Apex Legends

Apex Legends Dev Tracker




06 Aug

Comment

Originally posted by SzyjeCzapki

/u/RV-Eric /u/RSPN-Travis /u/RSPN_Jello

I REALLY dont intend to say this in a rude manner but I am genuinely curious what is the thought process leading to an ability which can:

  • give wallhacks for 8 seconds

  • reveal health info

  • IS NOT 1 person wide as DZK said

  • stun

  • flash your screen

  • slow

  • deal damage

  • cancel heals

  • cancel revives

  • and applies all of the above effects through walls, and has 75 meters range

Even on paper, how is this fair, fun, and balanced in any way?

Tough question, but I'll try to answer sincerely and in good faith since you aren't being rude! We have a strong culture of playtesting at Respawn and have multiple playtests per week where everyone on the team is welcome to join in, play the upcoming content and provide their feedback. We also will occasionally host playtests with pros and content creators to get their feedback on upcoming content. Despite all of that playtesting, nothing can match having content be released into the wild and played by the players to see how a piece of content actually ends up performing. Seer specifically went through multiple gameplay kits and iterations before shipping which was shaped directly by both internal and external feedback. With that being said as I mentioned in another comment we will be adjusting some of his power in an upcoming patch.

Comment

Originally posted by suhsquad

Any rough timeline on Cross Progression? Or maybe share some light on what the issue is that has prevented it for so long now?

Next year.

Cross progression is gnarly as hell in terms of being a problem to solve. It's not only that you have to solve the technical challenge of merging existing accounts, but there are also legal and contractual issues to navigate with purchasing on other platforms. Different regions have different laws. It's a mess. But we're working on it, and we're committed to delivering it.

Comment

Originally posted by digdigking

Are your plans when it comes to storytelling this season and in the future as you've stated you are going to take a break from comics does that mean we will be getting back playables

Playable quests are really hard to do each season without burning out the team. It's an enormous amount of work to make quests every three months. We're definitely not stepping away from lore in our game though--we have some ideas, including some future seasonal work, that will potentially bring even more lore than what the in-game comics offered.

Comment

Originally posted by Skojebus

What storytelling plans do you guys have now that comics are gone?

Can't say specifics yet, but we're currently looking at other ways to tell story in the game, as well as continuing to drop lore on social from time to time.

Comment

Originally posted by azj4t

Are you planning to buff wattson in the future?

Are you planning to buff wattson in the future?

We are looking into some improvements to Wattson but not sure when those changes will be coming

Comment

Originally posted by GamingDragon1204

Does Seer give any of you devs a Wakanda/ Black Panther vibe?

We didn't really take inspiration from Black Panther, but we are definitely flattered that those comparisons are being made!

Comment

Originally posted by Mashu851

When server contact ends, is there any plans to upgrade to higher tick servers? Or expand into the less well covered areas?

There's been a bunch of misinformation out there about "server contracts ending," and it actually isn't true. Just misinformation.

We also had an engineer go in-depth on the tickrate question in this blog. We think there's a bunch of high-impact work we can do to improve server performance, and hopefully you've noticed some improvements with this latest season launch.

In terms of expanding into less well-covered regions, nothing to announce here. Which regions do you think need better coverage?

Comment

Originally posted by HeilJada

Will probably get lost, But heres to hoping I get an answer

What all Legend data do you guys track? I think I remember seeing someone post that yall can track Legend v Legend fights and some other pretty detailed stats. Just curious as to I know you guys use more than pick rate and win rates to balance legends when needed. If this gets a response I thank you in advance! Cheers and have a good day!

Yes there is more then just pick rates and win rates that we look at. We do have really detailed stats like Legend vs Legend, encounter win rates and how long certain characters are surviving. All these stats, community feedback and playtesting help us drive our tuning decisions.

Comment

Originally posted by prettypeepers

When do you think the lore this season is going to happen? I'm super excited for it, and can't wait to see how you guys do it!

Lore will be released throughout the season in the game and on social with a bit more heavy weighting in the latter half...

What kind of stuff are you excited to see?

Comment

Originally posted by basedcharger

Any ETA on the next gen update for apex?

Oh man, I WISH I had an update to share but we can't say anything definitive at the moment—so can't spoil anything here. Trust us tho, it's in the works and we're excited about it too

Comment

Originally posted by TheAsianBois

How do y’all feel about how seer has launched and should we be expecting any balancing on him soon?

Seer has launched strong, which was the hope. He's also brought a lot of new gameplay elements to the game (HP bars, interrupt) which has driven a lot of discussion with players, which is great to see. With that being said is probably a bit too strong at the moment and will receiving some balance updates in an upcoming patch.

Comment

Originally posted by I-AmRavenous

Sometimes in Arenas i cant charge my Sentinel or Rampage, sometimes it gets fixed by the next round: sometimes not. Are there any fixes in the works?

It's definitely on my radar. It doesn't repro in dev like it does on live, which has made it a little hard to track down. I'm hoping to get a fix out as soon as I can.

Comment

Originally posted by SoSneakyHaha

Do you have any plans for changing Fragment East and Fragment West. Its on of my biggest complaints about Worlds Edge right now

As of right now, we have no plans on changing up Fragment East or West, but I won't rule out anything for the future. We are aware of some of the communities feedback about the POI and are paying attention.

Comment

Originally posted by SzyjeCzapki

/u/rkrigney - because i dont really know who else to tag

Any chance for the setting "miles_occlusion" to come back ? You used to be able to disable this in profile.cfg in user documents for 10 seasons straight up until this patch.

It disabled sound occlusionb (sound being obstructed through walls) resulting in way cleaner and louder and BETTER audio than what it is without that setting however at the cost of being unable to distinguish whether its coming from behind 1 or 2 walls or above. In other games, this is straight up a simple option in the game settings.

With this update, the setting is gone, and re-adding it to profile.cfg does nothing. Any info?

Yeah I asked the dev team about it earlier this week because someone else was asking. This was how the dev responded:

They were using it to change the audio so that occlusion no longer occurs, allowing you to hear people clearly across the map. This is obviously not intended and never was intended - this takes away from the entire audio design of the game - so we disabled it (the fact that they were able to edit it to begin with is the problem).

That being said, I think this answer isn't to dismiss any criticism of the audio, though. Still open to feedback on ways to improve it. Hope that's clear!

Comment

Originally posted by ILewdElichika

My question is if anything will be done about seer and the prowler specifically?

I can talk about the prowler, we are watching it and will be looking into a potential nerf coming soon

Post

EDIT: THE AMA HAS CONCLUDED! Thanks everybody!


In today’s AMA we’ve assembled some of the lead devs from the team that brought you the Emergence update—including Seer, the Rampage LMG, the latest World's Edge update, and Ranked Arenas.

Today's AMA officially opens at 11:30am PT and runs until 1:00pm PT.

Got questions? Hit us.

Below is the list of devs participating in today’s AMA, along with their area of focus. Feel free to point specific questions at any of us by tagging us.

u/RSPN_Jello - Game Designer

u/RoboB0b - Senior Game Designer

...

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05 Aug

Comment

Originally posted by flamingdonkey

live emergent issues

No idea why you think this will cause people to put down the pitchfork. This is like the most pitchforky role you could have.

LOLOL.
I know thats why I m asking :P
I'll make a thread and let you all give me the pitch forks soon.


04 Aug

Comment

Originally posted by hi_exgeniar

What if when the drone is left out, some area in front of the camera is "cloaked" by the drone? When scanned, the drone itself would still be shown so opposing teams know there may be a team in that area but the team itself wouldn't be tracked. Drones make noise and can be shot down so there's still counter play to it.

The cloaked area could have some visible indication to the Crypto team so players know where they can and cannot be tracked.

Since you are suggesting changes to the drone, are we talking about the passive, or just adding anti-scan to the character in general? If we are talking about the latter (just adding anti-scan), we are starting a whole new discussion and the considerations and variables we need to discuss

Comment

Originally posted by Koronesukiii

I read all your comments in this thread, and I gotta say it's good to see some solid thought given to this. For the most part, I agree with you. Passive abilities should not hard counter other legend's input based abilities, and "x is underpowered" isn't an argument for "giving bad abilities to x".
 
That said, I feel there is a need for a hard counter to exist against combat intel legends as such. There are very few meta abilities in the game that have zero hard counter. AOE damage dealers, defensive zoning tools, personal mobility abilities, visual obfuscation tools, they all have a counter. Combat intel legends don't have that.
 
Abilities with no counter are always borderline OP. Caustic Nox Grenade is a damage tick away from being OP. Crypto's drone needs to be loud, big and weak to create a window-to-counter against EMP. I don't see why there couldn't be a legend that created an anti-scan AOE of some sort as an ability. Kind of a counterpart to Wa...

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I don't see why there couldn't be a legend that created an anti-scan AOE of some sort as an ability.

You would be correct on that assumption; We still need to consider if that would be degenerate in some way; and that the gameplay involving 'creating a fog of war' isn't just 'smokes' gameplay. But conceptually, there isn't a reason to say a character can't have a specific niche, in fact, I think it's a good thing. Creates a strong character identity.

That said, I feel there is a need for a hard counter to exist against combat intel legends as such. There are very few meta abilities in the game that have zero hard counter. AOE damage dealers, defensive zoning tools, personal mobility abilities, visual obfuscation tools, they all have a counter. Combat intel legends don't have that.

I don't want to jump into that conversation, but that would be an argument to nerfing/constraining scans systematically. I'm...

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