Eco

Eco Dev Tracker




19 Dec

Comment

There is problems with our backend servers, we're working on it. Reverting the Update won't do anything, it's not caused by that.

Comment

Originally posted by Azragarn

Down bottom right near Minimap is the coordinates you are at. When on map it shows centre of map as the location

Note the wiki has not been updated to 10.0 as it is a work in progress so not sure how accurate the ore spawn levels are. It is noted in the 10.0 notes that ore will generate in veins where it used to be chunks

There were barely any changes to where they spawn, just how.

Comment

Outposts are non-available WIP objects.

Comment

It's based on naturally generated terrain level, e.g. the ore is higher up where there are hills above it and follows the wave pattern of the terrain. Sea level plays no role.

Comment

I can't really imagine what happens here without a video, any chance you can provide one?


18 Dec

Comment

Originally posted by Ater_Roseum

Everyone I've asked to try has failed to so far. Been an issue for a couple of days. The error specified occurs the moment you press the G key too.

It's weird, as it doesnt hint at a server problem, but something wrong with the client and sending and receiving requests. That wouldn't usually happen to everyone though. Given I also cannot reproduce the issue, I have literally no idea. I made a investigation task, but that may take a good while at current time to get onto the plate.

Comment

Originally posted by turtlelord

public bathrooms? Interesting lol. Do you have a link to any guide or video that will help us get an in-depth understanding of influence acquisition? Thanks!

We don't have any specific guides, some of the developer streams may help and there should be some YouTube content around in the future as well, I guess Oearth may make a video on it.

Comment

Originally posted by turtlelord

Try the dresser for that, I think I saw it in there

That is correct. The avatar you configured in main menu only determines the avatar at joining, further changes in main menu will not change it on servers you already joined.

Comment

Yes, in Settlements.eco:
"MinCitizensToFoundSettlement": [3, 12, 30],
Values in order of Town, Country, Federation.

Comment

Is this the case for everyone playing on the server or just specific people?

Comment

The influence is increased by gaining culture through pictures and reputation and to some degree public bathrooms, this system will be expanded with more community centric activity options later on. You can configure the base influence in Settlements.eco as well if you just want to increase the base influence. You cannot claim outside of influence, that only works with legacy governments and SettlementsEnabled = false in Feature.eco. Note that a world that at any point had Settlements enabled cannot turn it off, one needs to create a new world for that.


16 Dec

Comment

No, on official servers we just solve that with good old hand written rules.

Comment

This affects local servers started from within the clients, only when choosing randomly generated world. Will be adressed next week. If you want a random world, as workaround you can start the dedicated server executable manually to generate one, and then load it via the client.

Comment

Culture is generated by bathrooms and pictures with reputation.


15 Dec

Comment

This is adressed in the first hotfix releasing today, sorry for the inconvenience.

Comment

Like many of our more "special" commands, this is a QA command. It's mostly used for automated and manual testing, those commands are done in a way as they are needed for CI / QA and tend to break in some ways at points, get changed to fit our needs or otherwise do things. We don't usually fix them or put increased care on them to follow logical style, they just need to work for whatever we need them to currently - dirty, basically. I'll make a suggestion to fix this one up, but I can neither tell you if that is going to be done nor when, and it may change afterwards again for the reasons I stated.


14 Dec

Comment

Originally posted by Wick3d68

However, a Linux version existed at the time and is still playable. Have you stopped its support?Linux support isn't a big deal but it would be nice if it ran correctly on Proton at least. The old versions ran correctly but I haven't been able to play since several versions.

We have never supported Linux clients, we provide the build as-is without warranty and support. Same for Mac. They get no active development, only occasional treatment.

See our official support list:

Support Status of Eco on different Operating Systems

Windows 10+ (64 Bit): Supported.

Windows 10+ (32 Bit): Supported until Update 9.6 - No longer supported or provided for later Updates.

Linux: Unsupported. Development builds available and provided as-is without warranty. We recommend to use Proton. (Server: Supported.)

Mac without M1: Unsupported. Development builds available and provided as-is without warranty.

Mac with M1: Unsupported. Development builds not working at all.

Steam Deck: Unsupported. Compatibility: Playable, no adjustments made. Windows: Works. Linux: Development build available and provided as-is without warranty.

Comment

There is a known issue in regards to fishing poles we're investigating.


13 Dec

Comment

Originally posted by terminal8

Aw that's too bad, but makes sense. I appreciate the answer! Any chance for better Steam Deck/Proton function?

Only been playing for a day and I'm loving it!

We don't support the client on linux, which is why Steamdeck doesn't run well. It works when using Windows on the Deck quite okay I heard, though.

Comment

The reason we can't currently support GeForce Now is that we cannot use Steam Cloud which is required for that support on Steam. Steam Cloud doesn't work with our savegames being dedicated server (worlds) and the size they go.