Last Epoch

Last Epoch Dev Tracker




10 Mar

Comment

Originally posted by shaanuja

Are you saying any of what i said changed? No it’s still the same bugs over performing and you brushing it aside. Despite claiming to fix bugs, nothing is done. Untill I see a change, it’s still a bad joke.

Sorry, maybe I should have been more clear. I'm saying that the information you provided wasn't accurate, not that it had changed.

Comment

Originally posted by tadrinth

I think y'all are doing a great job communicating. Did not mean to cast shade on how this was presented, by "read carefully" I really meant that people needed to go personally read your entire post, rather than getting their news from other people's reactions on the subreddit.

I used to be a teaching assistant and I mostly live over on Tumblr these days where bad reading comprehension is pretty much the national sport, communication is hard these days.

I like that. Bad reading comprehension being a national sport.

Comment

Originally posted by shaanuja

Nope, no fixes is their stance unless it breaks the server. It’s a joke of a stance, that’s another story. Vote on their survey, top of this subreddit.

Please re-read the information on the survey you referenced.

Comment

Originally posted by tadrinth

If I understood their statements correctly, they're holding off on fixing bugs where doing so would nerf builds unless those builds are crashing servers.

However they have no such policy for fixing bugs in ways that buff underperforming builds. I expect them to do some of that when they aren't drowning, especially if they're confident it won't displace any current top meta builds.

You do have to read their statements carefully to notice that they've drawn that distinction, which I guess is why a lot of people missed it.

Yea, it's really hard to make a statement about a controversial topic where it gets read fully. You try to make it short so people will read it all but then you risk not being clear enough. I'm not sure how much more clear we could have been on it though.

"We will continue to fix bugs that result in skills and/or items receiving a buff."

Comment

Originally posted by NiceKobis

Hello!

I'm reading this year old thread trying to figure out if "increased bow elemental damage" increases the damage of dragonfire, the cone spell caused by the bow dragonsong.

I'm guessing not, because its tags are fire, spell, area, dexterity, and not bow.

But there's never an "elemental bow" tag. I guess the "increased bow elemental damage" means it increases the damage of spells that are listed as having "bow" scaling and one of the "elements" scaling? Otherwise it's a two-for-one, but maybe because bow is unique for marksman you allow a two-for-one here?

Anyway, all that to give feedback. I think your game is amazing, your game guide is by far the best thing I've seen as an encyclopedia in a game, but if you want a lot of websites are very helpful with explaining what all the words mean. That said, I would love a sort of FAQ list you could make somewhere. You don't answer every question about every interaction.

But som...

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It just needs to not contradict. If you want to scale a fire spell ability, you can use any damage stat which affects fire spells.

  • Elemental damage
  • Fire damage
  • Spell damage
  • Damage
  • Elemental spell damage
  • Fire spell damage

Things which don't work are those that are for anything else. Some examples of things that don't work are:

  • Poison damage
  • Melee damage
  • Elemental bow damage
  • Void spell damage
  • Fire melee damage

TL:DR it doesn't work the way you want it to.


09 Mar

Comment

Originally posted by PanzerSoul

Imagine something exploding into a cloud of bees

Now imagine that those bees are on fire

Unless those bees are also fireproof, it's kind of a problem that solves itself.

Comment

Go to the monolith zone that is closest to their level. That will be the fastest. If you are 10+ leveled ahead of them and you take them into a level 100 zone, they will gain XP as though it was a zone that was their own level.

Comment

That’s a good boi right there


08 Mar

Comment

Apologies for the inconvenience.
Please know that we are processing the support queue as fast as possible, I have looked into your request and it’s already been reported to game devs.
Regarding refund request support will be able to help you with that as well.

Post
    EHG_Kain on Forums - Thread - Direct

Greetings Travelers,

As we continue our mission of collaboration with the community, we wanted to reach out and get as much feedback as we can on the topic of Mid-Cycle balance. In years past we have reached out to the community via a survey, and we found the feedback very valuable. Today, we are hoping to do the same once again.

Previously, our decision on the topic of Mid-Cycle balance has been to avoid adjustments to skills and items that are overperforming but are not bugs and to avoid fixing bugs that result in those skills becoming significantly weaker. The exceptions here are bugs that cause server stability issues.

To be clear, this small survey only focuses on bug fixes or balance changes that apply to overperforming skills or items. We will continue to fix bugs that result in skills and/or items receiving a buff. Things like server stability, Item Factions, or similar issues are not a part of this survey.

We know that the conversation can be mor...

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07 Mar

Post

Greetings Travelers,

Today’s patch is centered around 2 specific hotfixes.

Bug Fixes

  • Fixed a bug that was causing players that die during a Dungeon run to transition and immediately disconnect from the game.

  • Fixed a bug where clicking on the transition object after Fire Lich Cremorus in Soulfire Bastion Dungeon was not correctly triggering the teleport to the Soul Gambler area.

Comment

Originally posted by bdsaint238

/u/moxjet200

Sorry if we aren't allowed to ping but thought this feedback would be helpful.

Thanks for taking the time to give us this feedback, /u/bdsaint238. I’ve passed it on to the folks working on the gamepad experience!


06 Mar

Comment

This post is circulating internally. Nothing to say yet but thought it would interest you all to say so

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

For today’s patch we have a bunch of fixes for controller, UI, skills, and more. We’re also spending a moment to comment on Dive Bomb and Ghostflame. Read below for the full notes.

Bug Fixes

Quest

  • Fixed an issue where players would get the Immortal Empire quest before gaining access to that quest state of Elder Gaspar
  • Fixed an issue that caused the elevator to the Council Chambers to never appear after defeating waves of monsters at the end of the Void Assault quest

...

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Comment

One day I’ll have a real Mox Jet. Even if it takes 7 years of building a game studio from my basement.

7 years later…. Ugh it’s still so expensive

Comment

Originally posted by Perfect_Statement_89

. There are people when they play characters in games like this they like to imagine themselves in that character shoes as a form of escapism. I don’t care if people wanna call that sexism or whatever but I cannot enjoy playing a female character like the necromancer. And absolutely no customization on their appearance. Yes some people are not gonna care, but there will also be a good portion of ppl who do. They should’ve gone the extra step to add that into the game design.

A lot has changed in the last 3 years. Character customization continues to be on the list of things which we intend to add. We are happy with our decision to prioritize gameplay features.

Comment

Originally posted by pon_3

For now I’d be happy if pets could keep up with me. Some of them look cool but they only show up when I’m standing still. They still lag way behind even when all I have is leather boots with no other movement bonuses or sources of haste. Just using movement skills puts them off screen.

We’ll fix it 👍 good callout


05 Mar