I think there is an improvement ticket on making the side path zombies not part of the objective requirement.
I think there is an improvement ticket on making the side path zombies not part of the objective requirement.
SMG is t3. Not sure if that is even planned. When we go to polish them up for gold we might try it out and see.
You'll probably need to max secret stash to find one at a trader. They are leveled and don't drop early game in loot also.
I have one and I can't even craft a forge lol. I found it in loot in a tool box.
Oh well that seems pretty OCD. I'd think that explosions wouldn't touch them tbh, but if you have multiple walls deep I wouldn't worry about it anyway if your outer and inner blocks are pristine. If one of those gets broke, repair the stuff behind... or use the arrow slot blocks, etc.
No, I think the majority of players want to get their butt kicked some, so that they can learn from their mistakes and overcome the challenge, that is rewarding IMO. There needs to be some wiggle room downward to even easier IMO if default is too much.
How do you know it is damaged if it is on the inside?
I'd have to see the base before and after horde night shots, and know what your settings are on before I could ever believe what you are saying. Maybe if its some dumb ramp cheese trap base design that is a house of cards or something, but not a proper normal "tower defense" base.
Zombies move around. He snuck in there to take a nap.
Pistols are tier 1 weapons, magnums tier 2, desert vulture tier 3, so finding a purple pistol at that point seems reasonable.
We're not doing new features that only work in single player. Delete all on death and you'll have a more interesting challenge replacing your gear, and that lost day will be nothing in comparison.
You can just back off the % of music allowed per day in general for now.
I'm glad you had some nail biting times, hopefully many more to come. It isn't even game staged yet, so once we get the game stage modifier, radiation the wasteland should be a serious challenge.
I've never understood it when people say it takes a day or two to fix their base. I'm usually done by 8am. The longest it ever took was until noon or so and that was a fancy base that had stuff for looks and not purely functional. R concrete and steel just don't break that often. All you do is run around with the nailgun clicking, and very few block replacements for me, but I'm killing a lot. Most of the damage is self inflicted from my grenades I drop that damage a lot of blocks a tiny amount.
The base damage is always a "_set" operation, never a "_add".
Look for that.
Is this on A19, though?
Yes.
They don't have ladders, just stairs and ramps, and teleport doors.
LOL no. You get pipe guns and we're done. 4 tiers of firearms is insane IMO. We'll have legendary versions on top of it all yet at some point.
Not happening for A19. We are giving each weapon their own mod models built into the original mesh though, so eventually as we rework stuff they will not only align, but look custom built for each weapon.
I'll just move cooking to whatever attribute I'm playing each month just to piss everyone off
Take a close look at the pathing of any 4 legged animal in the game inside houses. We can't compete with dogmeat, they mocapped dogs and spent probably 2 million just developing animal turning / mocap. We can do a drone though.
So basically we don't want to ship something that looks like crap and will take 2 years dev time and still might not pass.