7 Days To Die

7 Days To Die Dev Tracker




03 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Мой господин: Жду альфу 20
That's a valid option too, though you're still going to have similar gamestage limitations.

Comment
    SylenThunder on Steam Forums - Thread - Direct
No, and there are TWO active threads with questions, answers, tips and information. One is still on the first page even.

A19 Performance

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02 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
You could go to the game’s properties -> betas tab and switch back to Alpha 18.
Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s most likely that the information you researched referred to the console release, which is a separate beast. See the Console Talk sub-forum for more details.

01 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Read the Pinned thread on how to report an issue, and follow the instructions. Will need logs from pastebin.

You also might take a stab at reading some of the other Pinned topics for troubleshooting tips.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Unfortunately, the devs don’t like the idea due to A) the performance impact of a bunch of animals hanging around in the same spot (in contrast with zombies, which one way or another die soon after spawning); and B) a desire for the player to “get off your ass” and explore the map instead of having everything they need at their base.

31 Dec

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by vgifford: Why does everyone deliberately TRY to cheese the AI. Why not play the game as intended?

I want to point out that no one in this thread has talked about trying to cheese the AI, and you’re at risk of debating a straw man. The OP was asking if certain cheesiness has been fixed.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by SylenThunder: Wait, you only explored a fraction of the map, and made a baseless assumption based on that? There are at least three different types that I can think of off the top of my head, but the actual number is probably closer to five or six at a minimum.

A baseless assumption, you say?
https... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Makaveli:
Originally posted by Shurenai: Define 'gyros were messed up', as alot of people think they should fly like a helicopter when in fact they should not. (Just trying to determine if you think the normal behavior is abnormal or not.)
just they seem to be sloppy controling imo
They are actually quite close to the real thing.



Originally posted by ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Wait, you only explored a fraction of the map, and made a baseless assumption based on that? There are at least three different types that I can think of off the top of my head, but the actual number is probably closer to five or six at a minimum.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Here's the blocks.xml entry.


If the tree were searchable, it (or its parent, treeMaster) would have a LootList property, but they don't. There's simply no other logical explanation other than that your file(s) have been modified from vanilla. If this is unexpected, it's time to clean/verify/reinstall files.
Comment
    Shurenai on Steam Forums - Thread - Direct
Define 'gyros were messed up', as alot of people think they should fly like a helicopter when in fact they should not. (Just trying to determine if you think the normal behavior is abnormal or not.)
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ban885: im guessing its some kind of bug then, i'll post a picture

https://paste.pics/f55716f920fb0963ef9112e28daab3f1
Would love to see the log from that
Comment
    SylenThunder on Steam Forums - Thread - Direct
Pretty sure you have mods installed.
Comment
    Shurenai on Steam Forums - Thread - Direct
On the one hand, I see where you're coming from. On the other, it's fitting to the world, and also from a player interaction/experience perspective.

'Red' is a sign of danger, It makes it patently obvious to not walk into the bloody red spike; Without that obvious sign of danger, Believe me, There would be multiple (if not many thousands, certainly much more than one.) people who wouldn't immediately make the connection of 'spikes hurt', instead considering it a decorative item until they walk into it like a dummy, or a zombie happens to do it in front of them before they do it to themselves.

But also, and this is more likely the central reason as to why it starts bloody, is that the spikes are universal- There is one 'Wooden Spike' asset with several damage states. The wooden spike you build with is the same one used in building POI's in the world where, concievably, zombies would have been damaged or died upon it in the past. World building > Silly inconsisten... Read more

30 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Most, indeed pretty much all, AAA games are no voxel, nor are they in early access where the primary focus has yet to shift to optimization. So diving right into a super HD mod prior to even testing how it performed in vanilla was kinda silly.

A laptop further causes issues, as to get the parts crammed into such a small space, they have to make sacrifices in performance (But I'm sure someone else will elaborate on this, probably Sylen)

Dropping through the ground is not normal, but, Basically what's happening is you're overwhelming your CPU/ram/harddrive to the point that it just can't keep up, Somtimes if you take it a step too far the result is just a failstate where the currently loaded game map remains, but, nothing new is loaded.. And you as the player only notice it's not loading new terrain until you walk off into the empty space which is smoothed over by long distance terrain that is visible but not actually present.

The console opens when it hi... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
A layer or two of spikes around the outer wall of your base is a good investment. In particular, it’s enough to kill the odd screamer that comes to investigate, without you having to step outside and risk detection to kill it. Depending on your activity level, you may only need to make repairs once a week or less.

If a wandering horde comes through and becomes aggravated enough to pursue you, they shouldn’t spread out along the walls indiscriminately. For better or worse, they should cluster around the weakest point. So for defense against wandering hordes, you can plan for where that is and concentrate defenses on that spot, and save yourself the effort of placing spikes all over the place.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Shane: :pcbs_case: Antec ATX Mid Tower
:pcbs_psu: EVGA 750watt Modular
:pcbs_ram: 16GB DDR4 (2x8GB) @ 3000mhz
:pcbs_motherboard: MSI B450 Tomahawk Max
:pcbs_cpu: AMD ryzen5 3600 (6core) @ 3600 mhz
:pcbs_gpu: Nvidia RTX 2060
:pcbs_hdd: MX500 1000GB 2.5" SSD

Heh, that’s a clever use of emoticons.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by KayDawg13: supercorn is like 3 per glue, bones are 5 (can't remember exact values), so it is more efficient in making glue.
Originally posted by SiEgE:
Originally posted by Harryy™: First time playing the new alpha 19 and I setup a super corn farm, but it isn't good anymore? Can I even do anything with it apart from 3 hunger or did I waste my time. I thought this stuff used to be good
It is absolutely a...
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