Anthem

Anthem Dev Tracker




29 Jan

Comment

Originally posted by tonberryjr

There should be a distinct audio cue for spawning enemies and, if possible, some kind of audio cue to let you know where they are on the map (i.e. a distinct walkie talkie squelch, or some kind of Destiny or Metal Gear patrol-like chatter between enemies)

When an ally is knocked out of the fight, there should be an audio cue (i.e. "Freelancer/Javelin Down") so you know to go repair them.

Most of this is fixed in the mix. Maybe we will add a bigger UX sound to teammate down, that is good feedback.

Comment

Originally posted by gimel182

The Colossus jets during flight didn't sound too good as well. I hope you addressed it for the release :)

u/BioWarejer

Done :)

Comment

Originally posted by DawnBlue

Does the same apply to everyone who has access to the demo? Meaning people who would have gotten in with the refer-a-friend

As far as I understand yes it is for anybody who participated in the demo last weekend.

Comment

Originally posted by HeartySalmon

u/biocamden If anyone is still looking at this thread - I had something happen that I'm not sure I've seen mentioned (apologies if it has). After running the Stronghold with friends, they left and I switched Javs and hopped into Freeplay with randos. When I ended the expedition, the victory screen showed my Javelin and friends from the previous Stronghold and not the current Javelin I had equipped.

Yeah I had that happen to me, I’m not sure what might be causing that one. Thanks hearty!

Comment

Originally posted by Nickftw3

Respawn mechanic could use some work. It would almost work better to give us a 30 second timer to spawn after if teammates can’t get to us in time. And then in harder difficulties and strongholds, modify the timer to be longer or disabled completely. The current system definitely needs work though. You get stuck with the wrong team and you sit there dead for an entire expedition. Or sit there for 2-5 minutes waiting to be revived. Or drown underwater and die and be stuck there the rest of the mission due to your team moving ahead.

Yeah, we're talking a bit about this right now - it's not quite hitting the mark. Thanks for bringing it up! 😊

Comment

Originally posted by VinSilver

Since I can't edit this post. Here's some changes I made suggested in the comments.

u/BrenonHolmes

Map Waypoint and Alerts

https://imgur.com/nROYfbd

Mini Map, Waypoint and Alerts

https://imgur.com/NTiDkpy

Anthem Game Stats / Info

https://imgur.com/jgtgScl

Yep! I saw and forwarded it yesterday, there are a lot of feedback threads so I haven't been replying to all of them 😊. Thanks for putting this together!

Comment

Originally posted by Smokin_Moses

Encounter with Sovereign on Virmire was one of my favourite moments in gaming of all time, it was perfect from an audio standpoint - I hope we get something similarly awesome and chilling in Anthem as well. :)

:)

Comment

Originally posted by ThePhonyOne

Will it be fixed in the open demo this weekend?

Unfortunately not. Sorry!

Comment

Originally posted by KaosArchon

Glad you guys agree! Also hats off to you man, the music and sound sound great in the demo! I'm totally looking forward to the main game and the cinematics!!

Thanks!

Comment

Originally posted by Biggy_DX

I've heard that the NPC's in Fort Tarsis don't make any noise when getting up close to them. Is this is a sound bug, or just a design decision? Does it become noisier as more of Fort Tarsis becomes unlocked?

When you say noise, do you mean dialog?

Comment

Originally posted by linuxguyz

One thing I noticed:

We were just a small sample size of around 7 people. The two people who were on the pro never had the issue on PS4. But of the other 5 who had OG PS4s, IIRC 3-4 of them got the bug where they claim the audio just shuts off.

Sounds right. It's a CPU/hardware decode issue that almost never happens on the pros. Thanks!

Comment

Originally posted by thesia

I had a question /u/BioCamden or any other bioware dev as I haven't yet found it.

Will the open beta have a fix for the 95% loading bug on console. I ask because I saw somewhere it is possibly a client side bug, and consoles require certification which may prevent it from being fixed timely. I'm worried that if my friends playing the open beta have to deal with that bug they'll get frustrated with the game, leaving me with no one to play with when it fully releases.

I’m unfortunately not certain thesia. I expect Gamble or Darrah May have updates on that. Stay tuned on Twitter.

Comment

Originally posted by metra101

Consider the balance implications. 4 interceptors have little risk of wiping because they can alternate free rez. Not even single boss, we're talking the entire stronghold, especially given the potential of ult cooldown reduction. Your "hardest content" just became a breeze.

Outside of the super-coordinated abuse case, there's no thought to using your ult to rez a teammate on hard+. It's always the best use of it because 2 javelins are always greater than one, unless the enemies just happen to be near dead. The majority of the time that wont be the case.

Teams will definitely relegate their interceptors to that support role, flaming them when the ult is used to kill a couple elites or a handful of mobs that everyone has to now kill a second time anyways. I know if this remains as-is, I will be forced to main interceptor once lvl30 and our 2 ints will be forced to use our ults to rez and prevent wipe. It's by far better than anything I could bring to the table with...

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I appreciate the reply Metra and the well thought out reply.

I personally disagree that the res is “always” the right choice. There was at least one time where in the Hard Stronghold I didn’t Ult/Res but instead Ulted and solo’ed an add wave so that my other 2 teammates were in less danger and one of them could res. If balanced and used correctly the output of the Interceptor Ult should be meaningful and amusing it to res should probably be a dire sacrifice as a last ditch effort. Again this is just my personal opinion.

If this becomes a trend then we can look into it. But as a side note (and I know this all-to-well) but if you’re being relegated or forced to a specific role by somebody else (and not having fun), maybe tell them to buzz off. Play how you want to play and use your best judgment.

Comment

Originally posted by danielgparedes

What does DoT mean and DPS?

Sorry! DoT is “damage over time” and DPS is “damage per second”.

Comment

Originally posted by CourteousSmith

I personally love the feel of wraith strike, it looks amazing. I just saw it more of an extension of the javelin so that's why I thought itd be cool if it could carry the aura. Like you said u/Biocamden if it even is possible it would just give more opportunities for the interceptor to be efficient in late game play. Cause if the stats are true for GM 3 it's a death wish to run up in a crowd of enemies as the speedy boi javelin. These were really my suggestions, I just felt Spark dash can be utilized more so if it had that effect of being an evasion maneuver plus I noticed it cant be used vertically? Not certain why.

I'll just have to practice with the cluster mine to get the full feel of its effects.

I just felt there wasnt a lot of combo capabilities as the inty, most of the gear just do a base damage instead of status effects or impact. (This is mostly in consideration to solo play) when you are with a team however you can get combos le...

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Yeah makes sense and thanks for the follow-up. Wraith strike is one of my favorite abilities in terms of look and feel. If it ends up not being useful enough or balanced we do have plans to regularly review gear after launch.

The Interceptor definitely does have a lot of team potential, if this ends up being problematic for solo play we may revisit but we’d want more data first. So keep playing! :D

Comment

Originally posted by Pwnaholic

I love the look, Camden. Much love (as always).

Ayyyyy! <3

Comment

Originally posted by thoomfish

Something that came up in another thread that might be diagnostically relevant is that I have a 144Hz monitor. Someone else said they also had one, and were getting similar stuttering until they set it to 60Hz. I'll test it out next weekend and see if that makes a difference.

Oh hrm, yeah I’ll have to try that too. Good thought.

Comment

Originally posted by BIueWhale

Sorry for bothering but regarding the PC build, has there been discussion (internally) about FPS cap setting either ingame or in the config files? So using vsync doesn't have to be the only way to limit fps, for example the loading screens get to over 1000fps so it gets pretty warm and loud for no reason really.

Other big issue is that when you put the game out of focus (alt tab) it forces the game out of fullscreen everytime and you have to press alt enter multiple times to get back to fullscreen, so overall it's rather unstable.

The option "mute when the game is out of focus" doesn't work too, i think these are connected. Alt tabbing back and fourth should be a smooth process and the game should stay in fullscreen until you manually change it to borderless or windowed! Hope these are known issues

Edit: is it something to do with resolution possibly? Some sort of a bug with resolution acting out when the game is out of focus like not wanting to keep the na...

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Hey Blue, thanks for the feedback and ideas. Not sure which aspects of this may already be looked into by the systems teams but I’ll pass it on.

Comment

Originally posted by CKazz

Never cleared up, tried all of that many times, never was able to play.

Since data persists, no reason to think I can play next weekend.

I need someone's help on the account side, I've asked for a reset each time EA call/chat, have not got it. I do know they interfaced with you guys, got a workaround suggested at the end but it relied on my getting in a free play and completing it. I was never able to play/join/do any expedition, this was no exception. Again guessing as I was a level 0 no Forge no mission would ever resolve.

Hey CKazz I’m sorry that the workarounds and troubleshooting didn’t help. I would definitely suggest trying to create a new account next weekend which may at least let you play.

Comment

Originally posted by Sonks_92

Thank you for the acknowledgement. I just want to say you guys at BW are doing a great job, it’s refreshing. 😊

<3!