A correct random number generator gives you random numbers. We use an industry standard random number generator, so it does work. Truly random does mean you could get the same thing many times in a row, which people often don't like and want something less random.
Now the seed used for the random generator could cause issues if not varied enough or reused/repeated.
Originally posted by KŌRU87: 1. Sry didnt mean to be rude. 2. We have 3 players and we have around 60-70 turrets for one base and a ton of generators to go with themYeah, that's way too many electrical items. It's the cause of your troubles. Why the heck to you need that many turrets???
Originally posted by vgifford:Read moreOriginally posted by Shurenai: Or just, yknow, Play the game instead of trying to min-max your loot. Loot respawns by default so it doesn't hurt you to loot something now. Yeah, You'll get stone tools and blunderbusses a lot, but you still have a chance at getting stuff like a pistol rarely....
Even if you play with no loot respawn, an 8k map has so many places to loot that over 90% of the map will be looted after you've reached a gamestage of 30.
Originally posted by Trinémard Radignus: If I want to speak in french it's my own very right has it is my native language.Whether it is your native language or not, It is against the rules to post in any non-english language without including a translation of the text. This forum is primarily in english, And it is english that is expected to be spoken. This thread began in english; It should continue in english.
Originally posted by breton:Or just, yknow, Play the game instead of trying to min-max your loot. Loot respawns by default so it doesn't hurt you to loot something now. Yeah, You'll get stone tools and blunderbusses a lot, but you still have a chance at getting stuff like a pistol rarely.Originally posted by Kauldric: Any word on when we might expect a fix for the bizarre situation where stone weapons/tools show up in reinforced loot containers?don't open them until your game stage is over 30
Originally posted by jebblue: I have no interest in wolf taming. It's not a fantasy game. The building additions would be nice I guess. I would like to see wolves not attacking on site, they don't do that IRL.My counter to 'they don't do that IRL' is they also aren't constantly hunted and harassed by zombies IRL either.
Originally posted by Zindai: lower loot settingsBasically this. You're probably playing with boosted loot % rates, which will increase the number of items in stacks.
Weather changes were not planned for a20, but after noticing the state of the code, that it was not gold quality, I ended up spending a lot of December overhauling it. The overhaul is basically done, but the simulation parameters are still being tweaked and needs testing/feedback. Now the players reaction to the weather is completely separate, so this does not change what happens to the player being hot/cold/wet/etc.
The amount of logic we already run from xml adds a good amount of overhead to the game. It could be added, but it would be slow, so not likely.
Originally posted by Shurenai: Most of the graphics demonstrated in the ingame store are available and witnessable in game. The world textures demonstrated are all accurate; The zombie models are all accurate (Though a few of them aren't quite in game yet; Likely to come in A20, many of them are); The sky is as seen in game, the block types are as seen in game..Read more
The closest offender here is the 'god rays'..
..But you can see those, even on lower graphics settings when set up right. However it's not an all the time constant thing. There are moments during the day and weather and such that will have that effect. What TFP did with the pictures was basically to find a spot, ...