Apex Legends

Apex Legends Dev Tracker




04 Dec

Comment

Originally posted by CyberpunkWaitingRoom

There's also a bug where people can get into the middle red "container" and they can't be killed by anyone. I think I had a path doing that the other day but I don't have a video about it

Yeah I encountered that once in playtest! Took a video and debugging logs and everything but we were never able to replicate and fix. Sorry! Considering it's a limit time mode and it happens extremely rarely we decided to just ship the bug. Sometimes that's the reality of gamedev; there's only so many hours in a day.

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Originally posted by Sonanio

Good day to you :)

Good day to you too! :D

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f*cking moving geo :( Yeah it's a bug, but not an easy one to fix. Hope that was in the grace period!

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Originally posted by jvellisochoa

Thats so crazy to me, Me and my buddies only played that mode for the entire time it was out. It was SOO fun

Yup, same for me! And there's some indicators in the data that some people attached to it super hard, but when we look at the overall playerbase (there's a whole bunch of people all over the world playing this game), it wasn't great in terms of how many people were still playing it 7 days in. I personally thought the design of it was fantastic. I don't have a good theory to explain the falloff other than people like what they like and will gravitate back to comfort.

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Originally posted by Rot_Snocket

Next time devs show up, can you guys bring along someone who can speak to the pricing model, bundle trend, and generally horrible store?

No offense, but many of the people who make those decisions just don't want to come to reddit for how they're treated here. It should be clear that it's not in my job description to be here either: I do it because I want to, but I want to be very careful not to make it into an expectation for other devs.

Excuse me for going down a rabbit hole for a bit. This is one of the things I like to think and talk about a lot. So being a gamer in 2020 is very different from being a gamer in the 1990s, when I was growing up. The Internet connects us, social media allows us to directly talk to people who play the games we work on, streaming allows us to basically be in your living room watching you play. This can be amazing and a curse at the same time. Unfortunately some people are irredeemable assholes on the Internet and will let their rage at a game make them do some pretty awful things. (content warning; I'm going to describe some awful things me and my spouse have experienced. If...

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Originally posted by jvellisochoa

Hey Daniel, I agree it must be tough to balance that. What was the playmate for flashpoint, I feel like everyone was playing it.

Fell off brutally after the usual delay. I know, I was surprised by that as well. Anecdotally from watching streamers and youtubers and from playing myself it felt like people really liked the mode, but it's not born out in the data.

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Originally posted by SecretChiley

You should try doing other non-br LTM's. Thats why people like Winter Express. It is something different.

Compare it to fight or fright or armed and dangerous, they are just BRs with a twist. And i think this might be the problem with ltm's. They don't feel that great in the end.

I think it's really easy to dismiss how much we get from BRs. I came to Respawn as someone who really didn't like BRs (I said as much in my job interview; which uh is not a strategy I would recommend. In their defense, they asked if I thought this would get in the way of me being an effective designer on a BR title, and I told them pretty truthfully that I expected to become a fan as I spent my entire days thinking about the game and playtesting it--which is pretty much what happened). I have since learned that BRs:

  • Neatly give you game to game variance because fights always happen in different places with different people with different loadouts
  • Have great pacing built in for free (and it's somewhat player directed too! Wanna fight? Go to where the gunfire sounds are and charge in! Wanna have a slow game? Drop far from the plane and stealthily skulk about the place)
  • Allow for great discharging of frustration (your team really not helping you and you...
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*Grooving to this until original issue forgotten *

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This is amazing!! Mmm now I want cake ...


03 Dec

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Originally posted by Fucking_E

I hope this doesn't seem too rude, but you guys kind of ignored a lot of the criticisms with the bundles but were pretty fast to respond to this joke... Still hope you have a nice day and I apologize it that was rude.

You're not rude, thanks for being polite! I honestly don't know anything about that stuff, I just make the pewpews. Sorry!

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Originally posted by Sonanio

Hello, Have a nice day :)

Thanks, you too! <3

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    EA_Kent on Forums - Thread - Direct

Hi @Stormezzz

 

I'm afraid there is no cross-progression for Apex Legends. We don't have the ability to move your progress from one platform to another. Your progress would be separate for each platform. 

 

 

/Kent

Kent.png

02 Dec

Comment

Originally posted by theavengingewok

I appreciate the work that went into improving it (shoutout to Mark, great job), but this is absolutely a recycled mode. That's not a bad thing because it's a fan-favorite mode that most of us have been begging for a return of, but it's still recycled.

Real talk, this took more effort than making a mode like, I don't know, Armed and Dangerous. It's hard to figure out where to put our effort with LTMs because we know that with most of them, play rate craters after like 3-4 days. Everyone ASKS for game modes but looking at our numbers, it doesn't seem like people play them nearly enough for us to put the amount of effort required to make a new mode in.

We're still figuring out what we want to do; Winter Express seemed like a no-brainer because it didn't show quite as steep a dropoff (if I remember correctly) and it's clearly a very different experience. We put a lot of effort into v2; I think a lot of that was also that we subjectively love the mode ;P We'll see next year how it performed.

It's really hard because we do want to give you the thing you ask for, but when we see that there's such a discrepancy in what you ask for on Reddit and what you end up playing, it gets to be a hard decision where to spend our ver...

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Originally posted by Meph_

Why is it set so that some of the challenges for Holo day bash can't be completed in the LTM such as the number of top tens achieved or one game played?

I replied to it somewhere else but basically the systems that do challenges and badges are... the same system. We didn't have time to disentangle them, and we definitely don't want you to get badges in WE.