Eco

Eco Dev Tracker




30 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What are you doing when you get that?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by TheFounder: Last 3 professions added just seem very hollow and unfulfilling. Blacksmithing is literally tools and nails. Paper is just paper, 1 workorder to place, just....paper. Artist is mostly just ink.

I actually acknowledged that issue and it's a consequence of an iterative development process where we will take a holistic pass at professions and their content levels once all the remaining professions intended to come with big ticket items are finally implemented, which isn't too many more. I'm pretty sure Jens will do a stream on that once we are at that point.

Generally smaller professions aren't bad per se, though - they are very suitable to be done by players with less time commitment a... Read more

29 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I unfortunately don't have any current information on that, but I'll inquire about it. The pet rewards for some tiers are planned to be implemented to the game together with Animal Husbandry.

We did not intend for explosives to be PvP content, by the way.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Taradyn: In both cases, the rooms are underground. There are no adjacent stockpiles though there are some approx. 10+ blocks away (vertically/horizontally). I removed the ladder and floor hole, and the room calc didn't change. There's just nothing in the room that's part of the list of tier 0 or 1 objects though it is surrounded by sandstone and sand. If the surrounding terrain was included, I'd expect the numbers to be a lot higher though.

I appreciate the quick reply, Dennis. Just frustrated and stumped.

Surrounding terrain would be included if the room isn't fully enclosed otherwise. The list of blocks counting for the tier should show their location, what does it say?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Cattastrafy: Nice to know there's a profession that will let you be a repair man but....the game doesn't need more professions. I feel like that's moving in the wrong direction. Making painting and paper necessary was already a blow.

I understand that sentiment, but personally don't agree - and it's actually part of a roadmap item: ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Material shouldn't influence room detection, so very unlikely. Where are those things exactly? This can happen if things are in a stockpile directly adjacent to a room, for example.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is not a secret Eco is focused around play on medium to large public servers which tend to provide the best play experience and are most akin to how we intended Eco to be played - the settlement system should provide a good insight into that. The development currently - as we had already shown in the Roadmap to 1.0 - has a major focus around resolving issues that lead to player dropoffs on such servers that are often related to economical issues caused by the fact that there is no constant need for player's professions beyond the early game - the singular most common feedback currently.

Addressing that is complicated and requires a holistic approach consisting of many different changes. The new repair system is a step in that, as is the maintenance feature and there is multiple more changes to come that have been widely requested by both players and server admins. Both features have adjusted settings on lower collaboration levels (which since Update 11 also automatica... Read more

28 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to load a backup before the meteor hit, otherwise the impact time setting has no effect. You also can't turn off the meteor when it already is on the map, it only decides on if one is generated, but doesn't remove an existing one.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is possible the modded stockpile is not implemented correctly - we do have storages that don't allow storing without pollution, for example vehicles.

If you are refering to head bobbing, that can be turned off in the settings. I otherwise didn't notice any kind of wobbling - it's unfortunately always very difficult to investigate and understand issues leading to motion sickness. Feel free to describe in detail and potentially show with markings in a video, that typically helps. You can send that directly to [email protected].
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can turn exhaustion off in the ESC Menu -> World Settings.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I would not, your answers are literally always correct, haha.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You are of course correct, I confused the cold forest with the tundra.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There has not been any changes in regard to that, did you by chance use explosives there recently? They cause ground pollution.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sulfur can be found in grasslands and tundras, note that it will only be available on worlds that were generated after Update 11.1. If a dedicated server is used, WorldGenerator.eco also needs to have been updated from the template first.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sulfur can be found in grasslands and tundras, note that it will only be available on worlds that were generated after Update 11.1. If a dedicated server is used, WorldGenerator.eco also needs to have been updated from the template first.

As for the opening post, the issues of doors not closing rooms and carts not fitting 2 high spaces are fixed in upcoming Hotfix 11.1.1. The issue with the steam truck is unfortunately not reproducible.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
From which version is that world?

26 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Sparkythepet: How to use them in single player?
Commands that are only restricted to Developer Tier can simply be used by players owning it, there is no specific steps.

Originally posted by Sparkythepet: I agree with him on this,
I understand, but our stance hasn't changed. Most games don't even show or list such commands at all - for very good reasons, which have been already explained.

Eco has tons of useful commands available for admins and... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Materials in stockpiles that are within a room reducing the room tier is intended.

We'll take a look at the rest. Thanks!

25 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That was changed in Update 11.0, if you check the Disasters.eco.template you can see that setting does no longer exist in that config.
Comment
    Ice Forge on Steam Forums - Thread - Direct
Should be fixed in the next hotfix