1. Good idea if implemented properly. Not sure where they stand on this though.
2. I recall hearing something about this, but I don't recall where offhand.
Was probably in a dev stream) It would definitely be nice to have not only the option to toggle it on/off, but to have a couple of different styles.
3. The game was primarily designed for single-player, and supports co-op with friends of 8 players. Due to the overhead required for Voxel and world data, plus SI and AI pathing, the player count is going to remain small. I do have hopes that the supported player count will increase as the game is optimized more, but you aren't likely to see this go higher than 16 at the most.
(Also note that some of the issues with latency can be due to SteamNetworking if the server is not properly configured to exclude it. Steam servers will basically throttle everyone down to the slowest connection.) On good hardware with a proper setup, hosting up to 20 should...
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