Last Epoch

Last Epoch Dev Tracker




13 Jan

Comment

Good Callout! We've actually changed this for 0.9 in multiplayer. The result is that you're sent back to the monolith stone in the hub, not sent back to End of Time 'town' upon completing the final monolith quest. Currently in offline you're sent back to End of Time instead of the monolith Hub. We are looking into updating it to also send you to the monolith rock in the Hub for offline as well.

The reason it doesn't send you back to the rest zone (the zone you arrive at after completing a normal web node) after completing the final quest is that you normally also unlock another monolith for you to progress to, and pushing back out to the hub helps complement that. We want to keep the same behavior for empowered for consistency (however now being sent back to the rock in the hub, not the End of Time 'town').

In multiplayer as well, the hub and rest zone are additively loaded with echo zones so there's also no loading going back to the hub or rest zone so you can ...

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12 Jan

Comment

Originally posted by Dissophant

I've sunk 400 hours in across the last 2-3 years and 'finished' the campaign many times at this point.

The game is pretty free of bugs, has decent enough storytelling elements and the classes/characters have really enjoyable progression along with great crafting and a hefty amount of legendaries/uniques. If you're looking to completely max a character from 1-100 with mid-good rolls on all slots, you're looking at probably 100s of hours. I'm sure someone can cut that time way down but for average player it'll be a long while. The monolith and arena content with the target farming and etc stays interesting enough given the risk/reward balance you do for your item farms.

Game is closer to grim dawn with the expansions than D3 imo. It's a bit floatier than D2/GD but not enough that I'd consider it worse, just a different feel, depending on the build. Some classes are very mobile and don't need to stop to cast/attack, others can be more stationary. Just depends.

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Comment

Originally posted by SunnyBloop

Is this something that will eventually happen?

Again, doesn't effect me in the slightest, but I know plenty of people would be interested in such a system.

Maybe, we don't have anything actively in development for it but it's also not something we have explicitly avoided. It will likely depend heavily on feedback we receive from 0.9

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Originally posted by FeelingSedimental

It will be individual for each player. I'm not sure all of which sources stated this, but at least the ziz interview features it.

It's also been in the multiplayer FAQ for a very long time.


11 Jan

Comment

We don't have any auto-content matching system or automatic group finder systems that will be coming with patch 0.9 in March.


09 Jan


08 Jan

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Originally posted by InYouMustGo

Heya I just wanted to clarify my understanding.

  • No Internet Connection = Offline characters available
  • Internet connection = Server-side characters available

When I have an internet connection, will I be able to play my offline characters? Or will I have to disconnect from the WiFi or put Steam into Offline mode?

Thanks for being so open with the community. I know it creates expectations and misunderstandings at times, but I like to focus on the positive aspects :)

Just to be super clear, this is how it is planned at the moment and might be slightly altered if we run into a problem.

With internet connected: you can use online characters online or offline characters offline.

Without internet connected: you can use offline characters offline.

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Originally posted by SunnyBloop

Do we still need to run the client in online mode to log in before then being able to play offline? Or will we straight up be able to hop in without Internet access?

The current plan and what will happen unless something goes wrong (unlikely, but it's not fully finished yet) is that you can turn the game client on without being connected to the internet at all and still play your offline characters, offline.

Edit: I'm pretty sure that once the client starts up without an internet connection, you'll probably have to restart the client to be able to get into online mode. This would be an extremely rare case I think though.

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Originally posted by Lonestar_McFluffin

Yeah I was a little too loose with the term 'client'. Thanks for the clarification Mike!

I only even mentioned it because someone recently linked an old post on the forums which said that we were going to have separate game clients.

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Originally posted by Educational_Sugar601

Still different characters though, yeah?

Edit: apparently I have a different handle on mobile.

Yes, you'll still only be able to play offline characters offline and online characters online.

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Originally posted by Griever9977

So we can play our characters offline or online?

No, everything else McFluffin said was right, you'll still only be able to play offline characters offline and online characters online.

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Originally posted by Lonestar_McFluffin

Your saves are currently on the offline client. When mp drops there will be two clients: a server authoritative MP client and an offline SP client. Your saves will stay on the offline SP client so as long as you're OK playing offline you can play your saves, but if you want to play online you'll need to start fresh.

Very close and this was what we had said in the past. We no longer are going to be splitting the clients. Now, it's just one client that you can run in offline mode if you want.

Edit: You'll still only be able to play offline characters offline and online characters online.


07 Jan

Comment

Originally posted by ExsiliumUltra

I agree to a point, however with the exception of the fact that T:I is anonymous and those 2 are not, you can trade almost everything with very few exceptions.

No need to change it really, I just like to try and give advice to heavily reported posts that I don't remove if I can.

Comment

I think you'll see a more positive reaction to a more inclusive set of options. People advocating for fully open trade like D2/PoE don't really have a good option to select here.


06 Jan

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    Mike_W on Forums - Thread - Direct

I understand how you got there. I’d really appreciate it if we weren’t trying to interpret what was said and just read what was actually said.