Eco

Eco Dev Tracker




05 Jan

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Do you have a controller attached to the PC? If so, try plugging it out, restarting the game and then try again.

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Originally posted by Kumik102

That's good to know. It now does make sense that a lot of people were complaining about the reliance on servers

That is unfortunately necessary, Eco is first and foremost a multiplayer game and the game checks not only if you own the game but also which user tier, what objects you have access to, what drops, user icon and special features you have when you join a server so that data is available and updated if some of it changes, like you upgrading to Developer Tier, getting a new icon or new drops, plus anything that may be introduced in the future. It also needs to confirm you are actually you when you are voting, otherwise you could find ways to vote as often as you like.

Singleplayer in Eco is a local dedicated server, the exact same as if an admin hosted a multiplayer one. It hence works the same.

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    SLG-Dennis on Steam Forums - Thread - Direct
In Update 10 you don't gain any claims or stakes anymore by default. What you gain on singleplayer can be configured in Difficulty.eco.
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The reviews are mostly down due to the auth server outages we had during the holidays, some of which due to malicious attacks we have no experience with and no expertise was available when everyone is taking off time. We're working on getting that rectified once and for all.

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Configuring that is possible, Difficulty.eco:

"GiveStakesAndClaimsEvenWhenSettlementsAreEnabled": false,

"ClaimStakesGrantedUponSkillscrollConsumed": 1,

"ClaimPapersGrantedUponSkillscrollConsumed": 5,

Change to true, done. You can't have fractions of one, though.

The items are the same, claim papers get "tied" to a settlement, it's like additional data on them.

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    SLG-Dennis on Steam Forums - Thread - Direct
It unfortunately went down in the middle of our night, so we only saw the problem this morning when the first staff able to deal with it was back to work.
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    SLG-Dennis on Steam Forums - Thread - Direct
We had a report of this before, but when loading the savegame ourselves, the issue was not reproducable. Can you provide your savegame? If so, please send it to [email protected] with a link to this thread. We need Game.eco, Game.db (or whatever your save is called) and the UserTextures folder zipped in a folder and accessible for download via GDrive or something else that doesn't require permission to download.
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    SLG-Dennis on Steam Forums - Thread - Direct
Should be fixed.
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    SLG-Dennis on Steam Forums - Thread - Direct
Because such groups are doing their thing on their own and aren't cooperating with anyone else, but building a secluded community only to their own interest and detrimental to the gameplay experience for everyone else. That is a very valid problem. Other people are not not working towards the goal, just because a premade group with much more time and the organization benefit that comes from game experience and voice chat can rush quickly through content. It's not within the intention of the game and finding solutions to this problem is something we're looking into.
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    SLG-Dennis on Steam Forums - Thread - Direct
The branch 10.0.5_testing includes a workaround for this.
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Originally posted by Objective_Vacation_5

Thank you! But it does not really cover our use case. As I understand it, this triggers the moment a citizen enters the "Abandoned" demographic and therefore it is fine for all citizens in our country who stop playing.

But our main use case is this: There is property of abandoned players in the world. As our country gains culture and expands borders, these properties can be annexed (for free). We would like to also claim the property, but the moment this law takes hold, the people in question already are abandoned. I tried tinkering with a law that executes every hour or something to do this, but also no luck.

I now modified the law to check for the demographic change "Someone becomes citizen of our country" and then if that person is also abandoned to transfer the property. Will test it once we have the case again. Thanks for your help, much appreciated!

It was an example. For one-off transfers you wouldn't ususally use laws, but an executive action, where you basically say if property is owned by X, then transfer to mayor. In law you could use citizen timer to do the same, just more complicated.

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Just increasing the time in Disaster.eco will also work after a restart.


04 Jan

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Originally posted by Objective_Vacation_5

I don't see the option tp post a screenshot here. The law I was trying to create reads as follows:

On event PROPERTY TRANSFER where Current Owner is ABANDONED where New Owner is CITIZEN OF XYZ Ignore Auth

This does not work, when I try to initiate the property transfer it says I am not authorized to do it. However if I replace the demographics with real player names, it does. And yes, in our tests the players in question were definitely part of the demographics.

Thanks for the hint, I have enabled images in comments.
The law you're trying to make is odd, you would usually do allow a specific title to ignore auth for property transfers or make the transfer happen by the law, like such:

https://preview.redd.it/cts1enddjeac1.png?width=4960&format=png&auto=webp&s=01717d9bd0d798a2ca95e366f3764d3e9e7f4808

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    SLG-Dennis on Steam Forums - Thread - Direct
Items placed by other people go to their void storage when they are evicted from residence. The player that placed the stuff can find it by clicking on the swirly icon in the bottom right corner, to the left of the minimap area.
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    SLG-Dennis on Steam Forums - Thread - Direct
What do you mean with "small server disconnection"? The disconnect icon appearing? Local game or server? Any more details you can give?
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    SLG-Dennis on Steam Forums - Thread - Direct
You can just skip the tutorial with the little "x" on its icon, no need to progress the tutorial elswhere. I have noted the issue internally to be tried to be reproduced and fixed.
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    SLG-Dennis on Steam Forums - Thread - Direct
We are releasing a PTR for Update 10.0.5 today that will contain a fix for this based on what we found with some players helping us out. It needs more extensive testing then hotfixes as it also includes a ton of other fixes and changes to settlements mechanics to address a few issues reported over the last weeks. You will be able to find all information on our discord once it's out: https://discord.gg/eco
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Originally posted by Objective_Vacation_5

Update: If I put the names of the players (the abandoned and the citizen) directly into the law, it works. But if I just put the demographics ("Abandoned" and "Citizen of..." resp.) it does not. I also tried putting an explicit player in one place and only the demographic in the other. No luck.

I would need to see a screenshot of what you're actually doing. Abandoned laws are like the most common laws and they are definitely working fine on official servers at least. It should be as simple as making an executive action that moved property owned by player in abandoned demographic to the mayor.


03 Jan

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    SLG-Dennis on Steam Forums - Thread - Direct
No, that is not possible when settlements are active. You can use your homestead as an outpost and buy property in other towns, but the point in Update 10 is to form localized communities restricted to their local natural resources.
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    SLG-Dennis on Steam Forums - Thread - Direct
No, you will need to spawn seeds or plants in via /give or /spawnplant. Make sure your WorldGenerator.eco was updated from the template as well, that is necessary to do on every update.