Ashes of Creation

Ashes of Creation Dev Tracker




17 Feb


16 Feb

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We're not planning for a stealing/pickpocket mechanic for Rogues to steal from player characters in Ashes of Creation. More details on this in the wiki here.

When we say "spies," often we're talking about players joining guilds to SPY on them, and not specifically something from the rogue class kit. For example, see the discussion on our forums regarding spies and intrigue here.

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Originally posted by VmanGman21

What’s your source? How do you know that? They have stated that it won’t be so and so far they have stayed true to their word regarding their development. Until proven wrong, you cannot state with such certainty that cash shop items will look better than in game ones.

While some players may argue that a specific color or variant only available from the cash shop looks better than the in-game achievable versions, the versions available in-game will look great. Here's one stream replay where our team discusses this.

To see more about what we've said about the cosmetic store, see the wiki here.

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    Vaknar on Forums - Thread - Direct
Reading these thoughts makes me think of those who not only created, but also learned fantasy languages such as Klingon, Na'vi, and Tolkein Elvish. Learning languages is a personal hobby of mine, and I've always been very intrigued by sci-fi/fantasy games, movies, and shows that create new languages!

From my understanding, some of these are only developed enough to have basic sentences, and others have had... linguistically gifted(?) fans fill in the gaps. I think you can learn Klingon on Duolingo these days!

Regardless, very interesting and intriguing thoughts that are fun to discuss!

15 Feb

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    Vaknar on Forums - Thread - Direct
Others have done a good job of answering this, but I'll also just make a statement here for you as well! We are always looking at the latest technology to see what would make sense for our team to implement! That's how we ended up converting to UE5, after all! :) However, our plan is to support just Windows at this moment. That is unlikely to change from now to release. Steven and Margaret talked about this during the December Development Livestream which you can find timestamped here :) I hope this helps ^_^

14 Feb

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There are a lot of interesting discussions happening in this thread. Appreciate you getting this conversation started, u/BrekfastLibertarian


13 Feb


12 Feb

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    Vaknar on Forums - Thread - Direct
Nerror

Vaknar

I'll... be sure to get this feedback to the developers as fast as humanly possible.



Please do! I am actually being serious about the flatness of the butts. :)



I believe the plan is to have sliders - including a butt slider :)

As for an absolute dump truck as the baseline.. I'm not so sure of!

If you haven't already, please make sure to leave this feedback on the main Kaelar feedback request thread as well!
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    Vaknar on Forums - Thread - Direct


I'll... be sure to get this feedback to the developers as fast as humanly possible.

11 Feb

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    Vaknar on Forums - Thread - Direct
This will really come down to the augments you choose for your class. The archetypes abilities remain largely the same. So, Cleric will have Cleric abilities and Fighter will have Fighter abilities. However, how you augment those abilities will change the flavor and feel of the class.

(Side note; Paladin is one of the 64 classes ;).)

Let's say you combine Primary: Fighter with Secondary: Cleric. That gives you a ... Read more

10 Feb

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Originally posted by NiKras

Any of those would be fine for me (yes even mounts), but what I'd like to see is more character customization. Have a new face/body for each of the shown races. Make that a tradition, same as mounts/furniture.

If you're interested in character customization, then you won't want to miss the February Development Update livestream :)


09 Feb


08 Feb

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Nodes types and their locations are predetermined.

If you're looking for more information regarding what we've shared on the topic of nodes, and what types of things change in the world around them based on player participation, see the wiki entry here.