Eco

Eco Dev Tracker




19 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
You can only limit access by picking who has access, we have not implemented a "denylist" behaviour purposefully, as we feel that will be used in a way against the spirit of the game's goal of collaboration and uniting.
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It's based on naturally generated terrain level, e.g. the ore is higher up where there are hills above it and follows the wave pattern of the terrain. Sea level plays no role.

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I can't really imagine what happens here without a video, any chance you can provide one?


18 Dec

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Originally posted by Ater_Roseum

Everyone I've asked to try has failed to so far. Been an issue for a couple of days. The error specified occurs the moment you press the G key too.

It's weird, as it doesnt hint at a server problem, but something wrong with the client and sending and receiving requests. That wouldn't usually happen to everyone though. Given I also cannot reproduce the issue, I have literally no idea. I made a investigation task, but that may take a good while at current time to get onto the plate.

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Originally posted by turtlelord

public bathrooms? Interesting lol. Do you have a link to any guide or video that will help us get an in-depth understanding of influence acquisition? Thanks!

We don't have any specific guides, some of the developer streams may help and there should be some YouTube content around in the future as well, I guess Oearth may make a video on it.

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Originally posted by turtlelord

Try the dresser for that, I think I saw it in there

That is correct. The avatar you configured in main menu only determines the avatar at joining, further changes in main menu will not change it on servers you already joined.

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Yes, in Settlements.eco:
"MinCitizensToFoundSettlement": [3, 12, 30],
Values in order of Town, Country, Federation.

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    SLG-Dennis on Steam Forums - Thread - Direct
Use the hammer to pick it up.
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    SLG-Dennis on Steam Forums - Thread - Direct
By default there is no slot limit, you don't need to do anything to play with as many people as you want.
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    SLG-Dennis on Steam Forums - Thread - Direct
Please do not use german within the english threads, you can make a topic in the german sub forums for that, I'm hence continuing to answer in english:

The point of Eco is not to represent maximum realism, but to provide an abstraction with balanced gameplay, that sometimes just makes it necessary to do things differently - this is the case here, we wanted the machinist tables to require power in a way that windmills and water wheels cannot easily provide, so the use of a steam generator is required for that.

Your second comment is based on electricity, e.g. electrical power. The wind _turbine_ and solar panels are suitable for that and still have sufficient energy output, but with the Industrial Generator there is a high power dirty alternative. It is intended to be like that - players need to choose if they want to pay more and push tech further to avoid that or use the cheap energy that has negative effects. That's the point of Eco.

Please note that ... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
You need to place the country foundation in a way where it's base influence of 150 covers both towns to 50%.
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Is this the case for everyone playing on the server or just specific people?

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The influence is increased by gaining culture through pictures and reputation and to some degree public bathrooms, this system will be expanded with more community centric activity options later on. You can configure the base influence in Settlements.eco as well if you just want to increase the base influence. You cannot claim outside of influence, that only works with legacy governments and SettlementsEnabled = false in Feature.eco. Note that a world that at any point had Settlements enabled cannot turn it off, one needs to create a new world for that.

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    SLG-Dennis on Steam Forums - Thread - Direct
That works as intended. The windmill and waterwheel are for the very first basic mechanic power generation - for the bigger crafting tables of the machinist professions you are supposed to use the steam engine for powering, hence the values were rebalanced this way.
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    SLG-Dennis on Steam Forums - Thread - Direct
The requirements for mechanic power were changed notably, waterwheels and windmills now only provide a very low amount of power, while the steam engine provides a lot more.

17 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
That is a known issue with "randomly generated" worlds that will be adressed in the next hotfix. For the meanwhile you can use the default world or start the dedicated server executable manually to create a random world, then load the world from the ingame client.
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    SLG-Dennis on Steam Forums - Thread - Direct
You can change these settings via the server ui to become effective immediately or via configs, then you need to restart the server. You do not need a new world / savegame, other than when you try to disable the settlements system completely - that does not work on worlds that had them turned on at least once.
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    SLG-Dennis on Steam Forums - Thread - Direct
We have no current ways or plans to go below that, is there a specific use why you would want to make UI size that low?
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    SLG-Dennis on Steam Forums - Thread - Direct
The voting system is a legacy one from back when Eco was created for educational purposes and required the web ui for classroom usage. We do plan to move voting ingame as well.