Eco

Eco Dev Tracker




01 Mar

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Topic removed, as no ad was posted in the Server Advertisement Megathread.


28 Feb

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And can someone tell reddit just two pinned posts is not enough? XD

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I guess the intention wasn't really clear, so just a heads up:
Please post your ad BOTH in the megathread and on the main page starting March 1 if you want to post it on the main page. Ads that are not at least as well in the megathread will get removed.

(Rules were adapted as well)

External link →
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    SLG-Dennis on Steam Forums - Thread - Direct
This cycle was pretty hard on players though in regards to government, normally it holds on even longer. But with all the PPM permit taxes, supreme court cases and other stuff the government did, it went a bit weird - but hey, that's intended on Tiger, so we'll live with that and any consequences it might have, as that is exactly how Tiger is supposed to work. I'm quite proud so many people held on to it, despite the government being very experimental in restricting laws. That's really nice to see.
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Only if they have access to your mint.

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by phitrus:
Originally posted by Eagle: I'm a solo player and I've encountered the same issues as you OP.
A server starting with 35 people on day 1 and after a week there's always the same 8 people playing.

Among those 8, 5 are together and hoarding tech and not putting anything on the market, thus slowing/stopping the others from teching.

People are playing this game like a competitive trade game when it's a co-op one.

What this game needs is a server wit...
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    SLG-Dennis on Steam Forums - Thread - Direct
Sounds like the meteor hit, without a screenshot it's hard to say, though.
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    SLG-Dennis on Steam Forums - Thread - Direct
This can only happen if the server host increased the recipe cost in Difficulty.eco.
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Haha, nice! We'd also like to use this one for Social Media.

(And for the downvoter: My 'dot' key is a bit broken, the double dots weren't intended)

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Originally posted by SLG-Dennis

Well, the issue is that this is not the case. We are for example unable to reproduce this issue, as no matter how often we deploy Eco as a completely fresh install on a set of fresh installations, we do not get the issue. That's also the reason why it's not fixed yet.

Strike that, we actually found the issue just a few days ago:
https://github.com/StrangeLoopGames/Eco/pull/7894 (Dev Tier only unfortunately)

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Originally posted by TheSn4k3

For some reason the game starts with mouse sensitivity all the way down. Go to the control options and turn it up

Well, the issue is that this is not the case. We are for example unable to reproduce this issue, as no matter how often we deploy Eco as a completely fresh install on a set of fresh installations, we do not get the issue. That's also the reason why it's not fixed yet.


27 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
Make sure both waste filter and storage is claimed and in the same plot, there is a known issue in regards to that.
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Originally posted by zandfish

Make the only pinned one a megathread. Then have that one link to other important threads.

I already did so a few hours before your post, thank you! :)

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Originally posted by salbris

Agreed, there are soooo many question in this subreddit that are solved by just reading tooltips more carefully. That being said there are quite a few mechanics that are poorly explained but the majority are inconsequential. For example, knowing exactly how food works isn't critical, just eat the stuff with the biggest numbers and a rough balance.

Or explore on your own to find out how it works on a 'spreadsheet level', many people have fun doing that and many people have fun reading and upvoting that ;)

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Originally posted by SLG-Dennis

I do absolutely not agree, unfortunately. It's one of the most asked questions and much more important than server ads. The amount of stuff happening is not a good measurement for importance.

But I probably will remake the other pinned post, change the links that are very outdated and add other 'pinned posts' as links to it so that we can make a megathread for server-ads. Just moderating that one will probably get worse.

I did remake the information post and added a megathread for evaluation.

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    SLG-Dennis on Steam Forums - Thread - Direct
They weren't supposed to be on the top of the biome at all, the spawning is much more variable since 9.x.
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    SLG-Dennis on Steam Forums - Thread - Direct
The wiki is a community wiki - if any information is missing, feel free to add it.
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Hello there, this is the new megathread for server advertisements as had been requested.

You can post an ad for your server once per reset as a direct comment to this post.
Direct comments to this post that are not server ads or server ads that were posted before the server has reset at least once are prohibited and will be removed without comment. Please use the report feature to report such comments.

Please post any questions or feedback to a server ad as a sub-comment to that specific comment.

It would be great if you took a bit of time to make a good and informative ad, I might provide a template for this in the future.

There is a grace period until April 1 that we will tolerate server ads both in this megathread and as post on this sub reddit to see if and how this works out, as I have some concerns especially with older ads and reddits post sorting mechanisms that could yield unfair results. If thi...

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There is no single height limit, it depends on the map size :)