Last Epoch

Last Epoch Dev Tracker




02 Nov

Comment

Each stack of each ailment has its own stats and actually remembers exactly what applied it.

Increasing your own ailment stats do not by default affect your minion ailment stats. There are some abilities which let you carry them to your minions like balista and manifest armor.

Comment

Originally posted by Kalashtiiry

Don't worry about it too much: they can't get lower than 0 nor higher than 75%, so value of 2% reduction would anyway lie somewhere between 2% More and 8% More. So if you really wanna compare value of 1 shock to anything else just get the lower of those two (that is, 2% More) and compare with it.

Enemy resistances are not bound by any rules. Unless otherwise stated, they all have 0 in every resistance category. It can be reduced well below 0 and it is possible to have one with way more than 75. I don't think we do this anywhere but it's not a rule.


01 Nov

Comment

Originally posted by atwork314

Come on Eyereen!

How have I never hear that until now?


31 Oct

Comment

Originally posted by darthpsykoz

Do you have an ETA on the next patch release?

Not yet.

Comment

Originally posted by Lwe12345

Are they leaks if they are purposefully shown by the developer

Not really, it's a bit of a running joke. Back when I started streaming, the game director would pop his head in sometimes to "leak" info without me knowing. The term kinda stuck and now I try to bring "leaks" every week.

All the big stuff also gets shown in showcases or devblogs on our forums too. It's mostly little teases for people who follow closely and little things like this are fun to share.

I will say that one of them this week is not what it appears at first glance.


30 Oct

Comment

The class you're playing affects the drop rate of non-unique class-specific idols, body armour, helmets, relics, and bows, and to a smaller extent the rate at which other weapon types drop. For example you'll find more rare wands as a mage than as a rogue. However, it has no effect on the drop rate of any unique or set items.

Comment

Originally posted by Slydesdale

Agree that Slormancer is the sleeper hit these days. Starts off slow but damn it’s deep and hits all the notes we want in an ARPG. IF, you can get past the wasd controls and lack of story content. But hell, most people hate the story and want to map to begin with so…

Big ups for Slormancer!


23 Oct

Comment

Originally posted by JekNex

Is the lowest dungeon the level 55 one?

The Lightless Arbor Dungeon's lowest tier is level 20.


22 Oct

Comment

Originally posted by Kalashtiiry

Goddamn, hope so!

No need to hope, it's confirmed.

Comment

Pretty sure that node was removed a few patches ago. Probably just an old build guide.


20 Oct

Comment

Originally posted by RefrigeratorPrize277

https://forum.lastepoch.com/t/half-of-my-stash-tabs-and-items-inaccessible-after-deleting-some-categories/47680/4

Umm maybe I'm asking too much, but is it have a more simple /step by step solution guide? to try to solve this bug. Idk where to find the JSON file and how to edit those categoryid or displayorder sequences

Sorry, I know it sucks but I don't have a detailed method for you. Modifying your game files is not encouraged and runs the risk of causing more problems. If you decide to give it a shot, make a backup before you try.

Comment

Originally posted by RefrigeratorPrize277

Found a forum post and someone linked a solution in commenthttps://forum.lastepoch.com/t/stash-tab-categories-bug/47062/6

Should i try it or wait for EHG reply?

Edit: LOL I can't understand a single thing in the solution fml...

known bug, that's the only way to fix it at the moment, we will be fixing it when we multiplayerify the stash next patch

edit: the other way is just to delete your stash file but that will nuke everything, gold, crafting materials, everything.


17 Oct

Comment

Originally posted by imapoormanhere

Right! Makes me think you had final say with the art for this item.

Ha! I don't have final say with anything artistic at all.

Comment

Thanks for all the feedback! I'm very happy that you are enjoying yourself. Too bad you aren't enjoying werebear though ;)

Comment

I love the art on this item. It's just gross and perfect.


14 Oct

Comment

You're very welcome!

Being a part of the project and community has been a dream come true for myself and the team. I'm so excited for all the upcoming stuff.


13 Oct

Comment

Originally posted by Tekkentag2

I have limited my FPS to 60. I try with 30. Thanks for the advice!

60 should have been plenty low

Comment

Some very high power systems can run into problems with fps going too high, causing a much higher number of calculations required. If you limit your fps in the settings menu, you will likely see a very significant reduction in CPU temperature.


12 Oct

Comment

Originally posted by Kalashtiiry

Hi, is this is how it works now (2 years later)?

Yes, however, in the next patch, almost all melee and bow weapons are having their damage type changed from added melee/bow physical damage to simply added melee damage or added bow damage so that they are "adaptive" to the ability using them like spell damage on weapons already is. Now, if you have an affix that is added melee lightning damage (or any other element), it still works like above.


11 Oct

Comment

Originally posted by Chrizzer

I get massive FPS drops from ~100s to ~30s when my echos start spinning or time rot is doing its thing in the background.

Have you guys planned a performance update?

Large performance improvements are coming with the release of 0.9