Destiny 2

Destiny 2 Dev Tracker




21 Oct

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by LovelyJoey21605

Ayy! Nice update on Trials!

I particularily love how you completely avoid talking about numbers now that they've dropped from 748 490 to 479 558, according to https://destinytrialsreport.com/weeksThat's a whopping 35.9% player dropp-off in just 6 played weeks of trials!

I also notice how you're now NOT mentioning anything about the ratio of "un-competitive" matches. Is that because they've gone WAY the f**k up, since high skilled players are still farming low-skilled players despite the laughably-easy-to-circumvent flawless pool?

Incase you haven't noticed, I'm salty that your rework of Trials completely misses the mark.I had fun in Trials a couple of weeks ago, and now it's starting to become the unplayable 0-5 stompfest that (almost) everyone hated in previous seasons.

Why even bother with a rework, if you refuse to make matches actually playable for the average player? I WANT this game-mode t...

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A few things:

  1. It's expected that the Trials population decrease week over week. The team is doing work to see what can be done to reduce the decline (or even increase population on occasion), but right now we're in a period of trying new things. Between the rework to rewards and Trials Labs every few weekends, we're getting a ton of great data to inform potential changes to the mode in the future. We want Trials to be the best it can be, as we want Destiny to be the best it can be. There will still be bumps. There will be hiccups. We're excited about the knowledge we're gaining and what could come about in the future.
  2. Flawless pool will be enabled on Sunday. The team is cooking up changes for Trials matchmaking, and we'll provide additional information when we have it. I mentioned in another comment, it's looking like we may have it for the TWAB next week, but can't make the promise just yet.
  3. In terms of "uncompetitive matches", team is investigati...
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Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by truthswans

/u/dmg04 From the 9/23 TWAB you all said you were looking at deeper matchmaking changes to get rid of the flawless pool and you'd have more info mid/late October. Since that info didn't make it into this TWAB, is it scheduled for next week or do you have a better date on when we'll know more about the state of the Flawless pool and the matchmaking changes?

We are working on some deeper matchmaking solutions which we hope lets us remove the flawless pool. Look out for more info in mid/late October.

EDIT: DMG responded to Ms5000watts on Twitter asking a similar question: https://twitter.com/A_dmg04/status/1451305845191426081?s=20

Yep. Flawless pool continues to start on Sunday at reset.

Matchmaking changes are planned for a future hotfix. Once we have more info, we'll let y'all ...

Looking like it could be in the TWAB next week, but I can't make the promise just yet.

Stay tuned!


19 Oct

Comment

Originally posted by retartarder

i know it's not your fault, but you're going to get eviscerated here

It happens, just wanted to make sure there wasn't any ambiguity and everyone had the correct info.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Thanks for the feedback. We'll be sure to pass it along to the team!

Scrolling through some replies, seeing suggestions for higher stat armor and potentially more rolls on T3 umbrals. Are there any other rewards that you believe would fit the challenge of this activity?

Comment
    /u/dmg04 on Reddit - Thread - Direct

Yeah, this can be a pretty rough time! Team is looking at some improvements to make in the Witch Queen timeframe. We'll be sure to pass this feedback along.

Comment

Hey everyone. We’ve seen some debate around the new dungeon content and wanted to clarify how it will be delivered next year.

If you get the Digital Deluxe Edition of The Witch Queen you will receive the expansion, all four Seasons for the next year, and the two Dungeons. If you get the Standard Edition, you can still upgrade to the Deluxe Edition to get the dungeons later. We will also be offering a separate way for you to purchase the Dungeons in the future, but they will not be included in the Season passes.

We will share more info on this closer to when this content is set to go live.

Comment

Making the taken blight public event heroic is random.

Originally posted by No_Bathroom_420

Perfectly fine there’s lots of “crappy” guns I use just for how punchy they sound

Give us some examples!


15 Oct

Comment

Hi there. Could you please send me your Bungie Name and/or Bungie.net profile so that we can begin an investigation? Thank you.


14 Oct

Comment

Originally posted by sharp-shooter299

nothing about how the warlock bottom tree got gutted with the change? the warlock solar bottom tree explosions do not chain anymore, not even on charged melee kill. they havent clearly stated if the chaining of explosions on bottom tree dawnblade(ignoring any exotic interactions whatsoever) was intended. /u/dmg04 /u/Cozmo23 can we get some info?

It looks like that was a side effect of the change and not intended.

We're investigating a fix.

Comment

Originally posted by ans141

/u/Cozmo23 and /u/dmg04 .. head's up, but the "Festivities" Art of the Week post is actually stolen from OneHandedBandit's Twitter.

Was posted prior to the twitter, and several days before that in our Clan Discord. Also features members of the Clan.

Thanks! Sorry for missing that, we swapped it out.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Looks like this bug was identified towards the end of development, but we couldn't get a fix in time. I'll see if we have anything planned for the duration of the event, but this may exist for all of FOTL2021.

Sometimes this is the way it goes. An annoying bug is found, isn't felt to be high enough priority to rush a fix in or pull resources from other initiatives. Why not higher priority? It's not as impactful to the whole of the community. While I don't have exact numbers, many teams are finishing the 10-boss-burn with less than 20 seconds to spare. Many teams don't even get through the cap! Still a small hiccup before the final boss spawns, but far less impact. Additionally, it's not considered to be a high priority blocker. Burning 60 seconds while waiting for a boss to spawn can indeed be annoying, but it's not erroring players out of the mode, preventing quests from being completed, negatively impacting performance... stuff like that. It's in...

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Comment

Hi, I've spoken to the Bungie Store about this issue and they're going to work on a solution. In the meantime, they've asked that you please contact them here.

Comment

Hi, I've spoken to the Bungie Store about this issue and they're going to work on a solution. In the meantime, they've asked that you please contact them here.


13 Oct

Comment

Thanks for reporting this. We are investigating to confirm if there is a bug, but if bounties are awarding half the dust then it's not an intended change.


12 Oct

Comment
    /u/dmg04 on Reddit - Thread - Direct

Will ask around - might have been a patch note we missed.

Comment

You asked for Honk Moon. This is all your fault.


07 Oct

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by cavalier_54

I literally just wanted to read about FOTL, I was really looking forward to it and of course there is nothing here about it. Ugh

See you bright and early on Tuesday morning.


04 Oct

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by Naraki_Maul

I mean, I'm happy a fix is on the way (even if it's months away but hey at this point) tho I do feel the need to say you guys have disabled other exotics for what would be considered less and when they didn't even affect PvP so I don't know man. Leaves a bad taste in the mouth I guess.

Yeah, I hear you on that! As we gained the ability to disable specific exotics (or abilities... or perks!), it's been a learning process for what to disable and when. Does this have major player impact in PvP? Does this trivialize a boss in PvE? Can this lead to aspirational rewards becoming some of the easiest to acquire in the game? Does this create a loop that inflates specific currencies? Etc.

Sometimes we're a bit too conservative. Sometimes we're really quick to slap a disable down. We're always working to align internally on what the bar is and what guidelines the team can follow. It's a mix of design, test, community and other - it's never a single groups call.

Hope to improve as we continue to refine these options.

Comment
    /u/dmg04 on Reddit - Thread - Direct

Originally posted by GolldenFalcon

I'm glad it's being looked at but holy f**k a couple months? From the way it sounds like in the OP post this issue is extremely old. I assume the team still doesn't know why the bug exists yet and it's just egregiously difficult to troubleshoot?

Digging through some of the bug details, this spawned a couple of separate bugs due to the nature of the issue.

Each bug needs to have a fix created, tested, approved, and deployed. This was more than a short-term hotfix could address, and more work than the team could balance with other items in flight. Had to be pushed back a few releases to ensure proper attention could be given. Always sucks when a fix goes out and it ends up making the issue worse, right? Want to be sure to avoid that.

In terms of "why wasn't this prioritized higher?" - The issue repro's semi-frequently, but not often enough to disable the exotic or push over other existing work. I agree that it can be annoying to die to, and I've even lost a couple of Trials rounds to it, but it's not as egregious as other bugs we've seen in the sandbox.

Now, before you link me to a clip of someone getting a 5-piece with Dunes, prioritization also considers frequency. The double chain doesn't happen ...

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