Read moreThere is some movement on that front but it's going to be a little different than just straight unlocked account wide.
I feel that's probably the correct response. You've got bigger fish to fry in the now than adding alt QoL to Monoliths, and it's something that you can't take away after adding, without receiving a ton of backlash. I noticed Karv is part of your dev team, so he (among others, presumably) know how Harvest crafting played out in PoE, and how angry the community got after GGG clawed back a lot of its power.
WoW is also a good example of what happens when hastily added QoL features that conflict with the core game's design philosophy can erode the game's core principles. One of the original lead designers of that game said, "There's a contract between the game and the player, where the only way to attain power is through time and skill. Anything that allows you to attain power outside of this, such as paid character boosts, br...
Yea, we all play tons of different games, PoE is a big one around the "office" for sure. It's so hard to balance how fast we add stuff for exactly the reasons you said. We see what can happen in these bigger games and a major misstep could be more problematic for us. But there is no sense in developing in fear so we do take some leaps.