Eco

Eco Dev Tracker




02 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
They are all documented when using the Server UI.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can also support it with public restroom buildings. Many more options will be added over the next updates.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Ggf. hast du im Treiber etwas eingestellt, was das Frame Limit von 20 im Hauptmenü aufhebt. Leider ist das Problem bei Kollegen mit der selben Karte nicht reproduzierbar, das Problem liegt daher mit hoher Wahrscheinlichkeit an spezifischen Einstellungen auf deinem System.
Comment

This is a bug that is addressed in the next hotfix scheduled for this week.


31 Dec

Comment

Originally posted by turtlesrprettycool

Prior to update 10 my server forced groups to form companies (using the companies mod) and then taxed them more. This worked out most of the time. Sadly, that mod isn't updated yet for u10.

This current run we're doing is vanilla for the most part. Next run I'll definitely be adding in mods and an already in place government to help combat this problem. A tax on all sales and a rebate for all buys is quite effective. This way people that have a near 50/50 buy/sell amount will not be taxed as much as people that only sell things. These large groups often only ever sell and have very few buy orders.

If you ask thomasfn (the dev) nicely, you may get the development builds - they already exist, White Tiger which the mod originally was made for had the mod active through the whole playtest. It has a few rough edges still, though. Some of them may need changes on our side, though. The mod also is open source, so maybe you can acquire them yourself as well.

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What does the embassy table show? Is the homestead surrounded by town influence and not part of a different town?

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Originally posted by Chribblai

Not 100% sure, but regulating immigration policies, such as who can become a citizen and what happens when they do.

That's in the Immigration Table.

The Embassy Desk is the correct one for annexations.

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Originally posted by Chribblai

If thet are within your towns influence and the resident is classed as abandoned you should be able to do it with executive action.

Homesteads not part of the town are not considered to be in influence, laws don't apply there.

Comment

Originally posted by M0nzUn

The dev commands are intended to be used by QA and are generally destructive as well as useless to actual servers.

I sometimes use them to test mods, but apart from that I don't think there is a single dev command I've used for my server of 4 years.

With that said; you can use them if your account has dev tier or you enable them via a EM.Framework permission group.

Nothing more needs to be said :)


30 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, via the hammer move feature.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Queues are a feature that a multiplayer server must explicitly enable - we have nothing to do with that at all. You'd need to reach out to the server owner to check about that or find a server without a queue / sufficient free room.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, they are built 2009 (iirc) and don't support today's common instruction sets.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is a multitude of factors, we're assessing the reviews and address feedback where we can over the next weeks:

1. We had a overload on our backend servers at release (though people were understanding for that mostly) and multiple malicious DDoS attacks on our services afterwards (which they were not as much) during holiday time, while at the same time not used to deal with such issues. Fixing hence took a few hours at the first outage.

The reason the game doesn't work without active backend servers in singleplayer is simply that the game has no dedicated singleplayer. When you create or load a local world you start the same dedicated server any server hoster does and that one does check your authorization when joining. With the system we currently have in place it is not possible to allow offline play, even if we wanted to do so. Of course the license check could be removed, but that would mean anyone could play without buying the game by just downloading t... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We are also working on a workaround-fix, there is a branch "old_hardware_test_1" that does seem to remedy the problem for most people with this issue. We cannot include the fix in the general game release until we're back in full force to do some performance testing, though, as the fix can affect performance of people with normal cpus.

You are correct about the technical details. Unity intends to fix the problem with choosing a correct instruction set themselves, but as usual it is unknown when that may be the case. It's not going to be anytime soon, though.

Deleting files does always happen on your own risk, though. You will not receive any support for that.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Our widescreen support unfortunately is pretty bad currently, it's on our list for when we can get to issues with non-critical or high priority.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can see servers you have favourites in "Your Worlds" menu. Servers that don't exist anymore won't get displayed, though.

29 Dec

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I do need to correct myself, since my original post the implementation has changed to be more specific about picking up things with hands. (The description was different before and didn't involve hands, but you had to use the axe) That didn't get finished in time for Update 10, though, so it currently does note "WIP" again. I'm really sorry for confusing you, I wasn't aware of that singular change.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm sorry to hear that you personally had unfulfilling experiences, but I know tons of servers that have admins not intervene for anything at all or only based on clear server rules (including official servers). I'm also not aware of any serious community servers banning the usage of the law system, in opposite they make heavy use of it. I know it's still hard to find a really good server especially when tons of people open some at a new Update, but we'll improve that for the future with recommended servers and a better filter list. Nontheless your experience is not representative of all of Eco.

And that there would be no conflict is something that I hear for the first time. Typically players note it's too much of that for them. Maybe you want to find a server that is more suitable for you?
Comment

Originally posted by Difficult_Tough4270

The term competitive IS used correctly. Both specialties provide the same function, food. No one was buying baking food because it was "worse" than cooking food. It was worse because it had lower values assigned than Cooking did. The stomach has limited capacity, so people must make a choice what to buy.

Baking was "buffed" to become more in line "cooking". Now more people sometimes buy baking food in stores instead of its competitor, cooking food. Both are useful now, so the buff was successful.

I get you want to bring the game closer to its design goal. I get you don't want to encourage competition. That there is such a long response that completely ignored the simple example says a lot. There is nothing to be afraid of using these words when it applies. You could just say you don't consider the brick change to be a nerf.

I did not, I did acknowledge in the very first paragraph that the baking example can be called one.