Eco

Eco Dev Tracker




03 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Ocean is solely determined by the world layer.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We do actively communicate issues live on Discord: https://discord.gg/eco
We also have a status page: https://status.play.eco/

We cannot use a simple Steam verification, as our authentication is not done client-side but server-side, as usualy for multiplayer games. We also have many players not using Steam for playing at all that purchased the game on our website. Steam wouldn't work with those even when authentication was done client-side. (Which doesn't work for multiplayer games, given we need to check... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Avatars are saved on your local computer. The avatar you used when first joining a server stays with it forever, as long as you login with the same account. The new avatar made on a second PC will hence not override or change your player on a server you already joined.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Die Framerate in Eco ist im Hauptbildschirm auf 20 limitiert - aus genau diesem Grund. Anscheinend überschreibt dein Treiber diese Einstellung, wir können dieses Problem leider nicht reproduzieren.
Post
Hey Citizens,
we have just released Hotfix 10.0.4 to address the following issues:

General:
  • Fixed: Under specific circumstances it was possible to place blocks outside of the allowed height limits, breaking the savegame and leading to a black screen with HUD for all players on the server
  • Fixed: Using the "Approve all" function for pictures deleted all pictures that were supposed to be approved
  • Fixed: Approving a picture that was already approved deleted the picture
Civics:
  • Fixed: It was possible to override the permission to transfer properties outside of law jurisdiction
  • Fixed: Laws that use "Citizen Timer" were able to affect players outside of law jurisdiction
Server:
  • Fixed: A memory leak related to room calculations
  • Fixed: An issue that could cause the server to lo...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Jan

Comment

Originally posted by Seawolf87

Will this hotfix fix instability around stockpile range being greater than standard?

My server admins were saying the extra range was causing server crashes and with this restart we did it certainly is more stable server side.

No - the setting specifically mentions that raising it can cause severe performance impact and instability, especially when the increase is not only marginal.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
They are all documented when using the Server UI.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can also support it with public restroom buildings. Many more options will be added over the next updates.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Ggf. hast du im Treiber etwas eingestellt, was das Frame Limit von 20 im Hauptmenü aufhebt. Leider ist das Problem bei Kollegen mit der selben Karte nicht reproduzierbar, das Problem liegt daher mit hoher Wahrscheinlichkeit an spezifischen Einstellungen auf deinem System.
Comment

This is a bug that is addressed in the next hotfix scheduled for this week.


31 Dec

Comment

Originally posted by turtlesrprettycool

Prior to update 10 my server forced groups to form companies (using the companies mod) and then taxed them more. This worked out most of the time. Sadly, that mod isn't updated yet for u10.

This current run we're doing is vanilla for the most part. Next run I'll definitely be adding in mods and an already in place government to help combat this problem. A tax on all sales and a rebate for all buys is quite effective. This way people that have a near 50/50 buy/sell amount will not be taxed as much as people that only sell things. These large groups often only ever sell and have very few buy orders.

If you ask thomasfn (the dev) nicely, you may get the development builds - they already exist, White Tiger which the mod originally was made for had the mod active through the whole playtest. It has a few rough edges still, though. Some of them may need changes on our side, though. The mod also is open source, so maybe you can acquire them yourself as well.

Comment

What does the embassy table show? Is the homestead surrounded by town influence and not part of a different town?

Comment

Originally posted by Chribblai

Not 100% sure, but regulating immigration policies, such as who can become a citizen and what happens when they do.

That's in the Immigration Table.

The Embassy Desk is the correct one for annexations.

Comment

Originally posted by Chribblai

If thet are within your towns influence and the resident is classed as abandoned you should be able to do it with executive action.

Homesteads not part of the town are not considered to be in influence, laws don't apply there.

Comment

Originally posted by M0nzUn

The dev commands are intended to be used by QA and are generally destructive as well as useless to actual servers.

I sometimes use them to test mods, but apart from that I don't think there is a single dev command I've used for my server of 4 years.

With that said; you can use them if your account has dev tier or you enable them via a EM.Framework permission group.

Nothing more needs to be said :)


30 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, via the hammer move feature.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Queues are a feature that a multiplayer server must explicitly enable - we have nothing to do with that at all. You'd need to reach out to the server owner to check about that or find a server without a queue / sufficient free room.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, they are built 2009 (iirc) and don't support today's common instruction sets.