Eco

Eco Dev Tracker




18 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is a known issue that a shot down meteor reappears at the next server restart if CreateMeteor is set to true, that will be addressed separately. You can fix that by shooting the meteor and setting CreateMeteor to false afterwards.

17 Sep

Comment

Originally posted by Iseenoghosts

Eco really has plenty enough conflict as is

Maybe i need to play more because ive experienced exactly zero conflict haha.

Seems you might be playing on very cozy servers.
I wished the ones we need to administrate were like that.

Post
Hey Citizens,
we have just released Hotfix 11.0.5 to address the following issues:
  • Fixed: Multiple potential causes for client crashes.
  • Fixed: An issue with the room system that could lead to a server crash.
  • Fixed: An issue that could prevent the server from starting due to a problem with settlement foundations.
  • Fixed: An issue that could lead to the server freezing when multiple players tried to modify a stockpile inventory at the same time.
  • Fixed: An issue that could crash the server and prevent it from starting when a law was triggered that used a custom stat with a invalid value.
  • Fixed: Multiple issues with the marketplace that appeared when using the "View in Marketplace" button in the crafting UI.
  • Fixed: An issue that could lead to players being kicked from the server due to wrongly being detected as playi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please reach out to [email protected] with a detailed description of the problem you are seeing, screenshots of potential error messages and your logfiles as described here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world

If you want to switch to an older version you can do that by right clicking Eco in Steam -> Properties -> Betas and select an older version from the drop... Read more

16 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
While on the server and as admin: ESC -> World Settings -> Uncheck "Limit playable hours per day"
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The meteor cannot be disabled when it exists in a world, it first needs to be removed - what the setting actually controls is if a meteor is to be / has been created, on a existing world it shows the current state (which is a meteor being present).
Comment

Originally posted by Iseenoghosts

Cooperation towards a common goal is the point of the game. Currently the only thing creating conflict or a reason to work together is the meteor. I think this would be interesting. I can understand why the devs dont want it in their game.

That is the point that creates least conflict, the way getting there is plastered with conflict though - economic, personal, governmental, area wise with settlements. Eco really has plenty enough conflict as is and introducing the option to just shoot your neighbor to "resolve" conflict is definitely not what Eco was made for.


15 Sep

Comment

That value is the debug value that appears if there is an error - the error causing that is fixed in 11.0.5.


14 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes - you can either use the Server UI, directly edit the Users.eco config file or use the /manage whitelist commands.

13 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sorry, it's hard to understand what the problem is. Please reach out to [email protected] with your issue and provide screenshots and logfiles for the issue.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Known issue already fixed in 11.1, you can workaround it by using /unstuck for now.
Comment

Originally posted by JuliettDeltaBravo

I was wondering about that, since I was able to unclaim vehicles when I was an admin some years ago. Now I am an admin again and tried to remove a cart which glitched into an underground cave. Which commands can I use to solve that problem? The cart is still inside the cave and I reimbursed the player for now.

Just smite it with the devtool and replace it, or use nid's PlayerManager that has a vehicle rescue command.


12 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Then you'll need to reach out to the mod author.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Mods are installed the same, no matter the OS. Follow the instructions of the mod, most likely they need to be placed somewhere in the Mods folder.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
When you enable that option, you can build corners by hovering the corners and edges, like so: https://ibb.co/VLpPjgG

10 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, if you have an elected title of a settlement with the respective permission, you can make markers visible for everyone that is a citizen of that settlement.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, Eco uses a dedicated server to host worlds, including local ones - the worlds aren't saved in the cloud.

You can transfer worlds manually from /Steam/steamapps/common/Eco/Eco_Data/Server/Storage, copy the respective .db and .eco file. (And all of the backups if you wish)