Last Epoch

Last Epoch Dev Tracker




02 Mar

Comment

Originally posted by GaryOakRobotron

There is some movement on that front but it's going to be a little different than just straight unlocked account wide.

I feel that's probably the correct response. You've got bigger fish to fry in the now than adding alt QoL to Monoliths, and it's something that you can't take away after adding, without receiving a ton of backlash. I noticed Karv is part of your dev team, so he (among others, presumably) know how Harvest crafting played out in PoE, and how angry the community got after GGG clawed back a lot of its power.

WoW is also a good example of what happens when hastily added QoL features that conflict with the core game's design philosophy can erode the game's core principles. One of the original lead designers of that game said, "There's a contract between the game and the player, where the only way to attain power is through time and skill. Anything that allows you to attain power outside of this, such as paid character boosts, br...

Read more

Yea, we all play tons of different games, PoE is a big one around the "office" for sure. It's so hard to balance how fast we add stuff for exactly the reasons you said. We see what can happen in these bigger games and a major misstep could be more problematic for us. But there is no sense in developing in fear so we do take some leaps.

Comment

Originally posted by GaryOakRobotron

I appreciate how your team is able and willing to experiment with traditional ARPG trends and mechanics. I'd imagine being a new title and dev team gives you more freedom, since you're not making a D4, where players are either from D3 and expect GRift-like mechanics, or from D2, who expect actual itemization beyond "Damage on Tuesdays," or "green arrow = good."

LP, WW, and Item Factions have, so far, been extremely successful innovations, which I love to see. CoF in particular is amazing, because it's very empowering to SSF players, or people who aren't a fan of trading (me), but still allows for an AH to exist. I've quit a PoE league earlier than I wanted to before, simply due to not wanting to be assed with trading in that game, and am lacking in the skills to play with the SSF handicap. As powerful as CoF is, I'd imagine MG has a higher ceiling--and that's okay. CoF is powerful enough that I don't feel like I'm shooting myself in the foot by eschewing from the game's eco...

Read more

Thanks :)

The monolith fast track is something we debate internally very intensely and frequently. There is some movement on that front but it's going to be a little different than just straight unlocked account wide.

Comment

I love that the WW item worked out like this for you. We often get suggestions to allow WW on any unique item. These uniques were very carefully designed so that you would get good items with it more often than not by making sure they have less specific stats and are on base types with a high concentration of relevant stats. They don't always work out but we worked hard to make they be good more often than not.

Anyways, nice item :)

Comment

Hey Suschu, it would also be helpful if you posted your crash.log. You can find it here:

C:\Users[usermame]\AppData\Local\Temp\Eleventh Hour Games\Last Epoch\Crashes

(username needs to be replaced with what your computer is named)

Comment

Hi Suschu, were you by chance using a controller or had a controller plugged in when this occurred?

Comment

We’ll check into it! Thanks for reporting and providing logs

Comment

I feel like the answers so far are going to make crit very confusing.

The only stats in the game that have base values are things like health, health regen, mana, mana regen, speed stats and critical strike chance.

Stats can be flat like health or percentage based like resistances.

Affixes come in 3 varieties, added, increased and more.

  • +10 health is an added stat
  • 10% increased health is an increased stat
  • 10% more health is a more stat

If you have 100 base health and the 3 stats above, you would have (100 + 10) * (1+0.1) * (1+0.1)=133.1

The same works for percentage based stats. It's just not always obvious that when you see a stat that says +100% increased critical strike chance will only actually give you 5% additional chance to critical hit over base because 0.05 * (1+1) = 0.1 or 10%.

Comment

/u/sinfulken1 if you believe you know of a way to duplicate items please send me a direct message. If there is a method to do this we will take swift action to address it.

It would be very unlikely that we would roll back as our systems make this impact users much less than if it were a free-trade economy, and we have other ways to mitigate impact additionally.

Comment

Many people from our team have been refreshing this page constantly since launch and to see the score recovering is giving us a lot of peace of mind.

Thanks everyone for leaving reviews post launch - even if they’re negative. We just want the review score to get back to reflecting the current state of the game with less impact from the few days of launch turbulence. Appreciate you all!

Comment

Originally posted by sunny4084

Feels more pike its based on number of kills ,

Ive leveled many 14-18 during campain and never gelt it was too long

Yeah, it's a random chance on each kill. It doesn't require high experience to go quickly, but it doesn't work on enemies that grant no experience, such as summoned enemy minions.

Comment

I’ve personally played grim dawn for something like 3,000 hours and now have the pleasure of chatting directly with Arthur Bruno. It’s a phenomenal game.

Comment

David Breviks wife designed this item. JQ is hilarious and streams sometimes https://twitch.tv/thejunglequeen


01 Mar

Post
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a large memory leak that occurred in long sessions within Monolith and Arena
  • Fixed a small memory leak that occurred in online play related to specific abilities
Comment

We have messaged our Steam contact to get it taken down.

Comment

If you guys find certain skills, areas, interactions, etc. that cause performance dips please do let us know. Generally when we have a target we're able to solve performance issues very quickly at this point. There are some that are a bit more tricky, but most are quick.

We are releasing a hotfix soon that alleviates a couple memory leaks that we've found as well.

Edit: this fix is released as of Friday 4:30 CST

Comment

Originally posted by gandhikahn

@ u/moxjet200 got an actually good suggestion here.

Yea that is a good suggestion. I’ll bring it up at dev standup

Comment

Originally posted by aaOzymandias

Any thoughts on doing something with the blessings? I would be nice to have them available to be selected once unlocked, and if you find the same one again have them improved (up to max). :)

Yes actually hah

Comment
    EHG_Mike on Forums - Thread - Direct

Thanks everyone, we’re on it.

Comment

We agree that this should be improved and have future plans for second play throughs/alts.