Eco

Eco Dev Tracker




31 Jul

Comment

Originally posted by Rokmonkey_

My buddy and I made up a low collaboration server with 10.0 playtest. We also went in unprepared.

We are struggling with gaining culture in our town, so we can expand the town borders to actually claim the land. Is 10.0 balanced yet with low collaboration servers? If so, do you have recommendations for that?

Is there information listed somewhere that explains how 10.0 playtest mechanics work? We have been unable to find information on how things like outposts table, or other mechanics work. The ingame ecopedia has a lot of placeholder text for individual buildings, and we don't seem to be able to generate much culture with only two.

No, Update 10 currently is solely intended for our official playtests. Singleplayer will not use the new mechanics at all, which applies to two people as well.


30 Jul

Comment

It's a bit too early to judge this, for several reasons:

  1. Players mostly went in fully unprepared and did nothing to adjust their gameplay, while Update 10 needs most adapting since years. Those that already played on White-Tiger found a totally different situation, given the nature of the server.
  2. Our official servers typically have a different land distribution, something that we didn't do for this test.
  3. The world size is a bit too small for the amount of players, but given all earlier Playtests on vanilla settings it was impossible to predict it would just get as many people initially playing as on WT, as it's never even been 50% of that before. Normal official server cycles have way fewer players and the size always needs to be fitting the player count, but guessing that is sometimes not that easy.

Once all that is resolved, it'll become easier. The first town was founded in like 90 minutes and you need two people to do so. (That is ...

Read more
Comment

Originally posted by DNedry

Ah the settlement system, something no one playing ECO even remotely asked for. Paper milling, oil drilling, cutting edge cooking, are all still incomplete messes, countless QOL concerns, load of bugs remain, but sure, lets add this convoluted settlement system that only 5% of servers will have a use for...

Actually a lot of people have asked for this feature in some form or the other over the years, the second most after boats. (And before trains)

Explanation could be trivial though: Allows you to make your own local government, showing the middle finger to former global government which seems to be something commonly liked by existing players, where trains is more something new players would like to see.

Nontheless, settlements feature (or very early Multi-Government, then Towns & Nations) was planned since the start of development of Eco, so it's not based on player requests, but was part of the game vision all along. (And will be extended even further)

The system changes the core gameplay of Eco (intendedly so) quite notably, by the way. So every server will ultimately use it, which means every player outside of singleplayer does, with the occasional purists. It's actually the biggest change to Eco's core gameplay since I work here, which is five years. It'...

Read more

24 Jul

Comment

Mail [[email protected]](mailto:[email protected]), this means your account doesn't own Eco - if correct or mistakenly, I can't tell without further info.


16 Jul

Comment

Originally posted by [deleted]

[removed]

Removed. Public servers for Update 10 playtest are not allowed.

Comment

Your VRAM is barely at minimum specs, depending on what is going on in an area, that can lead to crashes as of our experience with other users. Without the logs not much I can say though.


01 Jul

Comment

Originally posted by 1Bavariandude

this bug seems still to be unfixed in June 2023.

Yes, we're unable to reproduce it ourselves and as such have been unable to find the cause so far :(


28 Jun

Comment

Originally posted by LawfulnessDue8199

Did a full reinstall already. I've got it barely playable now, managed to avoid the framerate drops - but I'm gonna wait a bit until I get a new PC. This laptop used to run this game great, but whatever stability improvements have come - they've clearly also banged the requirements up.

We have increased the minimum requirements several times over the course of development and that is likely going to happen again, as we want to make use of new technology and have changed some substantial things that require more power. Laptops have never been a good idea to run Eco on, so I can imagine it's not running well there - but as far as performance goes our last Performance Update series has mostly fixed issues aside of special cases we're still working on and will be in Update 10.


25 May

Comment

While I understand the idea behind, we're not really fans of restricting server creation. Many of nowadays successful servers have once started as small public servers or servers made just for your own play with friends (including White-Tiger). Given we love and want people to come up with new ideas for server concepts, this would just deter from exactly that. Hosting a server already is linked with a fee of some kind, if you're not hosting out of your basement.

Update 10 with its changes to make civics a core part necessary for normal gameplay nontheless helps your goal, given smaller servers will likely want to disable the new system and as such not use the new features or be incentivized to merge with others independently on one server, as some people have been making plans already planning - might be worth looking into that to consolidate servers.

It should always be up to whoever wants to open a server on if they can do that, though. Financial gatekeeping doesn...

Read more

25 Apr

Comment

Originally posted by Keirron

That's good to know. We usually play with the default. "I think it's 100 by 100"

Default is 72x72.


21 Apr

Comment

Nid's message of the day can probably do that, one of his admin tool mods.


17 Apr

Comment

Just be aware that an increase of stockpile range is able to exponentially increase performance issues, as stockpile links are one of the most taxing things, we hence also don't accept performance reports with vastly increased ranges. The setting has a warning about that as well.


16 Apr

Comment

Originally posted by ralf_rannet

wait, the reqs in Can you run it are different

I have no idea what that page is or does, the only official system requirements are in Steam and on our website.


14 Apr

Comment

Originally posted by Birphon

The slight issue is that the Wiki Page is largely out of date and there doesn't seem to be any development on this, though it is "open source" and you can edit away, no one has really bothered to do so. When I was playing ECO earlier last year I was talking about some sort of game scraper to pull all the data. Even though I am a software engineer student, my brain is very much smaller than a pea, so me trying to come up with a solution to do this caused me many headaches to the point I gave up. I do believe there is a Mod that did this but its also for an older version of the game so I don't quite know what the implications of that are when using on newer versions as for some games, mods are either very much version dependent (i.e. Minecraft Mods) or are a "may cause issues but can run" situation (i.e. Minecraft Texture Packs)

I think the way I would do it would be the tedious way and be all manual but psudocode it in a sense....

Read more

The wiki data is gotten by such a scraper, but it hasn't been updated in a long time, it's open source as well though: https://github.com/ZeelNightwolf/EcoDataExporter


12 Apr


06 Apr

Comment

Can recommend, White Tiger used a Claim Paper backed economy for a long time very successfully.


03 Apr

Comment

Originally posted by Azragarn

If you have access to a land claim office (zoning office) under the owned deeds section you can drag claim locations into 1 claim if you own all 3

Also when expanding do it from map as someone here described or hold land claim steak while standing on the one you want to expand. Claim areas must be touching or the game will split them

That should be the Real Estate Desk, not a Zoning Office.

Comment

Legislation will be resticted to your area of influence for any triggers that require a location, for triggers that depend on a player, it's limited to your own citizens. The treasury taxes are currently not available, but will work roughly the same.

Restriction to deed access in other towns is only possible via laws of a higher settlement that includes both towns, otherwise no.


31 Mar

Comment

Originally posted by xavia91

so when will it come now?

Today!


28 Mar

Comment

Originally posted by DNedry

That's how it's always functioned whenever an admin removed land claims on an abandoned property, or when admin gives the property to you.

When using admin commands, that is not a problem, most servers I know use laws and non-admin governments to switch stuff around, though. With non-admin options it shouldn't be possible.