Eco

Eco Dev Tracker




23 Oct

Comment

Originally posted by DonaIdTrurnp

No. People don’t unsubscribe for not having any posts in their feed, they unsubscribe for having undesirable posts on their feed.

This. Server Ads as posts aren't interesting to the community nor a benefit, regulating them is much more complicated than a focused megathread and that thread also follows (and is the only viable option to) the same rules and guidelines as server ads on all our other channels.

I understand that some feel the activity here is rather low, but server ads on the main page aren't really improving that issue at all. We have no intentions to allow such posts for now.


21 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That issue is fixed in Update 11.1, releasing this Thursday.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can vote for that suggestion here: https://eco.canny.io/feature-suggestions/p/clothing-durability :)

20 Oct

Comment
    Ice Forge on Steam Forums - Thread - Direct
Originally posted by Knotty Wood:
Originally posted by Barometz: If it didn't appear to be transmitting power within 3 or 4 cells, then it probably wasn't producing any power. They definitely transmit power indiscriminate of land claim. They also will transmit power if they don't work, from other power sources that do work. For example, you can hang water wheels on the wall to send power across large distances.

That being said, Windmills need the space in front of them to be clear in order to pr...
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17 Oct

Post
Hello Eco Citizens,
we're excited to announce that Update 11.1 will launch on October 24th!

Take a peek at some of the changes:

Explosives
Painting for land vehicles
Reworked Powered Cart
Log Furniture
Repair Bounties
Full release notes will be available on release day, in the meanwhile you can already try out the new update in playtest on Steam (Branch: 11.1.0-playtest) and provide your feedb... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Oct


15 Oct

Comment

Originally posted by Deeevud

Maybe I've played the game too much, but I'm really enjoying a mod for shovels that allows you to hold down E to rapidly pick up dirt, so that it "explodes" when dug in a manner like using an efficiency enchanted shovel in minecraft!

The devs have a direction for the game that makes tasks technical presumably to make the game more social and difficult, but personally I feel it generally doesn't respect your time enough. It's hard to believe that wooden shovels still move 1 dirt at a time in vanilla, on top of having to constantly replace them due to the maximum durability loss with the new repair system.

Edit: I didn't realise I was actually replying to SLG staff at the top of the thread. I didn't mean any offense to be talking about you instead of to you πŸ˜…

Eco is a multiplayer economy game, so it is pretty important that other players can and have to contribute at all stages and that not everything is doable on your own. Items of any kind regularly requiring replacement parts is necesary to keep economy flowing as well.

User "turtlesprettycool" below did note correctly why the change for ore generation was made - certainly not to disrespect your time. You're just not supposed to fill a role alone for a sizable server, which was easily possible before.

I guess once Update 11.1 is out in a few weeks things will look better in regard to your concerns - the addition for earthworks has already been added and explosives are meant for mining at that stage.

Shovels also did get higher carry capacity based on tier back. We still don't want stone age to be something where you can do a lot of terraforming, though, you're simply not supposed to, especially not alone. (And if you really want, you can easily modify the stac...

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Comment

Originally posted by Deeevud

Yeah, it just doesn't work on rock

But the explosives in Update 11.1 will do, which are supposed to fill that gap.


14 Oct

Comment

Originally posted by t6jesse

I wish they'd add a steam shovel or some sort of equipment to bridge the gap between a pick/shovel and a skid steer.

It can even be awkward to use like the hand plow, I just want that revolutionary leap forward for mining like the steam truck gives for everything else

Update 11 added the scoop to the Steam tractor?

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, without a reproduction case I cannot really say what happened - the homestead support papers should indeed only be removed when you actually join the country (and you get a warning about that then, in case of annexation it's different but they need to give you country papers for it).

What also could have happened is that the town you got the homestead support papers from shrinked or dissolved, in either case it maybe was no longer able to support the amount of papers, but you'd get a warning then as well.

13 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The status page is currently not correctly reflecting the status, as it is still refering to the old backend services we have shut off recently, it is currently in the process of being updated for the new services. There is no known issues currently, so I'd recommend to reach out to [email protected].
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
What type of papers were used? Homestead support papers for example cannot be used in a homestead that is part of any settlement.

11 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need a currency exchange for that one. Is there a specific problem you have with it?

06 Oct

Comment

Originally posted by No-Pace2105

Check the server rules before building them though. Some folk have rules specifically calling out Vertical farms. I found this out the hard way on White Tiger.

Vertical farming on White Tiger is acceptable if done in a manner that can be considered realistic compared to irl "hydroponics", typically the government will have guidelines on it (or provide when asked), like a specific amount of lights and water sprinkling through pipes to ensure a bit better balance for the saved space. It's a simple law violation, not a rule violation. (On White Tiger there is text laws that apply as automatic laws would, just manually - but they are not server rules and don't cause any consequences of administrative nature)

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, the country foundation base influence needs to cover both for more than half. You can configure the base influence range in Settlements.eco.

05 Oct


04 Oct


03 Oct

Comment

Originally posted by HeyYaNito

Thank you! I will try this out. I searched everywhere and didn't see this before, much appreciated.

It's mentioned in the release notes of the versions it was introduced in and it should also appear in the logfiles if you don't login.


02 Oct

Comment

You can provide the login via commandline parameters, either -username= and -password= or you can create a token on play.eco and use -userToken=.