Gamedev here, what made you leave respawn if you don’t mind me asking? I’ve never worked for a AAA company, so I would love to hear about how you found it when you were working for one :D
I had worked with the same group of people for over 20 years. Started at a company called 2015.inc. then formed Infinity Ward and also Respawn with them. They are all amazingly talented and I was fortunate to get to contribute to some great games. But after that long I decided it's time to work on something of my own.
As far as working for a AAA studio, We started fairly small. 2015 was 26 devs. Infinity Ward started with 22, and Respawn had about 40 when it was started. Early on it was really crazy You got to wear a bunch of hats and contribute to a lot of different aspects of the games. Now both IW and Respawn have several hundred employees and a bunch of different projects. So the vibe is a little different. Not bad, just different from when we started. It's nice when you're small enough to know everyone's name. It's also great to see how much Respawn has expanded.
Apologies for the long answer
Happy cake day!
Thanks! :)
I hear the cake is a lie
skill issue /s
Most definitely! lol. I'm not ashamed to suck at a game I worked on. As long as other people are enjoying it
Did you make all the damage badges? I'm curious, why the hammer design and not a gun? The damage badges look great though, one of my favorite badges :)
Edit: Happy cake day too
I don't remember if I made all the damage badges. The hammer isn't specific to any weapon so it would be able to count as damage from whatever the game designers wanted to count as causing damage. If that makes sense :)
When I see i think “Hey!, I made that!” :D. And then think SH&*. I still never got it in the game :D
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