Eco

Eco Dev Tracker




31 Jan

Comment

You need to start the server manually, it's one of the UI features.


26 Jan

Comment

They do _not_ show 10.0 boats, it's not reflective of 10.0. Wonder if I can have that sound recording to replay that :)


25 Jan

Comment

Originally posted by Adalah217

Ah that's something I missed. Very cool. I always thought it was odd for someone to sneak claims in different areas just to claim resources, like surface coal.

It also will also incentivize people to group as publics as well, as you need to form a town to get notably more claims. The gameplay will be vastly different as of it's current design.

Comment

The setting you talk about is in Difficulty.eco and called "PlayerExperiencePerSpecialtyExperience": 0.0.

Make sure to set it to really low numbers, like 0.0001 for starters, otherwise you might see flooding of stars, we don't support that setting and I don't know how it interacts nowadays.


24 Jan

Comment

Originally posted by Adalah217

Settlement feature is highly underrated. Will fundamentally change how servers handle governments. Very interested to see how authoritarian admins handle this

It will actually also fundamentally change how Eco is played, as you can only have claims at one area - your homestead - without getting claims from a different town and following their immigration policy or just trade with them.


21 Jan

Comment

We tolerate using of mods to reach the goal, but ask for such servers to be placed in the category "Strange Worlds", until we have adapted the master list to enforce that automatically:

https://github.com/thomasfn/EcoCivicsImportExportMod - Export and import civics

https://github.com/TheKye/Eco-WorldEdit - Export and import buildings

Manipulating the save game in regards to its time or using any methods to halt the time are considered a ToS violation against server list integrity and may lead to the server that used them to be removed from the server list permanently.


13 Jan


10 Jan

Comment

Originally posted by SudoYesMe

was looking for information about modding a server to add combat/rpg features for friend who come from minecraft and dont enjoy the only building part and find that. LOL.

We don't hide the fact that we consider and wish Eco to be a peaceful game without violence and aren't very happy about it being modded away from that. Nontheless you can of course do that if you want for yourself, but we do indeed not support publishing of such mods on our channels. :)

Not a fan of combat in every game, especially peaceful educational games with fully different goals personally either. Obviously it's not a good idea to attack me personally either and I like to be straight-forward with people.

We have a lot of 'combat' in our government and economic systems if you join a public server, we ourselves do not wish to expand it beyond that.


07 Jan

Comment

Originally posted by M0nzUn

u/SLG-Dennis is this something supported by SLG?

Sounds like a neat thing, but I wouldn't trust it if it didn't have official support and moderation.

No, we do generally not endorse any kind of 'reviewing', all that typically leads to is drama and no moderation on earth can make sure parties are heard correctly and fake news are removed. Hence we prohibit any type of namecalling on any of our channels.

Of course the community is free to start whatever projects they want, but it will not be endorsed or supported by SLG.


01 Jan

Comment

White Tiger has a success rate near 100%, the others are more towards 70% with CR maybe 60%. They all reset in a schedule, so playing after the meteor is destroyed makes no sense.


29 Dec

Comment

That's not possible without mods.


24 Dec

Comment

When you start a game and select the option to allow others to join or just start the server manually, you'll automatically have a joinable server that can be found in "Your Games" -> LAN-Servers, this has been possible since forever.


19 Dec


13 Dec

Comment

Originally posted by TheHitman1982

So are you saying water basically is the same thing as air? Water does not count as a "block" of solid earth when it comes to tailings?

Water doesn't count as 'solid' block.


12 Dec

Comment

Originally posted by B08by_Digital

I just so happen to be in Germany, I get an ipv4 address from my normal Vodafone cable internet. I got one from o2 before that as well.

I'm at Vodafone Cable (BY) as well, but i only get a IPv4 due to having my own router - if you don't have one you get IPv6 and tunnel. You can then pay 5 € per month for a static ip. (Which I also don't want, as its static)

Comment

Originally posted by KingSmashy_

Thanks!

Is there a prediction when IPv6 will be supported? Or is this a low priority thing?

It's a low priority issue, unfortunately. It is planned though.

Comment

Only thing I can do is invite you to White Tiger playtest for 9.7, it's the only way we can get the data we need. If you want, you'll find the infos on our discord, also the instructions on how to make profilings.

Comment

No, IPv6 is not yet supported, unfortunately.

Comment

Originally posted by B08by_Digital

You only get an ipv6 address from your provider?! Surely that can't be.

That is pretty normal in Germany for ISPs nowadays. Server providers also switching over requiring additional costs for IPv4, so that's correct.


10 Dec

Comment

Local server? Sounds like it can't reach the voice server.