Last Epoch

Last Epoch Dev Tracker




15 Jan

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    EHG_Mike on Forums - Thread - Direct

The steps taken to avoid RMT are far fewer than it would seem. Almost everything is as it would be if it were magically somehow impossible to RMT.


14 Jan

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Sorry, no idea why that 1st got taken down. I've pre-approved this one.

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Originally posted by SlainBlood

Thank you! Are there any plans for a 3/4 month ladder reset? Or is something like this still in the works

We have a target cadence for future cycles that will roughly follow the general pace that other APRGs normally follow, approximately. I know that's super vague, I just need to leave room for unforseen launch complications that offset our timeline.

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Originally posted by SlainBlood

Have they mention anything pertaining to ladder, ladder resets etc?

On Feb 21, when 1.0 drops, the current ladder is archived, all existing characters become legacy and are ineligible to compete on the ladder. Only new cycle characters can place on the fresh ladder.

Edit: exactly what you would expect if you play other ARPGs.

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    EHG_Mike on Forums - Thread - Direct

Just to be clear, this will not result in real items online. You can “hack items into online” but they don’t work and vanish as soon as you change characters. Basically you can modify your local visuals to show them but they aren’t real.

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Originally posted by No_Management_1943

hey boss was abomination's default melee range bug ever addressed? i know it recently got a 20% increased range but that did nothing to fix its melee hitbox issue

I also don't have any details on potential upcoming bug fixes, sorry.

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Originally posted by DefinitelyNotATheist

is there anything in the works to make storm crow a viable minion stack? i tried it a few times months ago and could never get anything solid to work.

I don't have any details on potential upcoming balance changes, sorry.

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Originally posted by Deathsaintx

oh okay, i see now. so anything you normally find as mg, and anything you find as CoF that doesn't come from the bonus mechanic is untagged so you're able to use in either faction. but the bonus items are tagged and can only be used while using a particular faction. that makes more sense now. ty

Yea, that's it.

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Originally posted by Deathsaintx

but these untagged items, if put on the bazar are then tagged for the person that bought it? or do they remain untagged?

Every item that is purchased from the Bazaar (edit: and MG p2p trading) gets the MG tag upon purchasing.

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Originally posted by Deathsaintx

well, after posting this i read a comment that brought up a part of the FAQ that changes my understanding on the topic. i was under the impression that all items are tagged either CoF or MG. (which is why i thought swapping would suck since you would just be naked essentially) but it seems the FAQ clarifies that that is not the case.

appears the case is only some items are tagged CoF, and no items are tagged MG.

Any item acquired due to the bonus of an item factions will be tagged with that faction. This means any item purchased from the Bazaar and any item that was affected by one of the CoF bonuses.

Basically the stuff you would have found if you weren't part of either faction isn't tagged.

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Originally posted by Deathsaintx

i don't think switching is going to work as well as the trailer makes it sound. definitely not on your first character of that cycle

Switching is only there as a fail safe in case you picked the wrong one so you don't brick the character. It's not a mechanic to me engaged with.

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    EHG_Mike on Forums - Thread - Direct

Maybe this will clear things up. The currency they were talking about is in game currency, not real world money.

PoE currency items each have a crafting function which puts a relative value of the currency compared to the value it can generate by using it.

We really wanted to avoid this situation. We think it works great for PoE but with our different trade system, it wouldn’t go as well.

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Originally posted by Not_A_Greenhouse

As a POE Player what I'm worried about is buying the game and not enjoying it. With POE it was free and I could decide if I liked the game before I paid for any of the stash tabs etc. Have yall considered free weekends or some other way to try before you buy?

Yup, we've actually done that before.

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Originally posted by Magic2424

If you go circle, you still drop non circle items at the base rate that trade has, right? And those items won’t be tagged as CoF. So you could swap over to trade just to trade those base items and swap back. Then the gold you just use on dungeon or tabs. Definitely doesn’t break the game and actually probably helps economy by having more items listed. Need to also have trade faction leveled too

When you swap to trade, you are missing a step of farming the favor to trade it while you are representing MG.

Oh and even if you did that, the only items that are eligible to be traded are those found while not representing CoF. This means that this plan doesn't work at all.

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Originally posted by itsmehutters

If you like the 1 single minion style, the Falconer will be coming with 1.0 that is a new style of minion build for LE.

Forge guard can also be 1 minion playstyle, sort of.

Big time! That's actually what I'm playing right now. Doing shield throw manifest armor. Cap and Iron Man

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Originally posted by alpha0meqa

This is great to hear. As a lurker it is a bit disheartening seeing all the negativity regarding rubber banding. Good luck on fixing it :)

It's frustrating to me too. Especially when I haven't experienced it myself since it went live. I do the dev streams and every once in a while I'll get someone comment on how smooth it is for me and asking what my settings are to make it not do it.

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Originally posted by yazisiz

Is rubberbanding on movement skills when playing online gonna be resolved? I'd love to play with my friends on release

Improving the multiplayer experience and server performance is our primary focus.

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The big game philosophy difference is that the BM is designed to get in the trenches with your minions. You get buffs for both of you by attacking and your companions will often buff you too. By contrast, the Necromancer is much more interested in using her minions as a resource. She has several active summoning skills that will have you standing back a lot more.

The big BM build right now is squirrels (it's wolves but converted with the helmet Ziz made). You get a sizable squirrel army and go to town. My favorite way to do BM is to get Raptor, Bear and Sabertooth but it isn't very good right now.

My favorite Necro build right now is zombies. I like taking the jump node and it's like having a bunch of leaping banelings.

If I had to pick between the two, I'd probably go with Necro myself.

If you like the 1 single minion style, the Falconer will be coming with 1.0 that is a new style of minion build for LE.

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Originally posted by Lykotic

Figured better to ask on a related thread than make a new one.

I fully understand that "things can change" but if a console port is going to happen, what are the odds that it'd have cross-progression built into it (not as concerned about cross-play tbh)?

Thanks =)

We have much much smarter people than me working on those elements so I can't give you a first hand answer there.

However, I do spend a little time dealing with data storage and regardless of where the game is being played, we would still store all those saves in the same place. So from a technical point, I think cross-progression would be much easier to do than cross-play.

That doesn't mean it will happen, just that it's easier. I feel like that's kind of a nothing answer though.

I think the decision to have cross-progression or not will probably come down to a design decision. If the hypothetical console port doesn't have some sort of gameplay difference from the PC version, I think I'd be cautiously optimistic for it. Just like if you look at D3, the console version has a combat roll and PC doesn't.

Now, we already have controller support so the PC to console difference likely won't be that much if anything for us.

So I think it's going to...

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Originally posted by Andrew_Tilley

Ah, that makes more sense. Thanks for the clarification.

:)