Eco

Eco Dev Tracker




03 May


01 May

Comment

Originally posted by SLG-Dennis

This is an issue that appears only when the server has unrestricted claim papers, it'll be fixed with next Update this week.

The issue was resolved with Update 10.2.2, already broken towns will need to be refounded, though.

Comment

Originally posted by DNedry

Was just chatting with someone and figured I'd offer a place to play where we often help new people. I didn't link anything, just mentioned it's name.. This is such a ridiculous conversation I honestly don't know what to do with it. Never in my life have I seen a community manager butt in so often for such mundane reasons on the official reddit, and it's definitely targeted at me. I'm just trying to push this game because not enough people know about it.

Not sure what you are trying to accomplish here. I know you don't like me (it's totally mutual) but this is pretty petty for a community manager of a video game. If it was your intent to kill my morale for ECO, job well done. A+ community management.

It's not at all targeted at you - I simply asked you to follow Rule 4 in the future as I have seen that you have added server ads to random comments multiple times and there were reports for it. The rule isn't new, it's been here forever and if there is a rule users can expect it to be followed. There is no reason for drama, no further action was taken other than asking you to not randomly advertise for your server unsolicited in a help thread. Noone else is doing that either. In any case we're not debating moderative decisions. Please simply post your ads in the main thread and feel free to post them whenever a user asks or the topic is clearly about servers to begin with. Assuming the rule wasn't clear enough, I have adjusted it to better represent the already existing moderation policy.

Comment

Originally posted by DNedry

Seriously, we're not allowed to mention it in a comment when replying to someone? Just offering a place with helpful people. LOL

Yes, that is what R4 says when you uncollapse it (at least on new Reddit that is). I'm happy to make wording more clear if it was unclear? It can generally be considered as rude to just unsolicitedly make ads for one's own servers in a random comment, especially so when everything in a post hints at the user having their own server. Some of your other comments had been reported for that in the past as well. I've honestly not seen anyone else doing that either. And of course it's fine in posts where users specifically ask about servers.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no way I would know of, but the modding community might have a solution.
Alternatively it would be possible to mod the growth rate only for specific plants, if that would help already?

30 Apr

Comment

Originally posted by DNedry

I don't think that is possible unless you have some kind of wild bug. Go the map, there are different areas for settlements and personal property. A town foundation has it's usual property (they start with 9 claims) but it also projects a range that shows the town borders (the range of it's laws etc).

To form a town, you put down the town foundation in a valid Room, then make sure you have the constitution how you want it. Then once you have 3 members joined, you can vote to ratify the constitution. Once succeeded in the vote, you can go back to the foundation to form the town.

All that being said, ECO is still a pretty buggy/glitchy game. If you can't see the foundation, just restart ECO and it usually fixes visual stuffs like that. Restarting the game fixes most bugs like that.

FURTHER if you are interested in playing in a pretty relaxed server with lots of helpful people who answer questions, check out my server Ecophoria. We are 7 days into a 40 day seas...

Read more

They did have a wild bug :)

Also, could you please stop the unsolicited ads for your server - I've noticed them quite a few times. Server ads only belong into the megathread and otherwise may only be posted if a user has explicitly asked for recommendations, which as far as I can see was not the case here. Thank you!

Comment

Originally posted by SLG-Dennis

I have let my colleagues know that the website seemingly didn't update - I couldn't find a error in backend myself, it should have updated correctly. You can use this link to download the server in the meanwhile if you are not using SteamCMD (as we generally recommend): https://eco-releases-staging-eu.s3.eu-central-1.amazonaws.com/EcoServerPC_v0.10.2.2-beta-release-660.zip

If you need the linux server, replace the "PC" with "Linux" in the link.

And should be available on website now as well :)

Comment

I have let my colleagues know that the website seemingly didn't update - I couldn't find a error in backend myself, it should have updated correctly. You can use this link to download the server in the meanwhile if you are not using SteamCMD (as we generally recommend): https://eco-releases-staging-eu.s3.eu-central-1.amazonaws.com/EcoServerPC_v0.10.2.2-beta-release-660.zip

If you need the linux server, replace the "PC" with "Linux" in the link.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Doing that requires a global federation to be setup, which is easy to do.

First, set EnableAdminUI in Civics.eco to true. In Settlements.eco find SettlementFoundationBaseInfluence and adjust the third number to be high enough to cover your world - that depends on the size of your world, for the maximum supported size of 2.56 km² a value of 1200 is sufficient.

Once you did that, spawn a federation foundation, place it at the location you would like it, target it and type /fe to force enable it. Open it, take out the checkbox at "Requires child settlements" and then put up a constitution as per usual and found the federation. You can then proceed to add any laws to the federation as per usual. I recommend doing that in some admin-only claim so those cannot be affected while at the same time players can still take on roles in the federation as per your setup. You may want to check the immigration policy of your federation to ensure that players placing their tent w... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Reuploaded for you - but the time the link is valid is limited: https://ibb.co/mBj7RyY

It's gonna be pinned in our Discord and likely be put on the Wiki during the updating period.
Comment

Not working as intended and on our list.

Post
Hey Citizens,
we have just released Maintenance Update 10.2.2 to address the following issues:

General:
  • Fixed: An exploit that allowed to convert any block material to any other block material when building.
  • Fixed: Multiple causes for memory leaks on servers in relation to room calculations - thanks to all server admins that provided us with valuable data.
  • Fixed: An issue that could cause players to have a duplicated avatar.
  • Fixed: Added missing "MaxDimensionOfUserTexture" config variable to UserTextures.eco.template.
Balance:
  • Improved: Increased experience gain from crafting Nails, Iron, Steel, Modern Tools and Handheld Camera.
  • Improved: Increased the amount of Ceramic Molds returned when crafting Steel Bars from 2 to 3.
  • Improved: Increased the storage radius of the Wooden Transport Shi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I personally find it pretty weird to want a discussion, but to then proceed to personally attack your discussion partner by saying their view might be skewed due to personal interests trying to invalidate what they say on a personal level, while it is at the same time obvious that you are missing the necessary information for a big picture view and base all statements on your personal experiences and interests - which is absolutely fine, but not representative for the game. If you wish to have a nice discussion with me, you should at least acknowledge that I naturally come with a professional overview, have respective data beyond experiences available to me and assume that I'm able to separate different feeds of feedback without personal game interests playing a role for the goals we have in mind for Eco as a team. If i wasn't able to do that as you insinuate, I couldn't do my job. My anecdote was solely supposed to illustrate how different players and their opinions are, especia... Read more

29 Apr

Comment

This is an issue that appears only when the server has unrestricted claim papers, it'll be fixed with next Update this week.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Bravo: 1) Day 1-2 food shortages are common - this is mostly in smaller maps; but I have even played on servers where large maps were essentially stripped bare of "wild" food supplies. This is less of an issue where server admins have accelerated growth, however does tend to still exist for a 4-8 hour period if a server has high activity throughout Day 1.
The early game struggle for food is not unintended and one of the first challenges to overcome as a server community. We do however realize it is a problem some players would like to rather avoid and is currently too hard to configure easily being bound to the world size notably, hence a multiplier for the spawned food plants on world generation is going to b... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, it requires that due to technical reasons.

26 Apr

Comment
    Ice Forge on Steam Forums - Thread - Direct
Hey!
I can give a bit of a summary about what is going on and address maybe some of the general issues here.

1. Food preservation
It was never directly related to the implementation of food decay(meaning decay would happen regardless of the state of preservation as the goal was to make farming/food production have an active component requiring attention) as a whole you have storage alternatives that help prolong the life of food items and it is true that we want to add ways to deal with some of these things over long term like the cannery mentioned in the end of your post.
However it has a lot of complicated issues that needs to be resolved in way that fits well within the game in terms of usability versus item bloat (which is a phrase used to describe meaningless accumulation of copy pasted identical type entries that just does the same thing really) we have some ideas on how to approach this but prioritization happen very fluidly and unfortunately some thin... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Die meisten Rezepte sind "variabel" und produzieren ein "Standard" Item, können aber so eingestellt werden, dass sie einen bestimmten Output produzieren - hast du den Output denn auch gesetzt vor dem Craften?