Last Epoch

Last Epoch Dev Tracker




27 Oct

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Your stash doesn't carry over to new cycles.

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Originally posted by legiononeps4

Supposedly this is happening because load screens in areas like the dungeon from floor 1-2 it unequips your gear temporarily. Not 100% if true it’s 3rd party info

Not true. 1st party info.

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Originally posted by TaigaOSU

Thank you, I know what you mean, it is just, I know I am not alone and often devs tend to say that they are working on this issue.

To make your work better, I have paid attention to things and ends up disconnect happen when I interact with things like reward shard, reward chest, npc, stash, mono shard, with like anything possible to interact. If I stand still in place and just move around from time to time, even after hours, I am still connected and everything works.

Thanks for the info. I’ll pass that to our dev team!

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Originally posted by Monratisek

Is there any issue currently i can't play for like 3hours i select character log in and after it starts loading disconnected it was working really good yesterday.. Eu West server

The team is saying they’re seeing a slight increase in reports like this so they’re investigating.

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The in-game reports are helpful and being looked at and utilized, so thank you for doing that when you encounter an issue. Unfortunately when issues like this occur it would take up all of our bandwidth to try to rectify the issue for a single individual when the nature of them are nearly never player specific and something we need to address for a subset of players, or all of them. Lots of effort is going into rectifying these issues so please know that we’re not just sitting on our hands. And again, thanks for the reports.


26 Oct

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Ok, I've only watched like 1 min so far but I'm hooked already.

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Cool ideas. Some Shaman love is actually not low on the priority list, haha!

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Originally posted by A_S00

Offline + Merchant's Guild = the Paid For WinRAR of Last Epoch.

We did consider making a simulated market that you could use to play MG offline if you wanted. Decided against it though.


25 Oct

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Bow Mage build for marksman is great.


24 Oct

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Originally posted by Eli_1984_

The day before my wedding anniversary, perfect 😁😁 my husband and I love your game and we normally have the week around our wedding day off... Absolutely going to play your game!

Congratulations to you both 🍾

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Originally posted by Cospik

This, but also: we have a carefully built up balance in the current calculations. A change like this would not only require a fair bit of engineering to implement, but it would also force a total rebalance of, literally everything. 4 months from release, they would lose 4 years of built up iterative experience in balancing the system as a whole. Those 4 years of fine tuning while in early access are the key advantage Last Epoch has against the big players (Diablo 4, et al.) who have decided they need to hide everything until release day. In this case, they would be gaining some simplification at the expense of greater build variety as well as years of balance work - I don't think it's worth it. I love how LE is so well positioned between the simplicity of D4 and the (imo "over") complexity of PoE.

Yea, I didn't bother getting into how much work this actually is to implement. It might seem like it would basically be some tick box but you're right, even if we wanted to do it, we don't have enough time to get it in for launch.


23 Oct

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Originally posted by legiononeps4

Thank you for the in depth reply, much appreciated.

Sorry to ruin the poll.

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One reason we've never done this is because you would have inconsistent behaviors between specific element added damage for base and converted. Like if you have lightning blast and +20 fire spell damage, then you convert lightning blast to cold and suddenly that fire spell damage is converted to cold. So suddenly, you have to convert a spell in order to take full advantage of specific element added spell damage. So then the rhetoric becomes: "skills are only worth using if they have an elemental conversion and it is mandatory". Suddenly huge swaths of builds vanish. The only way I can see off the top of my head to fix this (without just going back) is to remove all typed added damage. Suddenly somewhere in the range of 40 affixes go poof and we are left with added damage being just limited to melee/spell/bow/throwing damage.

Almost all conversions work the same for that skill. Some triggered abilities do not have conversions, sometimes that's just because we haven't added i...

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22 Oct

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Originally posted by Seanshineyouth

Ok THATs what i was hoping to hear! Any plans for transmog? That’d be cool!

Not specifically. It's something we generally want but don't have an internal timeline or plan for it. It's a "someday feature" for us still.

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Originally posted by Seanshineyouth

Are there a lot of end game armors to pursue that have cool appearances? I like transmog systems but I also don’t mind hunting for the items themselves either

We have no item to item transmog system.

There are lots of awesome armor sets and we add more every major patch.

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Originally posted by destroyermaker

So it should work well on steam deck at launch?

Steam Deck will not be a 1.0 supported platform. It will probably naturally get better on steam Deck but we won't be testing it or fixing specific bugs for it at 1.0.

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Those are just normal gear. You earn them by picking them up. We do have 1 armor set that is mtx only. We will add more of those. We will probably add some way to earn cosmetic coins through community events like races and ladders.

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Getting better every patch and 1.0 won’t be an exception!

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Originally posted by Taronz

For what it's worth my guy, you guys have the best arpg controller / hybrid support in the genre. I play hybrid quite often, so ease the PoE click strain on my hands and I rarely struggle with doing anything, so you're on the right track, just keep it up!

Thanks :) it's been a planned feature since day 1. We do still have a few key missing features and bugs to fix with it.

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Originally posted by RusticSlutbag

Out of curiosity, are there any plans for being able to use the same characters on console as well as PC?

To be honest I'm gonna buy the game again for console regardless (playing on the big TV is too tempting), but being able to keep progression between platforms is always a nice surprise.

We don't know yet. It's really going to come down to technical limitations. We would like to not split the community but it might not be up to us.