Eco

Eco Dev Tracker




02 Oct

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You can provide the login via commandline parameters, either -username= and -password= or you can create a token on play.eco and use -userToken=.

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As we explained in the mod mail, advertisements for servers (any post that has anything that identifies the server) are only allowed by server admins and in the megathread.

We additionally tolerate "Looking for server" posts in which users can freely recommend servers in the comments and to some degree "Looking for group / players" posts, for example when someone looks specifically for people joining a town on a specific server they play on or a specific profession to fill on a server due to players leaving or generally forming a small non-public coop server if that is not linked with identifiable server information. General server recommendations for public servers are akin to ads and not allowed by anyone but the server admin in the megathread, asking for being DMed about a recommendation instead of just posting it doesn't change anything about that. Such posts aren't very relevant to the community and rather detrimental to quality content.

Please...

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01 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
No, sorry - you aren't supposed to be able to transfer items without physical access.
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    SLG-Dennis on Steam Forums - Thread - Direct
You can access the deed settings from the map by clicking on the deed name, the other features of the stakes including inventory are bound to the stake specifically to require physical access.
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    SLG-Dennis on Steam Forums - Thread - Direct
Well, that modifier does the same as SkillCostMultiplier, just with a different approach. One lowers the amount of XP needed for the next star, the other increases the amount of XP received. They are not recommended to be used in conjunction, but as long as it does what you want :)

30 Sep

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Originally posted by MCAppear

Set up an auto-restart in case the eco server client crashes. The game can be a bit buggy. There is a tool someone made for auto-restarting eco servers, but I can't remember the name of it off the top of my head. RAM is very important for the game. I would recommend a server CPU with ECC RAM for error correction, and I think 32GB of RAM is a good target for a big server. But I'm not 100% sure since I haven't run a server with over 100 players. The CPU needs to handle a lot of data pretty fast as well, so try to get some GHz on it. That's my thoughts at least. Good luck!

High frequency desktop CPUs are much better suited and much cheaper as well. ECC memory can possibly be used on respective boards for newer Ryzen generations, but isn't really necessary for this type of application. Automatic restarts on failure and once a day are indeed recommended currently.

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    SLG-Dennis on Steam Forums - Thread - Direct
It indeed is. You possibly had manually configured "SkillGainMultiplier", which you can now find in Steam/steamapps/common/Eco/Eco_Data/Server/Configs/Balance.eco. That multiplier affects the experience rate, but has never been part of any of the defaults.

28 Sep

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    SLG-Dennis on Steam Forums - Thread - Direct
The only way to join a passworded server without entering the password is being an admin on it. If you want us to investigate, please send your savegame and the Network.eco config file to [email protected].
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    SLG-Dennis on Steam Forums - Thread - Direct
If you have purchased the credits via Steam, you can refund them according to their terms via their support. If you purchased them on our website, you can send a request to [email protected].

Please note that purchased blueprints do not get used up and are available per world. If you buy one blueprint, you can use it once on as many worlds as you want at the same time.
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    SLG-Dennis on Steam Forums - Thread - Direct
You can vote for trains on our feedback tracker: https://eco.canny.io/feature-suggestions/p/trains
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    SLG-Dennis on Steam Forums - Thread - Direct
The channel id is generated on the first start of a local world and kept as long as the game isn't completely removed. It should never be equal to the one of someone else if files weren't copied around, which sometimes happens by accident when people copy or share files, for example for setting up multiple servers or helping each other with an issue. It can also happen with server hosts that provision servers by using a template where they forgot to remove the channel id and as such have the same channel id for multiple servers.

That's why I asked for the file to be sent to my colleagues for further investigation, as I can't tell you why you would have the same ID. As long as there is no other player visible that you don't recognize in the "O" list, there is noone else on your world and that's the only reason that makes sense.

The voice chat is area based, so someone must have both the same channel id and be at the same coordinates in their world. You can turn o... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
It's neither of that, but likely a case of the Voice.eco config file containing the same voice channel id for your game and the game of the other person. Please feel free to send us your /Steam/steamapps/common/Eco/Eco_Data/Configs/Voice.eco to [email protected] so we can check why that is and then delete it, which should resolve the issue.
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    SLG-Dennis on Steam Forums - Thread - Direct
You should really try to increase your food and housing experience, with five stars a rate of 54 isn't that great.
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    SLG-Dennis on Steam Forums - Thread - Direct
The premade experience settings have not changed in the last two years. Without seeing how many stars you already have and what your experience rate is I unfortunately cannot say much more, feel free to send that information to [email protected], so they can look into it deeper.

27 Sep

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    SLG-Dennis on Steam Forums - Thread - Direct
Skill Cost Multiplier determines the amount of experience needed to the next star, the higher the more, the lower the less. It doesn't change your experience rate at all.
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    SLG-Dennis on Steam Forums - Thread - Direct
Experience gain for stars is time based, only experience towards levelups in skills is based on crafting / work. Improve your experience modifier by eating balanced, good food and adding furniture to your home.

24 Sep

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    SLG-Dennis on Steam Forums - Thread - Direct
Stores that are on deeds that you have authentication on are in "management" mode for you, e.g. not usable for selling to them, but for configuring them.

I don't know out of my head if this will work, but you could try to have the deed with the stores on them owned by a title that you are a manager of, but not a holder. If it does work, you could add yourself to holder everytime you need to change something on the deed / store and then remove yourself again.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by xrude72: it's a private server so are you saying that i should be able to control each stockpile

No, the visibility of a stockpile in the menu depends on how far away it is from the object you are accessing and on if you have access to it - if it is too far away or not accessible, its not being displayed.
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    SLG-Dennis on Steam Forums - Thread - Direct
Visiblity is controlled by authorization and distance only.

23 Sep

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    SLG-Dennis on Steam Forums - Thread - Direct
You can configure the growth rate for all plants at once via a config setting now and the most important config settings can be changed at world creation and afterwards via the ESC menu in Update 11.