Eco really has plenty enough conflict as is
Maybe i need to play more because ive experienced exactly zero conflict haha.
Seems you might be playing on very cozy servers.
I wished the ones we need to administrate were like that.
Cooperation towards a common goal is the point of the game. Currently the only thing creating conflict or a reason to work together is the meteor. I think this would be interesting. I can understand why the devs dont want it in their game.
That is the point that creates least conflict, the way getting there is plastered with conflict though - economic, personal, governmental, area wise with settlements. Eco really has plenty enough conflict as is and introducing the option to just shoot your neighbor to "resolve" conflict is definitely not what Eco was made for.
That value is the debug value that appears if there is an error - the error causing that is fixed in 11.0.5.
I was wondering about that, since I was able to unclaim vehicles when I was an admin some years ago. Now I am an admin again and tried to remove a cart which glitched into an underground cave. Which commands can I use to solve that problem? The cart is still inside the cave and I reimbursed the player for now.
Just smite it with the devtool and replace it, or use nid's PlayerManager that has a vehicle rescue command.