Eco

Eco Dev Tracker




27 Feb

Comment

Originally posted by OFP_Blue_Falcon

How is the community suppose to help fill out the wiki when there is no information to learn about the game in the first place lol

I'm not really sure if you are serious about that question. We have a lot of experienced users that know every single mechanic just by testing and exploring it, those typically also added stuff they know. It's actually a bit how Eco is supposed to work, as we on purpose do not want to explain every mechanic in-depth. It's absolutely true there is basic information still missing (which I deem normal in EA though), but we're not necessarily going to ever provide more than basic information, that takes away the exploration. And if you really need to know an answer, you can just ask or copy it from someone that found it out and put it on the Wiki. I can understand when that is a bit too oldschool for some people, but Eco is an educational game after all.

Comment

Originally posted by krongdong69

do you guys get more money if we buy it directly off your website?

Yes, the 30% "steam tax" does not apply there.

Post

Welcome to the official Reddit of Eco!

Rules:
We want a positive and healthy community - for that reason we have some rules on this Reddit that you need to follow:
1. We have a zero tolerance policy on discrimination, sexism, racism, harassment, hatespeech, NSFW stuff and conspiracy theories / fake news.
2. Verbal abuse, harassment, disrespectful behaviour and insults towards our staff or community members will not be tolerated.
3. Political discussions are undesired if you are not able to do so respectfully. If your message would include 'woke', 'minority' or 'SJW' - don't send it.
4. Follow the orders of the (volunteer) members of staff.
5. Follow Reddit rules, Rediquette and the rules in the sidebar.

Useful Links
Buy Eco on our Website: ...

Read more External link →

26 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Currently oil does not deplete, instead there is a crafting time bonus depending on where it is. In the future oil will deplete.
Comment

Originally posted by Ridd3r

Not possible at this time, it’s a Reddit wide restriction that there can only be two pins at any given time, so it cannot be done until Reddit itself opens up for the possibility

That's unfortunate.

Comment

Originally posted by geggleto

so the expectation is to have mini-hubs of production and transport everything around? The biggest problem for me is understanding storage linkages graphically in the world. the amount of time I have wasted making sure a storage is in the right spot is massive, on top of having to grind building materials for correct tier values

I'd not call it 'mini-hubs', but yes the intention is to transport everything around, just like in real life.

Comment

Originally posted by Shinhan

IMO Ore distribution chart is less important then server adverts.

I do absolutely not agree, unfortunately. It's one of the most asked questions and much more important than server ads. The amount of stuff happening is not a good measurement for importance.

But I probably will remake the other pinned post, change the links that are very outdated and add other 'pinned posts' as links to it so that we can make a megathread for server-ads. Just moderating that one will probably get worse.

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Hey, even though your server is liked very much the rules also apply to yours - only one ad per cycle. I hence removed this post.

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Originally posted by Deathrowray

Wiki.play.eco is the new link. Still outdated though

Well, it's a community wiki. Everyone that complains about it, can help out changing it ;)

Comment

Originally posted by Wiggitywhackest

Yeah the wiki just recently went down, but I'm not sure why. And even when it was up, it wasn't well maintained. Absolutely needs a better version, there's a lot about this game that's not well explained.

The wiki has been replaced by https://wiki.play.eco since 14 months. It just took that long to actually get them to take down the ad-ridden old one that had zero activity anymore due to people moving to ours after removing the agreed on redirecting link two times without notifying us. I'll rather leave it at that. To say the best: I did not make any good experiences with Gamepedia.

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Haha, no, that is intended.
And yes, Pineapple Friend Rice is as well :D

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If I can ever find out how to make reddit allow me to pin more than two threads. Everytime i pin a third one a random other one is gone.


25 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This happens when Steam is offline, a Steam restart should typically solve this, as long as your internet connection is fine and Steam doesn't have maintenance.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, you don't need to water them.
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    SLG-Dennis on Steam Forums - Thread - Direct
I'm not aware of there being a list somewhere but the command shows items with 'skillbook' when only typing that. They're all pretty much named skillbook as well.
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    SLG-Dennis on Steam Forums - Thread - Direct
This usually happens when your internet either isn't fast enough to receive the masterlist in time or if some kind of security software is blocking Ecos connection to it. Make sure to turn off completely any and all security software.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The possibility of unlearning specialties has been removed back years ago with Update 8.0 and currently there is no plans for it coming back. A similar topic about this is here: https://steamcommunity.com/app/382310/discussions/8/3114771735682904174/
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes - but priority is based on severity of an issue and the amount of players affected. As this only affects widescreen monitors, that does not affect a lot of our players, hence other issues are more pressing. I get you want to have this fixed asap and we want too, but priorisation is unfortunately required in development.
Comment

Originally posted by Stellefeder

But why change it? As it is currently, managing stockpiles is already a huge hassle. I know your team likes to go for realism, but the balance between realism and fun needs to be maintained. It's not fun carrying ore out of a mineshaft one handful at a time. How are you expecting players to move products put of mines if you can't leapfrog stockpiles?

I'd not consider several truckloads full in an elevator 'one handful at a time', nor would I agree with that not being fun. It's a subjective opinion after all.

Comment

Originally posted by Shinhan

It's not about you sorting your storage area

But depending on how the "fix" is implemented it will have effects on the stockpile organization work.

I only wanted to state that we consider 2 an exploit - hence on servers that prohibit exploits (there is some, including an official one) that might be a bannable offense and that we plan to remedy that in the future. That is not going to happen tomorrow and it's neither set on how it happens. We'll make sure to consider player options for stockpile managment and transportation - but manual labour is intended in that process.