Eco

Eco Dev Tracker




28 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by kuhhnt: Basically same specs. 5950X, 3090 FTW3, 64gb ram. Installed on NVME SSD. Running at 3840x1600 instead, hardware capped max frame rate at 120fps. I get anywhere from 20mins, to an hour or so, before the game starts taking a massive dump. Today specifically, noticed at launch, ~5-6gb ram use. When the slowdowns were happening, ~8-10gb of ram being used. Weirdly, and repeatably, the frame drops are most prominent when I turn to face east. Facing west, it'll shoot up to the 120fps cap, turn south, and it drops to 65fps, turn north, and it was ~45fps, turn east, and it tanked to 12fps.

See my prior post in this thread. We currently have the Update 11 playtest running (branch so_playtest inste... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by ₦Ø₮ⱤɆⱠ₳ӾɆD: and their latest butchered roadmap.
https://play.eco/updates/operations

There is a misunderstanding here I want to clear up: The roadmap is still identical to the one before - but the active hover feature doesn't work anymore code-wise since we had to make changes to accomodate the completely new backend services that allow us to support offline play and are a feature of this Update. We are working on a new website for the new services... Read more

27 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, via the dressing table. Clothing options are tied to game progression and professions.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The game worlds are saved in the Storage folder (Path: /Steam/steamapps/common/Eco/Eco_Data/Server/), your configs in the Configs folder at the same place. That's all you need to copy to continue the world as it was.

26 Jul

Post
Hello Eco Citizens,
our next release date has been set: Eco 11 will launch August 15th!

We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:

Adobe Blockset A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) that’s much easier to build, giving a faster start to the game.


Painting You can now mix paints and paint your constructions with a variety of tools.



Culture for Architecture We’ve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housin... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hello Eco Citizens,
our next release date has been set: Eco 11 will launch August 15th!

We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:

Adobe Blockset A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) that’s much easier to build, giving a faster start to the game.


Painting You can now mix paints and paint your constructions with a variety of tools.



Culture for Architecture We’ve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housing benefits o... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
They need to join the settlement at its foundation or be annexed into it.

18 Jul

Comment

Originally posted by DarkMukke

In the official WhiteCheetah speedrun, Trooper found a trick that when you stand on a boat and fish, and spin circles fast, the line would automatically get closer to you and you could just pickup the fish from the water ( if you caught one ) no need to reel anything in. I wonder if that still works.

Good to know.

Comment

Nice job, might want to put that somewhere on the wiki when it's final, so it's easier to find.


17 Jul

Comment

Yes, three options:

  1. You get claim stakes and papers from a town, country or federation to use within it.
  2. You get homestead support papers from a town, country or federation to use outside of them.
  3. If you're playing a local game, you can set the difficulty to the default recommended "No Collaboration" and will receive claim stakes (usable outside of settlements) and claim papers (usable in- and outside of settlements) when reading skill scrolls, like in Update 9.

12 Jul


10 Jul

Comment

Originally posted by SomePerson225

Its always good to leave the option for players, even if its a legacy setting

Unfortunately not, as those two systems are very different and could require massive maintenance amount to keep both working over longer timeframes - for a system that is not used by any notable amount of players anymore and is simply outdated, as Eco has developed further. As such it became legacy and once problems with it appear, those simply might no longer be addressed when that wouldn't make any sense resource wise and the system removed when the issues become too much or the old system inhibits ability to develop other things.

Options always increase complexity in development and tax development and qa resources, hence decisions for settings need to take into account the debt created through these. We'd always rather use our resources for development of our roadmap than trying to figure out why something doesn't work in a discontinued old system that barely anyone uses and noone in the team actively works with anymore.

In the end this is not just a small setti...

Read more

09 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Since Update 10 building in deep ocean is no longer possible, you can change that via setting in Difficulty.eco: "AllowDeepOceanBuilding": true,
Comment

The options that config variable takes are:

  • None — No logging and no notification is given.
  • LogFile — Log to file.
  • LogFileAndNotifyAdmins — Log to file and notifies the all admins connected to the server.
  • LogFileAndNotifyEveryone — Log to file and notifies the all users connected to the server.

08 Jul

Comment

Originally posted by SomePerson225

why not? personally i preferred a global government

Due to it being a legacy system, it may be removed at any time for good. If that happens, any saves that use it will no longer function and also cannot be migrated to the new system, as it's an either or choice determined when the world is generated.