Eco

Eco Dev Tracker




07 Mar

Comment

With default settings (No Collaboration) you don't need settlements to get more land claim papers, you will still get unrestricted ones like before in Update 9. You can reduce the amount of players needed for a town in the Settlements.eco config file, located in /Steam/steamapps/common/Eco/Eco_Data/Server/Configs.

Change the 3 in "MinCitizensToFoundSettlement" to 2.
The fastest way to apply default settings to your world in regards to the first thing I said is just creating a new world with default settings and any adjustments you may have made in the game, then delete that world and load the old one. The configuration will also apply to that one.


05 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You cannot make a circle, e.g. cleaned water cannot be pumped into a fresh water pipe.
The waste filter needs to be on claimed land to work, it doesn't work if its not claimed.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is the case - but you do not need to use them, as you get normal claims that work outside of them just like in Update 9.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Dirt exists in different variants for different biomes, those are still dirt, but have a different design. We are looking into if we are going to change that in the future, as it causes a bit of confusion, but it was done so you don't have a multitude of different soil types in your storage that you can't really do a lot with.
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    SLG-Dennis on Steam Forums - Thread - Direct
Please note that doing that will loose you any support for your world - singleplayer worlds are not intended to be increased in size and the settlement system is always enforced on singleplayer servers, as it being off is a legacy setting that may go away at any time. Given the setting cannot be changed once locked in, you could lose your world later on. Settlements in singleplayer do no harm, as in singleplayer with the default settings or if configured manually you gain claim papers that are unrestricted just as in Update 9 and using the features it brings is fully optional - there is hence no reason to turn the system off and using a legacy code base, when you can instead use the current supported codebase and have everything behave just like it was before, but be save for any future changes. Especially given singleplayer worlds tend to be around much longer than multiplayer servers.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Given this question came up just lately, I'm just quoting myself:
Eco is inherently developed for multiplayer experiences, the singleplayer is basically just a dedicated server started locally (which is why it's called local world). The dedicated server requires a connection to our backend servers to determine what content players have access to, if the license is valid and ensures that a player is who they claim to be for all mechanics that require that (like voting), to prevent abuse and cheating. An offline mode would not be compatible with the general technical structure of Eco and we have no plans to implement one.

Also, while we appreciate construcive criticism, we do not need to tolerate false allegations as you have made. Our authentication system was made way before the game was available on Steam and it still is available without Steam, hence using solely Steam services is not possible. Steam's services also don't ... Read more

04 Mar

Comment

Originally posted by Remote-Insect5502

Does this version include any kind of fixes for testing or is it just debug flags on?

The version is an identical build, just with development mode on.

Comment

Originally posted by AndyofBorg

This has been an ongoing issue for me. I posted in the bug forums and saw other posts about it but it doesn’t look like anything happens. It’s very easy to replicate, can’t play more than about 90 minutes without restarting the game.

It's not easy to replicate. Contrary to common belief these issues do _not_ happen for everyone. I don't get any of them, for example. My memory build up was solved with 10.0 and the microstutters I once had were fixed in 9.0. Issues we experience ourselves we address as quickly as we can. The survey we lately did also showed that while a notable amount of players undoubtedly get such issues, the vast majority noted explicitly that they do not have any.

The only way we can identify these issues without getting them ourselves is what I mentioned in my comment above. We need players actually experiencing them to use a development build and provide investigation data to us. That is a complex task to do, but there is no alternative to it. So every player willing to get their hands onto that is extremely appreciated and likely allows to address another performance issue for multiple people. It's just important to see under which circumstances and which server environments issues...

Read more

03 Mar

Comment

To the reporters of this post:
It does not technically violate rule 4 as it is not a server advertisement. It is kind of a new type of posts we see here lately where players that play on any server not owned by them search additional people for a settlement they are part of on a server. Such posts would not fit into the megathread. We have not yet decided how to deal with such posts, but for example posts by users to find a server were allowed so far and only actual advertisements by server staff (or the same but hidden through a third-party user) are requried to go into the megathread. Feel free to comment on how you would like us to deal with them.

Comment

https://preview.redd.it/dq537mmmq6mc1.png?width=1451&format=png&auto=webp&s=854acb28283193be2fb676ecd07518dd90df1748

If you want to help getting such issues fixed, you can follow the steps lined out in that screenshot, it's the only way to get any useful data.

Post
Good day Eco Citizens!

With our biggest update ever - ‘Eco 10’ - out the door, it’s time to set our eyes on the next big milestone: Eco V1, exiting Early Access!

Early Access has been an amazing way to develop this experimental new genre of a living government/economy/ecosystem mashed together and run by real people, we’ve got so much great feedback from the community, as well as funding to let us build out the extent of our vision. Now, with the bulk of features added (minus a couple big ones coming this year), we plan to spend the year building and then exit Early Access at the end of the year/beginning of next year.

To achieve this, we have a ton of work to do over the course of the year, and we have set a roadmap based heavily on player feedback. Our goal with V1 is to produce a highly polished, performant, accessible, and long-lasting gameplay experience. This means that we are putting the focus on improving and polishing existing systems rather... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Feb

Comment

Originally posted by Mephistofelessmeik

Tha fascinating thing is, I started two new worlds, just to look at the ore generation. Both had no Surface Iron Ore. Although they both had more Iron Ore than my first world, it was always in very big veins, very deep. Not one Ore in the first 15 Blocks under the surface .. I fear there's something wrong with the code on my PC.

Delete your /Steam/steamapps/common/Eco/Eco_Data/Server/Configs/WorldGenerator.eco file, maybe that helps.


28 Feb

Comment

Originally posted by VseOdbornik2

Well I am talking about an update. Think about it. (They are making it consistent) Now you wont be able to make a source block, youll have to get the water from rivers or seas (using aquaducts or pipes)

Edit: I AM WRONG

That is already the case since 10.1.4.


27 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I have asked you politely as a moderative note to use english in topics that were created in english, specifically saying you are free to open threads in french and write in french there. I also explained why that is - it is confusing and mildly disrespectful to the vast majority of participants here that is known to the english language when each of them has to use a translator separately to understand your text, which can result in different outcomes depending on which translator is used as well. You have the option, as I also said, to write your post in french, put it through a translator (DeepL is a good one) and then post the result here. Then there is a single result and noone else is required to use a translator.

There is no reason to make a thing out of it that it isn't, nor a reason to make a triple post. Following the standard internet etiquette is all I am asking for.

As for your remark in regard to the game language: The language in Eco is separated ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That's why you check the storage tab first and determine where your purchase is supposed to go to.
Comment

The streams are made available on YouTube after the weekend and can be watched there.


26 Feb

Comment

Originally posted by brperry

Not to be that guy, but march is just days away. Is it safe to assume you are indicating middle to late march? (Ie most likely 2-3 weeks away)

Naming a month is already way more concrete as we usually get, but if I was forced to say something, likely yes.

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Originally posted by TrickyPlastic

Yes I did in fact have this issue occasionally, but not 100% of the time.

That issue would cause this behaviour, so try the registry fix, maybe it helps for whatever else you're experiencing.