7 Days To Die

7 Days To Die Dev Tracker




23 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: The old theme had copyright problems because it was too similar to the copyrighted soundtrack of some movie. They had to change it for this reason.

My suggestion: if you really want that back, turn music off, and leave your music player playing that song in the background on repeat. :yay:
Which is especially funny because those same tones that they found in violation are in four or five other songs out there. Some of which have existed quite a bit longer than this game.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Tank5151:
Originally posted by The Villain: I'm not sure you can run it with those specs. I'm not for sure on that.
Game Debate (A website where you can see if you can run a game or not by entering your specs) says that my PC meets recommended system requirements.

Sorry, I don’t have an exact solution for you (see the pinned thread about how to provide a crash log), but I do know that that’s different from the official system requirements, which you ca... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
A whole story is planned. Not all components exist in the game to support it yet though.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Spaghettioz: Still though I do have to say I was in the Wasted Lands again for a T5 mission for clear and get the item mission. That apartment POI is huge, and clearing it took till after 10. Oddly at 10, even though I was at the second floor from the top, the ground mobs got triggered somehow, and another HUGE flood of adds came in.

I was forced to abandon the mission literally cause i couldnt find the item (I was in .6m of it multiple times yet couldnt see it even after clearing blocks out) after clearing the POI adds, and the building was actually collapsing around me lol. I am just glad they were all inside the first and second floors and they must have been tearing all the supports out. The bear pack was...
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22 Apr

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Highlander: O but wait i forgot, dont know what i would do without those new light poles coming adds so much actual game play LOL Time being wasted on nonsense
It's almost like the company isn't just one man and can have some people work on so called 'nonsense' without impacting everyone elses works on other comparatively more important things.

(s)But of course, I'm sure you'd prefer if 80~% of the employees sat around doing literally nothing because the remaining 20~% is doing something you consider to not be 'nonsense'. I'm sure that would vastly improve the progress rate of the game.(/s)
Comment
    faatal on Forums - Thread - Direct

Expose typically means take something that is there and give you access to it. To do what you describe sounds like adding features, which we don't plan on doing for blood moons. Once we go gold and improve mod support, then that could change.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜: No, actually it is a known bug.

Meaning that fire from other sources (e.g.: campfire) gives you no experience, but zeds dying from your weapon's fire mod should still give you exp for the kill.
Correct same thing from explosion splash damage. You only get exp for the initial impact point, and not zeds killed by the blast.

It is being worked on.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ZombieCo: This wasn't marketed as a primarily single player game. Thats news to me...
Originally it didn't even have multiplayer, or plans for a co-op mode. That was added in later because it was so hugely requested.

The game supports Single-player, and 8-player co-op. This isn't an MMO, or something like Ark or Conan that supports 70-player servers.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by ZombieCo: The servers are dead because everyone is waiting for the next update. (They take forever.) This wasn't marketed as a primarily single player game. Thats news to me...
Originally posted by Shurenai: As a primarily Singleplayer- and-Cooperative game, . .
Originally posted by Early Access Blurb from the store page: What the developers have to say:
“7 Days to Die thrusts players i...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Little of column A, little of column B. If they're nearby, i'll bridge them to base. If they're hundreds or more blocks away, i just mine the node and under it.
Comment
    Shurenai on Steam Forums - Thread - Direct
As a primarily Singleplayer and Cooperative game, Most people play in Singleplayer or on private passworded servers with their friends. You're not likely to find m/any servers at all that have people in them that are public just due to the potential for griefing. The game also is intended for 1-8 players with an upper limit of 16; so you wont find servers with more than that either.

If you want some randoms to play with, your best bet is to check the Meeting Room subforum along the right side -->; Alternatively check the Servers section.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ThirdGen: Dig a hole. Cover yourself with dirt. Snicker evil-like as zombies walk over you....I promise you it works.

Looks like ThirdGen is stuck several Alphas in the past. Greetings from A19!

Okay, my more serious answer is, you don’t have to look very far to see where this question’s been asked before. Here are a couple of threads in the last month.
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Comment
    faatal on Forums - Thread - Direct

Except there is no buff to expose, since blood moons don't use buffs for anything. Adding new buffs based on new rules is new code.

Comment
    faatal on Forums - Thread - Direct

Any dates are just guesses and talk of releasing anything generally means an experimental with stable following some weeks later.

I moved about 2 dozen commits to 19.5. Optimizations to a large system are generally many commits. Some of those commits do have to do with chunks.


Most optimizations have to do with improving minimum FPS and my before and after graphs do show less minimums, but I have no specific numbers.

Comment
    faatal on Forums - Thread - Direct

What would we expose? If they target you or not? Not would not be very useful, since they would just stay off in the distance.


21 Apr


20 Apr

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by SylenThunder: LCB won't block those spawns. Never has. Nor has the bedroll.
As far as I know the bedroll will block POI spawns (once the POI has been cleared) and also biome spawns in the bedroll area (15x15).

Will not however block spawns from Screamers (if they fall within your base) or spawns from the Blood Moon.

Is this correct?
Nor will it block wandering hordes or animal spawns.

Pretty muc... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
LCB won't block those spawns. Never has. Nor has the bedroll.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by JimmyIowa:
Originally posted by SylenThunder: Tier 7 Legendary loot is actually planned though.

And that's fine. I 100% did not say or even imply they shouldn't add it. :)

What I said was that you can't satisfy both sides of player's ultra-rare loot vs I want to craft it debate. Either they are going to be equal (you can both craft AND find everything in the game) or they aren't. Which is entirely different than siding with either side of the debate.
... Read more