As Llama8 said, the node is currently looking at actual HP values rather than which ally is at the lowest percentage. We’ll change this in a future update. Thanks!
As Llama8 said, the node is currently looking at actual HP values rather than which ally is at the lowest percentage. We’ll change this in a future update. Thanks!
Having the scene distinction is really helpful. Oldar, are you seeing the problem in the same situations too?
Could you also post rough system specs?
Hi there, welcome to Epoch. I’m sorry it’s not performing that well for you. The integrated graphics is probably causing the bottle neck. Can you post slightly more detailed system specs? What exact cpu is it? What’s your ram like? Is it a laptop?
There seems to be two different issues here.
Firstly, the Steam and Standalone clients handle login differently. Steam does not require you to enter your password on subsequent sessions as it was simple to do. I believe we’d like to have similar functionality for the Standalone but have not developed it yet.
Secondly, if Tintillo is on the Steam version and has to manually log in each time, there may be a bug in the Linux client or credentials that are improperly saved. You can post in the technical support forum, or contact support. Make sure to include your ...
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I’ve fixed this for you now.
My thoughts are with you, Sarno :(
Thanks Jerle!
Ahh ok, makes sense. Thanks for the follow up regarless.
My thoughts are with you in this difficult time.
Thanks! I'm doing as well as can be expected.
Sorry for your loss. Thank you for your work on this amazing game in those troubled times... Peace my friend.
Thank you for your kindness.
Jeez, I hope you're doin' ok mate... Sorry to hear it.
Wild state of the world right now...
Thanks for the sympathy, it means a lot.
Sorry to hear that man :(
Appreciate it. :)
I’m so sorry for your loss and please take care of them close ones! Thank you for all the hard work and keeping us informed. 😢
That's very kind, thank you.
I am so sorry to hear that Sarno, family should always come first so don't take my meme as anything serious, it's just a meme
Hey Travelers!
We’ve created some splash art of Lagon to celebrate him making a splash in Patch 0.7.8.
Will you pledge your allegiance to Eterra’s servant by using it as your wallpaper? We’ve made it available in 4k, 1440p ultrawide, 1440p, 1080p ultrawide and 1080p. Links below!
Lagon10801920×1080 3.33 MBResolution | Download |
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4k | ... |
Heya!
Apologies for being quieter than usual; I recently lost a family member to COVID-19 and took a week off work.
We're working hard on Patch 0.7.8 and we look forward to teasing sharing more about the patch in the near future. 😀
A true summoner. We’ll tidy this up, Kerrin.
Currently the plan is to have about 25 to 30 nodes per skill tree. Some trees are significantly under this number. Those ones will get more nodes. We find that’s generally the sweet spot where we can get a tree to not have too many dud nodes and still have interesting choices that pull you in multiple directions while still being digestible. We tried making a tree with 42 nodes (summon skeleton), it didn’t work out too well and we split it in to two trees that each are much better I think.
Lots of interesting stuff in this post. You hit the nail on the head that it’s combination of a couple things. Partially being that these zones are indeed all designed for gameplay first. If our Enemy Encounter team wants room for a mini boss or large group of enemies, I build around that first and try to make it work. But it is also that it’s all very WIP. I love going back through older zones and giving it another layer of detail, better lighting, and density of objects to make it look more ‘lived in.’ It just takes time.
That said, this post did do a good job in serving as some inspiration. It gives me a couple ideas for how I could make some quick wins to our Level Design to make it feel a little more dynamic and possibly more ‘lived in.’ The entering buildings idea is of course right on the money. And the fun thing is, we’re hoping to create some tech that allows us to nest ‘smaller zones’ within the actual levels that instantly load, so that would be a great opportunity...
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