Eco

Eco Dev Tracker




29 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by boggler: I have the same problem, game starts normally, but as soon as I want to enter a world, I have a CTD.

This happens after the world has been loaded to 100%.

The problem only appears with version 10.

Graphics driver is up to date, graphics settings are set to default.

I have deactivated all special features in the settings (Twitch and so on)

Started the game with admin rights.

Reinstalled the game several times, deleted old files in the appdata and documents folders. Verified installation files.

The only thing that works is a rollback to the 10.0 versions.

I am now at a loss and grateful for any tips.

That and OP's problem ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's a bonus in terms of removing a penalty everyone else gets.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Known issue, thanks for reporting.
Comment

Originally posted by Difficult_Tough4270

I agree, it doesn't make sense to try and fight this industry term, a term that is applied to all different genres of games.

At one point Baking was buffed to be competitive with Cooking. How was it buffed? Some numbers for food values for Baking was increased. One specialty was made better to be more competitive with another that fills the same role.

Feel free to call that an "adjustment" and not a buff, but everyone else understand that is what a buff is.

You are entitled to your opinion, but that doesn't make it a fact :)

The term "competetive" is not used correctly. We don't adjust things to be competetive, but to be fleshed out and usable, given we have tons of WIP stuff. The game is not about competition. We make changes for the game to take longer in general (as some people noticed correctly and which is not a "nerf" - if it is for you, expect tons of nerfs coming, though) and for gameplay to work out as we intend. There is no thinking about something is too "weak" or too "strong" with very few exceptions. We only assess the effects it has on gameplay time and interlinking mechanics. I'd agree on changes for baking being such exceptions, as in that case they were specifically changed to give them more use. In the long run baking recipes will simply be required for other things, though, so this was a simple bandaid. How that could apply to pickaxes, no idea. They must be used, there is no need to incentivize them and no ...

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28 Dec

Comment

Originally posted by Difficult_Tough4270

What does MMO have to do with anything?
Buffs and nerfs are how you balance any game. For example nerfing charred food? Buffing other foods?

I guess it makes no sense to ride the horse to death on terms. We don't use these terms and don't feel them applying, they are a fit for MMO's and competetive multiplayer games - not for Eco.

Our balance does not revolve around any kind of competetive advantage, singular player perception or "strength" that needs to be brought in line, but solely around the concept of interlinking mechanics to facilitate the necessity of cooperation on the scale of a "default" public server. Of course you are free to call that 'nerf' or 'buff', I don't think it fits.

I'm hence not even sure what you would mean with "nerfed" pickaxes. I know we fixed the modern axe and the chainsaw, as one was intended to be optimized for cutting logs and the other for felling trees - but that wasn't the case. If one now is "worse" for the other purpose you probably would call that a nerf. We don't use that term. It is now working as intended.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I would need screenshots to be able to assess the problem, the information given unfortunately is too vague for any guess.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Cleanup removes the calorie penalty for removing wood pulp.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Recipes with a yellow border do not get their resource cost reduced by modules, only their crafting time.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco is a peaceful game around communication and society forming. We have no plans to ever add intentional PvP mechanics, weapons or war to the game. Any PvP that players may perceive in this game comes from the economical simulation and political conflict.

A crime system is only planned insofar that laws would no longer prevent actions, but the game would provide a profession that can investigate into violations instead to bring justice.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, not without increasing homestead size generally in the server configuration.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, that is not possible.
Comment

In Features.eco: "SettlementSystemEnabled": false,

Note that this does not work for servers started via the client, e.g. singleplayer and that it cannot be changed on any world that had settlements enabled at any point, those saves will otherwise corrupt.

Comment

Originally posted by Difficult_Tough4270

Not true. Some of the pickaxes were nerfed. Do I need to list more examples?

This is not an MMO, we don't nerf things.

Comment

Originally posted by donald12998

Oh so this was an intentional change from the 9.x style of ore generation?

Update 10 itself changed ore generation from large clusters not well distributed into better distributed vain form, it was mentioned in the release notes.


27 Dec

Comment

Originally posted by salbris

Isn't map gen configured via a text file? Could servers like Ecoville simply be using an old mapgen config file? OP might have generated it locally from a fresh install.

That would be the cause, otherwise its impossible to get the old generation.

Comment

Originally posted by [deleted]

[removed]

Comment and responses removed for violation of Rule 5.

Comment

There is a mod called "Chronicler" that can log every action server-side, but nothing that could be done clientside.

Comment

Originally posted by ArchonFamily

I don't understand it then. It's showing 2 year old posts at the top, never less than 1 month, even if you scroll through it for hours you likely wont ever get a single server thats even running. Nobody gets server ads? Should we make another reddit just so theres somewhere people can look for servers?

It's in contest mode, showing posts randomized. I cannot see any old posts that weren't either made in the last 30 days or edited within that time frame.

No matter that, your post violates the rules and was removed.


26 Dec

Comment

Originally posted by Difficult_Tough4270

Pottery got nerfed into oblivion along with a few other specialties.

The developers went overboard nerfing almost everything without buffing anything to compensate.

We don't "nerf" or "buff", but change the gameplay towards the design goals.
All professions over time are supposed to get intricate and complex crafting trees that are heavily interlinked.