What a weird hill to bleed out on.
I find it odd that you would be bothered by the idea of players having the option to skip sidequests they don't want to repeat for the 6th time.
I find it significantly more odd that you would pretend it's a data driven decision.
I apologize for being unclear. We have designed the game one way and then the feedback we have received with regards to that design have not followed borderline unanimously negative from what we have seen.