Eco

Eco Dev Tracker




12 Jan

Comment

Originally posted by szaybus

I want to implement an eco server as a school-wide social, political and economical project but the licence cost for students kills the initiative. I've bought and handed out two licences as a reward in a coding assignment but can afford only so much from my paycheck.

We offer educational discounts for licenses, depending on the amount of licenses purchased. It so far hasn't really been a problem for the schools we worked with (and not at all for universities and institutions of adult education) to stem the cost - especially as the licenses can be kept by the students for playing at home and the costs are typically borne by either the government (e.g. whatever institution handles education on the level of the school) or the parents.

Comment

Originally posted by AnteaterAnxious352

What do you mean by this Dennis… why is there nuclear fuel just… hidden?!

So you don't find it :)

Comment

Yes, the game is still used for educational purposes, though this is no longer a main development focus as it was before. It is where the whole 30 day cycles come from, as it was made to be played daily during a school project month in conjunction with different subjects and their respective teachers. You would have your normal, but adjusted, subjects - just in the computer room (or nowadays having computers everywhere anywhere) and use Eco's capabilities as framework to teach specific subjects with its help, plus project hours that are fully focused on Eco and the soft skills it can teach, that typically aren't regular school subjects.

Comment

We will be considering console versions once we finished the full package of Eco we intend for PC for final release, but as noted before, that means that is not in the forseeable future.


10 Jan

Comment

Originally posted by SCETheFuzz

I don't disagree, but this is common practice and often one of the first steps taken even on official servers to protect resources. With the recent changes in plant spawns day 1 you find that almost every town has laws in place to prevent outsiders from using resources.

As for the locking of a town I'm 50/50 on it, if you want to push for a skill based town of like minded people that's fine. ( Farmers and cooks living together and trading with other towns for goods/ services). If they want to try and isloate and not depend on anyone then I have no issues with that as well. It's a learning lesson that realistically you can't do everything with just 2 - 3 people. My only issue comes to play when they race to endgame in isolation.

Update 10 is barely out a month - I'm suggesting it shouldn't be(come) common practice. People will notice themselves over time that it's more damaging to server health than it does good. On official server White Tiger we strictly prohibit such laws and as I see some community servers already do that as well.

Seclusion is never a good idea, that's not what we intended to use the laws for (but of course a valid option). It's just that the game experience in my opinion will be diminished, but that's stuff players need to sort themselves, given it's ultimately what the game is about.

Comment

Originally posted by Bionic_Crow

A bit of rivalry is needed to have more fun I'd say

Locking everyone out from doing anything at least to the feedback so far unfortunately did not do that to most.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Every tuesday there is Steam maintenance, which will disconnect players from games that use steam connection manager. It typically only takes 5 minutes for Steam to update their services and everything working again.
Comment

Originally posted by SCETheFuzz

If it's any kind of public server set up the basics for your friends so others can't join the town, and people can't pick / chop / dig your stuff.

Use the land claims (10) per player they joins the town and expand your properties. If you really want you could add some paintings and get a bit more growth from the default size.

Or ... don't do that and cooperate with others. Much more fun for everyone.

Comment

Every object has a specific tile in it that determines authorization, that one needs to be covered.

Comment

Let the server owner know to reach out to us at [[email protected]](mailto:[email protected]), the symbol shows the server does no longer react.


09 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You are just unable to kill as many animals as you need to beat the respawn, no matter how many people you have. It just doesn't work correctly currently.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We plan to release the update containing the fix this week, it is currently in public playtesting.

The issue only occurs when towns have their foundation deeds around specific coordinates, so moving away from the 0 border would also help and is the reason why only very few towns are affected.
Comment

Originally posted by toddbritannia

I hope something about this changes in the future, a lot of servers wont give out land claims to anybody who isn't farming or gathering, (at least of the 4 servers I've been on) you basically have to be running your own town or managed to convince somebody to spare some.

That sounds like a political problem that needs to be solved on the servers.

Comment

Originally posted by WhoStoleMyPassport

The devs sent a answer!

"Support Status of Eco on different Operating Systems:

Windows 10+ (64 Bit): Supported.

Windows 10+ (32 Bit): Supported until Update 9.6 - No longer supported or provided for later Updates.

Linux: Unsupported. Development builds available and provided as-is without warranty. We recommend to use Proton. (Server: Supported.)

Mac without M1: Unsupported. Development builds available and provided as-is without warranty.

Mac with M1: Unsupported. Development builds not working at all.

Steam Deck: Unsupported. Compatibility: Playable, no adjustments made.

Windows: Works.

Linux: Development build available and provided as-is without warranty. "

That still applies, there is no plans to ever support ARM and hence also no Mac. We may want to support the Steam Deck in the future, which could lead to Linux support, but that is not currently planned either.


08 Jan

Comment

Originally posted by Detjen

So no personal items on your property you might want to keep I guess? or running a small side business or store in it either. guess it really ties you to the landlord role if you want it

No, the intention is to build separate housing from your personal one for renting out.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If you play in singleplayer and use the recommended "NoCollaboration" preset, you will gain claim stakes and papers that can be used anywhere without needing a settlement when consuming skill scrolls as well - like it worked in Update 9.

In singleplayer you only need claims for your house to receive housing points and for some machinery like the sewage filter.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Atlana:
Originally posted by SLG-Dennis: GeForce Now with native Steam integration requires support for Steam Cloud, which Eco due to it solely working via dedicated servers doesn't have. Hence for the forseeable future there is unfortunately no way to do so.

Hi SLG-Dennis,
Now, my question is - in continuance of nicopatche - how did you guys do it differently with the STEAMDECK, considering it doesn't have the computational horsepower to run a server parallel ...
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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This might be due to you using a very old CPU not supporting newer instruction sets. There is a workaround in Update 10.0.5, available as a testing branch in the steam branches for the game (but not compatible with release servers). Does the same happen for singleplayer as well?
Comment

Originally posted by Texmexlex_

Can you explain how influence works with reputation and the bathrooms? How are they built and how much reputations grants influence? How do I get reputation for our town?

That depends on the settings of the specific server. The general way it works is that for every X culture you gain 50% towards the maximum influence, e.g. a diminishing return, as you always get another 50% of the remaining span of influence you can still achieve.

Bathrooms give direct culture points instead of housing points when used on cultural deeds, though that is limited.

The main way is to make museums with pictures and get them rated by other players. Reputation from players in the own settlement does not contribute much to culture, you'll need people from outside.


07 Jan

Comment

Originally posted by Baud10

is trivial to fix for an admin

can you give me the procedure for an admin ?

/objects edit -> Laws -> Find the law and edit it.
Be aware that any changes made in there apply immediately once you changed something, not when you press the apply button.