Originally posted by Vaarelsauce: What do you think are the chances of the Devs supporting an actual customizable map generator in the future? (Sort of like NitroGen)It's a planned game feature that will be directly integrated into the client.
Originally posted by Vaarelsauce: What do you think are the chances of the Devs supporting an actual customizable map generator in the future? (Sort of like NitroGen)It's a planned game feature that will be directly integrated into the client.
Originally posted by biao:Not sure where you would have heard this. There has been almost zero word from the developers on 18.3.Originally posted by SylenThunder: Asked and answered many times if you had looked before starting a thread.I heard that A18.3 supports simple Chinese, really?
This will be addressed when the game is closer to completion. Doing it before then is a huge waste of the developers time and money.
Originally posted by XEKLIMER: Thank you for continuing to update the game. It's come a long way.Just finished some initial testing. I was able to load up a18.1 and a18.2 into a19 without any noticeable issues.
Is this compatible with saves from the last alpha build?
EDIT: loaded my save and spawned with an infection that I did not have before.
Originally posted by Dumbledood: In this case, the materials are stored in such a way (to my knowledge) that removing them from the item's storage is impossible before picking it up (they must be used to craft something).Read more
So to say one should remove the stored material before picking the item up is offering a solution that doesn't exist at this time.
I personally don't know of any other games that has crafting materials in "workbenches," which can't be emptied out, and furthermore delete the materials if you do decide to move the workbench. The only option is to use them or lose them. Which isn't the friendliest mechanic. Rust is the closest thing that comes to mind. Haven't played Minecraft enough though to know if this i...
Originally posted by Degan Anyep: wow ! exactly 2 years (minus 2 days) since i posted it. i believe i tested this timer loot respawn in A16.4Haha.. I didn't even realize it was a huge necro until this; Since all the posts are recent.. Didnt think to look at the OP's post... Read moreOriginally posted by SylenThunder: Also note, that if you get within 9-12 meters of a container, it counts as looking at it and will restart the timer.
Thank you ! additional info is always useful
Originally posted by Hemperor PalpaTHC: So if I'm using one of these containers and I forget to "look" in it, will it delete the items in it or simply generate new ones?items will stay in the container. Later when it's "reset" they will still be in there. When you pull them out it will take about 2 seconds to spawn new loot.
Originally posted by Ion: Too wrong. Maybe you don't understand the naming conventions. Alpha is not supposed to be about adding features. Alpha is supposed to be about making the foundations and core concept which you will build upon in beta.
This game has no core. It is getting reworked in every iteration of the alpha release. The developers have zero development experience and they are pretty much stuck in a development hell loop. They have lost their goal and they have no idea where the game is supposed to be heading.
There is objectively no reason to defend this game.
Originally posted by Ion:Originally posted by Diaz: If this is what an alpha build of the game looks like than I'm interested in what the beta will look like...
Keep up the hard work!
Alpha build of a game that has been development for 7 years and is still an alpha with next to zero progression.
If this is how it looks like, I hope I will live to see the beta.