Apex Legends

Apex Legends Dev Tracker




08 Feb

Comment

Originally posted by Altiro93

I was using Valk that match and just double checked the season 12 kills tracker and it also says 4 kills. I recorded the game play and rewatched it and think I may have found the problem. One of the kills I got was from an enemy another squad had knocked but I finished that other squad first. There was no pop-up for the "Killed X player" but there was a plus one in the kill tracker in the top right and I guess the final kill count. I still have the recorded game play if you would like me to share it

No, that's perfect in terms of digging in. I know there are definitely some discrepancies here, so this is very helpful for sussing out where there are. Thank you very much.

Comment

Originally posted by ZmobieMrh

I think the complaint is really that the top challenges are the ones that haven't changed, the ones worth 10 stars. It feels kinda disingenuous for you folks to say you've made things better when the most grindy of the challenges are still as bad as they've been since arenas came out.

I think part of the challenge is balancing two separate but related goals. Most players want to complete the BP, meaning reach level 110. But lots of players are also "completionists," meaning they want to finish all 11 challenges in all 12 weeks. The first goal - making sure players can complete the BP - is our primary goal. And that also considers events throughout the season that award BP stars. But the second goal is also a legitimate one.

I'm definitely not saying we can't do more here. There is more we're working on in this area. But the challenges system is a gigantic one. And one that we're really careful about touching because if you make it worse, players get REALLY mad. It's a lot of work both technically (in terms of adding functionality here) and also in terms of analysis (to make sure the BP still works well and "feels good").

Regardless, point taken. It is good feedback.

Comment

Originally posted by la_watson

Curious if u/Soul-Assassin79 meant getting no Octane items [at all from a pack] or getting 1-2 "non-Octane" items per pack.

Added data: I had 4-5 items for Octane unlocked before opening the packs and I got 1 Item per Octane pack that was for another legend.

So, the character-specific thematic packs guarantee *one* rare-or-better item for that character. The other two slots are purely random and are common-or-better.

Comment

Originally posted by Altiro93

Not sure if this is the same issue as above but I just played my second game and got 5 kills. When checking my season stats though it says I only have 4 kills total (didn’t get any the first game so total should be 5). I’m playing on PS5, all kills we’re using weapons. I executed one person to finish them if that perhaps makes a difference

Not the same. I forget how quickly that stats screen updates, so that's a possible explanation. But early season always stresses me out because we see some of these bugs with stat inconsistencies. If you go hover over the S12 kills tracker for the character that you played that match with (*unless* it was Bloodhound because of the above bug which mean it will show you your S11 stats), what does it say? Does it also say 4? Kills are kills (execution or not), executions just ALSO tick up the finishers tracker.

Comment

Originally posted by Soul-Assassin79

Did anyone else get none Octane items in their Octane packs??

Do you own every rare-or-better item for Octane already? If so, the pack automatically functions as a "normal" Apex pack. This logic is pretty bulletproof - we run pretty large scale simulations on this. I just checked and everything on that pack is setup properly.

Comment

Originally posted by -Ruairi-

I thought they were fixing the battle pass so that we're no longer locked into a certain game mode in order to level up? For f**k's sake.

Most of the changes here were for the dailies. We moved basically ALL of the dailies to be "any mode." The biggest change here that we made was to change all of the weapon damage challenges to be any mode. 80% of the dailies are now "any mode" (39 of the 50 dailies) with the remaining 11 being split roughly 50/50 between Arenas (6) and BR (5).

We also made a lot more of the weeklies be any mode, but this varies quite a bit by week. You MIGHT have gotten a week that has more mode-specific challenges - some weeks are still more mode-specific heavy - but across the whole BP, weeklies are split as followings across the entire season:
- 55 any-mode
- 56 BR
- 29 arenas

Remember there's some RNG in what you see on any given day - and especially in terms of what you see for the one week of weeklies. But I promise that we for sure heard the feedback and tried to make the battlepass less mode specific, and we're working on even more functionality in terms of...

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Comment

Originally posted by name-exe_failed

Unrelated (maybe)
When was the collection event going to start??

Next week - Feb 15 @ 10AM PST

Comment

Originally posted by RobotHavGunz

I don't think so, but this isn't my specific area. u/rspn_exgeniar will know for sure.

As far as I am aware, no controller changes. Any that changed that impactful should be reported in the patch notes.

Comment

Originally posted by blobbob1

Not even for console players in crossplay lobbies? Ouch

I don't think so, but this isn't my specific area. u/rspn_exgeniar will know for sure.

Comment

Originally posted by SeaCDragon

I'm on PC, I just downloaded the update, and I checked my Bloodhound banner to see that my Season 11 kills tracker has been set to zero? when I look at it in the menu it has the Season 12 symbol instead of the Season 11 one. This is the only legend that seems to have the problem, all the other Season 11 kill trackers are accurate. Really sad cause they're my main and I have the most kills in one season ever on that tracker

Found the bug. Simple fix. Will take a while to get it out as it's a client fix, but the data will correct automatically as soon as we do. The stats are all accruing properly in the background. It's just a *visual* bug. Sorry about that. And thank you for flagging.

Comment

Originally posted by Samoman21

Did they actually nerf aim assist? I'm not seeing a real difference in training room. Maybe when I actually play the game it will be more apparent, but it doesn't seem like a big change lol

There were no changes to AA. Reports of changes were the result of the streamers playing on non-Productions servers with notably different performance characteristics. Most of the speculative buffs, nerfs, etc were the result of either the servers being non-Production, bugs in the build on client/server (it was also not a finalized build that players were on), or there being a couple (very few) features that had *test* changes made in the server configuration as part of ongoing balance tests.

Comment

Originally posted by Spiritual-Coffee6934

It's maggies OP ass passive

This is a Control-specific feature. Only you see enemies highlighted, and only when they are in your field of view. There's a bit of lag if they go behind a wall just because of the time to process line of sight and then turn VFX off. But this is actually pretty essential with 9v9 where you have 8 other teammates for identifying friendlies & enemies.

Comment
    EA_Lanna on Forums - Thread - Direct

Hi @_LynxxIOX

 

I'm sorry, we can't look into this for you from the forums but our Terms of Service team can take a look. Please fill out the webform to send in an appeal to that team if you believe a ban was added by mistake.  

 

- EA_Lanna

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    EA_Barry on Forums - Thread - Direct

@50MELONS 

 

We cannot assist with bans directly here on AHQ.

If you feel you have been incorrectly banned, you can dispute any action against your EA account by following the steps in this article:

https://help.ea.com/en/help/account/information-about-banned-or-suspended-accounts/

Thanks.

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    EA_Lanna on Forums - Thread - Direct

Hi @hoodnettles

 

I'm sorry but we won't know why you were banned from the forums. Can you take a look through your emails? There should be an email from Terms of Service that shares the general rule broken for example: ban applied for cheating/hacking/hate speech/etc. 

 

It may also help to know what EA might apply a ban for and if any of those apply in this case. This article: "...

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Comment

I definitely hate that Josh guy too LOL

Comment

Originally posted by Valentin3288

I’m not sure if this needs clarification or if you’ll still reply, but

Does the timer for assist last a bit longer? There have been many times when I’ve gotten an enemy one shot and didn’t get the assist cause they ran around a building long enough

Still 10 seconds since knockdown. I need to monitor the Revive change and see if assist timers needs to be adjusted.


07 Feb