7 Days To Die

7 Days To Die Dev Tracker




02 Apr

Comment
    faatal on Forums - Thread - Direct

I tried Vulkan last month on Windows and the Unity editor crashed in Vulkan mode while making a build. I have a ticket open with Unity and they have reproduced the crash. I stopped testing at that point and did not try a normal build and switching it to Vulkan. I will probably try again once Unity fixes the editor crash.

Comment
    faatal on Forums - Thread - Direct

I actually tested DX12 a few weeks back (you just add to the project as a gfx choice), but it caused a crash when the occlusion manager was on. Unity replicated and thinks it was nVidia's drivers, so I retested yesterday with the latest drivers and did not crash, but I do get a DX12 error (x2) on world exit, which I told Unity about. We do want to support it, but FPS seems the same. I still have DX12 enabled in the Unity editor, which also has that error (x2), but they don't seem to break anything other than making the console open.

Comment
    SylenThunder on Steam Forums - Thread - Direct
It's more funny when Vultures do it.

Pretty sure it's not because they hit you there, and more because it's just a random possibility when you get hit.

01 Apr

Comment
    faatal on Forums - Thread - Direct

It is on the back burner. Optimizations basically got bumped to higher priority.

Just plans. We may not do the Unity upgrade for A19, since there is more risk, but many of the optimizations can be moved over without updating Unity.

Comment
    Shurenai on Steam Forums - Thread - Direct
Inventory management matters. It might seem tempting to grab every single thing- But, honestly, you can skip a lot of it; Or more specifically, you can scrap a lot of it down into one resource pile. Most metal items for example will scrap into one thing: Iron. Empty cans, candy tins, car air filters, nails, short iron pipes, and quite a bit more all scrap into Iron- So you can save yourself a lot of inventory slots by learning what you should scrap. Pretty much anything Quality 2 or 1 should be scrapped with impunity- It's not worth carrying to sell. Only keep it to use it, or scrap it.

Also, 120 minute days really is good if you prefer taking things slow- However there are two big caveats. One, is, as you noticed, Night is long. Don't just hunker down though. There's never a time where you have nothing to do. Do some mining, Or sneak around and explore, Or plan for the following day. Or sort your inventory and plan your base layout. The way zombies run at night can be s... Read more
Comment
    Gazz on Forums - Thread - Direct

Well, that approach would be a better feature, though.


"A shotgun moon is rising!"


31 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Balthazaar: Thanks for sharing info here @Jost

Really cool to see community members content get in game! I know there are other things like poi amd such, but still cool everytime!

As it says in the top post, this content was created “by TFP Artist Keanu with assistant [sic] from the awesome TFP character team.” Jost Amman is re-posting it here from the 7 Days to Die Twitter account.

... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Triggerhappy: I like it, but I think the black beanie reads too much like flat hair considering the beard color.

I 100% thought that was hair from looking at the thumbnail. :bummer: I agree a color variation and/or accentuating the brim would be a big improvement.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by deadpirates: i typed 666 and got North Kuwugu Mountains, which has a really interesting town close by if you follow the path. the roads are wonky but i think that's the fun part

Please discuss specific seeds in the pinned thread in the Survivor Stories sub-forum, so that everyone has just one place to look.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by silicon.penguin67: TY all, that worked. As a side note: I think at this point, TFP see the "Alpha" label as somewhat a tongue in cheek joke. After selling the game for 8 years, with millions of copies sold, it isn't an "Alpha" product anymore. I think, realistically, that the upcoming "Alpha 20" version will be more of a 2.0, or 3.0 product. I foresee The Fun Pimps carrying on with the "Alpha" moniker until they stop developing the game some time between 2030-2040...
The alpha stage of any program or game continues until all planned features are implemented- TFP have had a working list from the start of all the intended features. Until all intended features are included/implemented into the game, the game wi... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by silicon.penguin67: Okay, disabled betas, and it downloaded an update... Maybe this will have worked. Thank you. Weird how I have to disable "Betas" to upgrade to a new "Alpha", but that's a discussion for another day.
The beta's tab in 7DTD is used a bit differently due to it's alpha nature. It hosts the final version of most of the prior alphas (A8-A18), plus the different minor releases of the Current alpha (A19.0, A19.1, A19.2, A19.3), and, when applicable, the experimental version of the next version; In this case the next experimental will either be for A19.5 if they're doing a 19.5, Or it'll be for A20.0.

And, more importantly, The betas tab is a Steam thing. TFP has no control over what it's c... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
The current stable is always to opt out of all betas. The betas tab only lists old and experimental versions.

30 Mar

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Orange Madness:
Originally posted by Blue Hasia: if you are having issue should really follow how to report an issue to get help

...
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Comment
    Shurenai on Steam Forums - Thread - Direct
A19.4 is the current stable version. You don't need to opt into it, Nor can you. The beta list only shows Old versions of the game, and the latest experimental where applicable. The current stable version is always accessed by opting out of all betas.

Whichever one of you is on A19.3 needs to go to the beta menu and select "None - Opt out of all betas" to update to A19.4.

29 Mar

Comment
    Crater Creator on Steam Forums - Thread - Direct
I get what you’re saying, but this thread will only make a difference for people that check existing threads before posting their own complaint about performance. And that group of users already has many, many threads about performance they can read. :spazdunno:
Comment
    Shurenai on Steam Forums - Thread - Direct
Hard to define. The AI looks at a total sum of block HP required to reach the player along with time required for travel and some other things. Doors are treated as half as much as their listed HP value to account for the possibility of being open or closed.

So if you have a door worth 2500 hp, and walls worth 2500(1250 each, requires a minimum of 2 blocks broken to breach) HP, they'll prefer to go to the door as the door is considered to be 1250hp. However if your door is worth 6000 HP while the walls remain the same, they'll prefer to break the walls as the door is now considered to be 3000 HP.

But travel time matters- If a zombie spawns on the near side of your base but the door on the far side is the lowest hp way in, they may decide breaking the wall on the near side is much preferable to walking all the way around to reach the door, even though that wall is technically more HP.

Also range matters, If you have an absolutely monstrous base, the far... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Witski:
Originally posted by Shurenai: They will come for you, And if they don't have a path down to you, They'll burrow through the ground to reach you. So definitely set up a bigger hole with a ramp leading down to your defenses at the minimum.

When I do a cave base, I tend to build my defenses up high near the surface- Almost like a bunker that then has an 'elevator' (elevator style shaft with a ladder) down to my base on the far side of it. Makes repairs much easier and...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
They will come for you, And if they don't have a path down to you, They'll burrow through the ground to reach you. So definitely set up a bigger hole with a ramp leading down to your defenses at the minimum.

When I do a cave base, I tend to build my defenses up high near the surface- Almost like a bunker that then has an 'elevator' (elevator style shaft with a ladder) down to my base on the far side of it. Makes repairs much easier and allows me to build in an escape route, and also minimizes damage done if zombies decide to burrow a bit.