Last Epoch

Last Epoch Dev Tracker




10 Jul

Comment

Originally posted by frellingfahrbot

Just as a reality check please read the other responses in this thread. Unfortunately popular games always have a small but loud cult following that will claim everything is perfect no matter what.

I have read it all. We get the data on this from analytics, feedback and test cases. All of those are showing clear improvements.

Comment

Originally posted by [deleted]

[deleted]

Maybe I'm just a dinosaur that is happy when I get a game running at a stable 80+. I can stream LE at very high graphics settings on a 3060 and a comparably decent but decidedly not epic cpu.

There are still system configurations that don't play nice and we are still working on those. Generally the game is not gpu locked but rather cpu. We have had some success with locking the fps a little lower than you might expect for very high end systems, which it sounds like you have, improving overall stability.

The vast majority of players have received a significant improvement in stability and performance over the last couple years. I'm sorry that you haven't experienced this.

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Originally posted by [deleted]

[deleted]

Alert! Misquote detected!

Hi, it looks like you're trying to paraphrase me. I'm quite certain that I've never said that performance is not a priority. Performance is a huge priority for us. Every major patch comes with tons of performance improvements.

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Originally posted by CountVonRimjob

Sorry can you clarify this, skill points assigned to fire nova, under elemental nova, will apply to the fire nova from glyph of fire?

No. The skill you specialize is Elemental Nova, not Fire Nova.

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Delete your graphics ini file and it will snap out of it.


09 Jul

Comment

Originally posted by UnholuKorgoth

The mobs are like where did he go?! That's hilarious. Though I wonder how it was not discocered in testing.

It was discovered in testing, but it's tricky to get the system to perfectly recognise when it should or shouldn't go the full distance to reach another traversable area. It's better for it to err on the side of the player's favour and end up with some situations where it does go the full distance, but shouldn't, than to do the opposite and end up with situations where it should go the full distance, but doesn't.

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Originally posted by MarcOfDeath

They really should add a prompt for this with the number people who are confused about this.

It was supposed to happen automatically to everyone.

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Get to a stash and merge (top right corner, new button)

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Reset your bindings to default

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Originally posted by Kyoj1n

Yeah, it's definitely something that takes more time and effort than other conventions.

Most of the English studios I see in the indie (where I'd guess you guys would be?) Have some support from a publisher or have a translator hanging around. Though I definitely do see some who rock up with just a translated game and some Japanese instructions and wing it. *I'm american myself, so it's never a problem for me.

Talking directly to the devs in the indie booth area is always my highlight whenever I go.

And yeah, making it a vacation opportunity is definitely the way to go.

We are in a kinda grey area. We are technically still an indie studio as we don't have a publisher but we do have investments from a bigger company that could probably help us navigate the show. LE also doesn't really fit the aesthetic of what most people think of from an indie game so we're not really advertising that much any more. If we did go, I think we would want a normal booth. That's what we did for PAX (3 times) and Gamescom.

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Originally posted by leaguegotold

Does that mean controller support isn’t going to get improved, including the inability to select passives as mentioned above until 1.2?

Some now, some in hotfixes, some more in 1.2, and more after that too. We just don't have a full steamdeck verified checkmark quite with 1.1 launch.

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Originally posted by tootubular

That's great to hear! I'm in Germany for the summer and only have my ally with me so I had just installed LE and tinkered with it to see if I could play the new cycle. It's close to playable even now I think, but the smoother the better.

It's not all coming in 1.1 sorry to imply that. Some stuff is but we aren't quite ready to go to verified for steamdeck (and other mobile devices). We are close to getting that checkmark though.

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Originally posted by Kyoj1n

You guys gonna come to Tokyo Game Show?

I'd love to see more ARPG games there.

We won't be there this year. I would absolutely love to go to the Tokyo Game Show. We did Gamescom in Germany last year and it was incredible. We are a fully remote studio so conventions server double purpose in getting everyone together. Also Japan has been at the top of my vacation list for a decade now. However, we don't have many locals and I don't think more than a couple people on the team even speak Japanese. I technically took classes in grades 1-7 but I've forgotten almost all of it. I've gotta remember to start poking people about it in like January so we have enough time to prepare for September. Europe and North America are just so much cheaper to go to conventions because we've got people all over those places. But if we do the Tokyo Game Show, I'm fully bringing the family for a vacation afterwards.

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Originally posted by Gackibaer

Will it also improve the performance?

yup

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Originally posted by Necessary_Lettuce779

Will these updates also affect controller support on pc? Controllers still have many issues related to the UI: can't select blessings (it selects a random one), can't select passives (it selects a random one), etc. Any idea on when those bugs will be revisited?

Yup

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Just to add on to the mobile compatibility side of things, we are getting quite close to adding a sizable update to the mobile devices like steam deck and rog ally and GeForce now style systems.


08 Jul

Comment

Originally posted by tref24

Welp, Uninstalled/Re-installed. Turned off steam cloud sync. Same problem. Tried in online/offline mode and full offline mode. In full offline, items I put into the stash from my character tab would reappear in my character tab. In online/offline mode, those items were just gone after relogging in. /shrug . . . I wanted to play :)

Well you can contact support if you want more help. I was more just throwing out what it's been every other time I've heard someone having this issue.

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Originally posted by tref24

I checked my Onedrive - there is no LE on there other than my desktop launch shortcut. I would prefer not to delete onedrive as I do use it for other functions. Any way to confirm STEAM is the issue? I tried creating a new character in legacy offline mode and the account stash is still bugged for them (new tabs bought are erased upon new login with gold spent refunded). So . . . if I can't fix it, all of my current toons are literally unplayable...

Turn steam sync off to see if it fixes the issue is how to test steam.

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Falconers would be too OP if they could maintain their sanity on top of their other bonuses.

But, I will pass this on to our sound designer.