Icarus

Icarus Dev Tracker




06 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
It begins on Friday 8th October at 5pm PDT and lasts an extra day until Monday 11th 10pm PDT.

As we posted yesterday, we’re adding an extra Beta Weekend. This means the Desert biome will be unlocked in two weeks’ time, and the other Beta Weekends are all pushed back two weeks too.



MISSION BRIEFING: BROKEN ARROW
RECOVER ENZYME WARHEADS FROM THREE DOWNED TERRAFORMING SATELLITES.
BACKGROUND:

When terraforming failed, the UDA t... Read more

05 Oct

Post


On Icarus always be prepared for change, Prospector. Our first three Beta Weekends have absolutely exceeded our expectations. Nearly 200,000 people have played, many returning every Beta Weekend, for an average of 8 hours each. Many of you have sunk more than 20 hours into Icarus so far.

You, the players, have given us more insight, feedback, love and support than we could have ever imagined. We’ve aimed to reciprocate this in our work on the game, making an array of updates and changes to ensure each weekend is an improvement on the last. We’re feeling confident about our progress towards Icarus’ 1.0 launch.

With all these new insights, we have made a big decision that impacts the upcoming Beta Weekend (Oct 9th - 11th) and our eventual launch date that we want to explain below.

The key changes a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Originally posted by :): 1. Optimization (Urgent task)
-Too much frame drop and disconnection make it difficult to play the game.

2. Consideration for solo players.
-It's too hard for a solo player to film all these characteristics.

3. A bug when hunting animals while swimming.
-If you catch a swimming animal with a headshot, the screen is full of water as if I had submerged after the kill cam came out.

4. The unnaturalness of tools.
- Using the C key, it's good to take out the tool in the third person, but when you put it back in, the tool disappears.

5. Oxygen furniture.
- The first oxygen bag to be constructed has the same number of oxygen stones randomly. It doesn't go in at 40, it doesn't go in at 30.

6. Korean version. (Korean)
- Expectations for this game are very high in Korea.
If Koreanization is too hard, ask for help! Many people will help yo...
Read more
Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Originally posted by danderskoff: Hello,

Here is why I am refunding the game:

Major bugs have not been fixed after 3 beta weekends. Major bugs being - Dropping an oxygen bladder makes it disappear forever, you can't fully mine ore without it being stuck in the ground, deer and other animals spawn inside of your house and often get trapped in the door, wood often drops through the ground and disappears, any fire on any point of the map makes the hills to be alive with the color of fire, animals often spawn but do not react to you and are not able to be interacted with - so basically ghost animals

Major gripes about the game - iron is scaled to be way too important in the game - you need somewhere around 600 iron ore to build one gun from the beginning of the game and that's NOT including making iron tools or stone architecture for base building, a lantern should not take 12 sheets of glass to make, a...
Read more
Comment
    Lil Shammgod on Steam Forums - Thread - Direct
Originally posted by LittleDog:
Originally posted by loriipops: Hey everyone, please try to be respectful when talking about topics such as this. There are median earnings in each country, but there are still those that earn more or less than that.

I might be wrong but I believe we put in our price for Icarus in USD and let Valve's pricing tool calculate all other foreign market prices. Their tool is what most developers use and is recommended.
This tool then works horribly wrong.
...
Read more

04 Oct


03 Oct

Post


Now that we’re nearly halfway through Icarus’ Beta Weekends, Game Runner Dean Hall reflects on how the process is going, including responding to the player community and the need to keep iterating.

Tech Lead Ben Carnall drops in to squash some bugs, and our Narrative Designer Henry shares the thinking behind Icarus’ backstory.

We’ve been filming the Making of Icarus series since November 2019. If you want to go behind-the-scenes of the game’s development and our thinking check out the complete series on YouTube.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Oct


01 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post


Hello, Prospectors!
Wow, what an incredible Beta Weekend 3! Testing your skills against a savage and unforgiving arctic biome was always going to be a challenge, but so many of you did it with courage, creativity and a good dose of humour and joy.

It was quite a trek to make it from your peaceful landing zone to the arctic’s genetically modified mammoth, and it wasn’t easy taking them down at the end either! Bullets, bolts and thousands of arrows were shot into that mammoth over the weekend, and our team has thoroughly enjoyed watching your clips, hearing your stories and admiring your victory poses between those massive tusks!


Credit: DOMO1

W... Read more

30 Sep


27 Sep