Last Epoch

Last Epoch Dev Tracker




16 Mar

Comment

Originally posted by Her_Champion

Ah okay, so my ballistas will basically never inherit any form of penetration?

It will only work with my character, unless and item specifically references 'minion penetration'.

I should also probably mention that the cold penetration from snowdrift boots only applies to frostbite itself. I'm not sure exactly how you were reading it but it almost sounds like you are trying to use it as "could penetration against enemies with frostbite".

Comment

Originally posted by Her_Champion

Ah okay, so my ballistas will basically never inherit any form of penetration?

It will only work with my character, unless and item specifically references 'minion penetration'.

That's right

Comment

Penetration is the stat penetration. Only damage is the stat damage.

Freeze is not an ailment.

Sorry but this doesn't work the way you want it to at all.


15 Mar

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We have an advance notification regarding an upcoming bugfix currently planned for next week, in this case Ballista. As per our recent discourse regarding mid-cycle balance changes, the result concluded that if an item, skill, or build is highly overperforming due to a bug, that we should be issuing a fix for that bug.

As many of you may be aware, Ballista has the node “Armed Construction” which causes the Ballista to explode when it expires or is destroyed, with the explosion gaining more damage and increased area with Dexterity. Upon investigating the reports of how this was scaling to a point well beyond our normal stance of “not clearing an entire screen with a single button press”, we found a bug with the node causing it to scale radius instead of area.

The bugfix we will be releasing is the following:

  • Fixed a bug where Ballista’s Armed Construction node was giving 1% increased radius per Dexterity instead of its listed 1% incr...
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Comment

Please don't shut off the breaker, /u/gordopotato

Comment

Originally posted by aemerzelis

Correct, also you start at ~50% life

K I’ll make sure it’s on the dev tracker

Comment

Originally posted by aemerzelis

/u/moxjet200 can you guys put this on the roadmap somewhere? Offline play is a big selling point for the game and it would be nice to have complete functional parity between the two.

In offline potions aren’t reset to full?

Comment

Originally posted by amingolow

Hi, is there any update for these totem related bugs fixing? It has been some time with a few small patch updates released but none of those bugs fixed mentioned in patch notes do cover these totem related bugs I have brought up. Appreciate if you can reply me.

It got stuck a bit in the pipeline due to it being lower severity than some of the other things that needed to go first. I just got it approved today and it is moving again. I don't know when it will make its way in but I'm hopeful for next week.

Comment
    EHG_Kain on Forums - Thread - Direct

Are you playing offline?


14 Mar

Comment

Originally posted by d43dr4

While I agree those were stupidly strong and needed to be nerfed, calling the smoke/dive bomb thing a bug is stretching it. Abuse of overpowered ability combo sure, but not really a bug.

It did exactly what the tooltip said it would do: Extend the duration of smoke bomb per falcon landing there.
I don't think it's fair to shame players who used that as "bug abusers".

This is where the line becomes a little blurry. It didn't do what the design documents say it should do. It also didn't do what I was telling people pre-patch. I got this question a lot actually. So we designed it to only work once, we told people it would only work once but then in game, it worked many times.

So it's kinda, how much do you trust that it was supposed to be only once? I don't think the design docs keep a history of when individual pieces were added but I just went to check the original version and it says:

Cloud Gatherer If the Falcon lands within the area of your Smoke Bomb, the Smoke Bomb gains 40% increased total duration. This effect can occur once per Smoke Bomb. (0/1)

But then on the other hand, plenty of things get changed intentionally between the design document and final release.

Now, I do actually know what happened with this one because I'm the idiot that let it happen in the first place. It was ...

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Comment
    EHG_Kain on Forums - Thread - Direct

Sorry, are you saying you believe making changes/bug-fixes which result in a buff mid-cycle would be controversial and should be surveyed?

(this wasn’t covered in the survey because as mentioned, our stance is to continue making changes/bug-fixes mid-cycle which result in a buff, and we didn’t think that would have much opposition)

Comment

Yes this is an unexpected result from another change. You can still do this encounter but it currently requires that you do the other quest echoes first. We’re deploying a hotfix momentarily that alleviates this.

Comment
    EHG_Kain on Forums - Thread - Direct

We will continue to make changes and bug-fixes which result in a buff.

Comment
    EHG_Kain on Forums - Thread - Direct

Because we don’t like promising things we haven’t started to look into yet so don’t know enough to say if it may even be possible.

Comment
    EHG_Kain on Forums - Thread - Direct

Without as strong of words, I don’t really disagree. If we didn’t agree to at least some extent, there would be no reason for us to look at filters in the future!

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    EHG_Kain on Forums - Thread - Direct

As it does what it says it’s supposed to, even being overpowered, it’s then not a bug and something we would look to change at the start of a cycle rather than mid-cycle.