7 Days To Die

7 Days To Die Dev Tracker




19 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
Pretty common experience with RGB software that uses memory addressing inappropriately. Disable the service before you play, or play without EAC.

18 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
It was one of the kickstarter goals, and is already planned post-release.
Comment
    Shurenai on Steam Forums - Thread - Direct
Little of column A, little of column B. If they hear you, they will start attacking trying to get to the source of the noise- If your mine entrance is inside your base, they may regard that as a faster way to get to you than digging through the ground.

But their end goal is You(More specifically the location of the sound they heard), not the base.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The null reference exception error is the equivalent of a check engine light: it doesn’t provide enough information for a diagnosis. Please see the pinned thread in the Bugs/Crash Reports section, where I’m moving this, for how to report an issue in a way that people can help.
Comment
    Gazz on Forums - Thread - Direct

All you have to do is change the stack sizes of the things you want to carry less of.

Comment
    faatal on Forums - Thread - Direct

Next year. We have been working on other things.

Comment
    Crater Creator on Steam Forums - Thread - Direct
Please see the pinned thread in the Bug/Crash Reports sub-forum for instructions on how to report an issue.
Comment
    Shurenai on Steam Forums - Thread - Direct
The blood moon halting upon death was a feature implemented because a lot of people can't handle dying over and over and over again should they fail to defend and the zombies breach their defenses leading to the first death; And often don't have a backup plan of any sort.

17 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
ANY armor is better than no armor, even scrap armor. Some are obviously better than others, but you absolutely need to be wearing some kind of armor ASAP, as it helps to protect you from gaining debuffs like bleeding and infection.

When you have no armor, you're at serious risk of infection (Seriously, it's like a 10-20% chance or something per hit, and some specific enemies have a much higher infection rate, EG: Hazmat zombies.) So get into armor ASAP, as every piece reduces the chance of debuffs being applied to your character (One of the armor stats affects this- Iirc it's named critical resistance or something like that)
Comment
    madmole on Forums - Thread - Direct

Could just find/harvest scrap brass and ditch the trophies, knobs, etc.

Comment
    madmole on Forums - Thread - Direct

I'd love a full character customization setup like Bethesda has but we're a small team and have to pick our battles or never ship. The head system is expandable and we might get a little face customization in, we'll see yet. After a few hours though everyone has a full helmet on and you never see your face anyway so I don't see the argument.

Cool, maybe I missed it, but a smiley face to indicate humor with text is a must have usually

I agree, and I myself have spent hours making new characters for certain role plays in other games, but 7 Days was never that game for me. The custom

Comment
    madmole on Forums - Thread - Direct

I looked into that a while back and there isn't an easy way to speed it up, other than to change the weights and rebalance everything.

Comment
    Crater Creator on Steam Forums - Thread - Direct
You’re being impossibly vague there, OP. Why don’t you elaborate on what you liked that’s changed now, or what little bugs bother you. Or if you just want Alpha 15 optimized and polished, you can play the console version.
Comment
    faatal on Forums - Thread - Direct

The higher your FOV, the more fish eyed it gets. Decreasing FOV should help, but you will see less.

Comment
    Shurenai on Steam Forums - Thread - Direct
5 makes one Seed that can be planted. One planted seed will produce an infinite amount of food going forward, being harvestable every 3 days by 'punching' it; If you punch a seedling, you get the seed back.

So, 5 plants for a slow return over an infinite period. Initial investment that pays off big time.
Comment
    Crater Creator on Steam Forums - Thread - Direct
“Indoors” is the operative word here. A19 adds an eye adaptation feature, but I am convinced there is a bug where it’s configured backwards. Instead of your virtual pupils letting in more light inside and less light outside, they let in less light inside and more light outside. This is not a technical limitation; the effect should work fine if they’d fix what amounts to a sign error.

16 Dec

Comment
    madmole on Forums - Thread - Direct

How does crappy sliders that don't really change much compete with a decent amount of properly modeled/textured heads to choose from? We might let you change hair/eye/skin color none of that is even started on yet, but the main thing is proper pbr faces that are professional looking and performant. Uma is ugly and slow, and wastes a giant texture on each player in the game, his armor etc is all baked to a single unique sheet. The new system can share textures and stream them.

Comment
    madmole on Forums - Thread - Direct

There is no plans for that, as it could really impact the frame rate, so something like that is best suited as a mod IMO.

Comment
    madmole on Forums - Thread - Direct

Nope, but legendary armors might pave the way for legendary guns, how I designed that could work, meaning the legendary bonus is double of what the blue bonus is, or could be a random range from 11-20%. I have a more advanced design I did a while back but it's so good/big I think it should just be saved for 7 Days 2.

Once there are enough mods though you might want to save that mod slot for something better than carry capacity, making the perk still viable.