Is it because Katarina can shunpo to her own minions? same as Renata attacking her own team. Maybe it's just a bug with friend or foe type thing
Unlikely. Mystic Shot and Yasuo/Yone Q have the exact same interaction.
Is it because Katarina can shunpo to her own minions? same as Renata attacking her own team. Maybe it's just a bug with friend or foe type thing
Unlikely. Mystic Shot and Yasuo/Yone Q have the exact same interaction.
I do think an execute indicator on Rend would help in lowering Kalista's absurd skill floor.
Anecdotally speaking she feels like the bot later with the greatest gap between skill ceiling and floor. Maybe an execute indicator could make her more balanceable in the long run.
I’d argue that’s still Aphelios but she’s up there for sure.
hmm yeah I kinda meant that since there are more minions in lane earlier snowball is easier to maintain, due to people getting their items and gold faster.
That only matters on the second wave. Otherwise, waves still meet 30 seconds apart from each other.
You could argue the game has accelerated all of five seconds in total but I feel like you wouldn't make the post if that's what you meant.
Game feels insanely snowbally right now, especially with minions getting to lane faster. Shit is inflating the economy bad..
Minion spawn rate has not increased. Minion inflation is basically zero.
Err, I was talking about the meme Veigar build where he can do insane dmg with his autos thanks to his infinite scaling and the additional AP boosts on those items. Like people were doing more dmg via autos than his ult, and not to mention he can one shot towers.
Mages dealing more auto-attack damage by building attack damage items is an intended result of buying attack damage items.
Have you considered a solution where buying a crit mythic converts a portion of AS to crit chance? Or a mythic passive that grants crit? Or maybe make the crit part an adaptive stat? I'm a fan of buying some of these items on non crit champions but the only way you can make the crit part not a waste of gold is through guinsoo which limits the amount of build choices (e.g. shiv on riftmaker Kayle, etc).
Technically, crit isn't a wasted stat on Riftmaker Kayle: She still has some AD and that AD will crit and she will get some damage out of it.
Admittedly, it's still less-good than otherwise.
It just feels really punishing for the kalista player if the E damage is miscalculated by lets say even a single auto due to its long cooldown
Sure, and maybe E cooldown should go down.
Veigar doing insane AP dmg on his autos with Shiv, Storm razor, and lich bane.
Veigar can already buy Lich Bane (and doesn't), Stormrazor is just bad Lich Bane, and Shiv is only actually good at 4th+ item.
So this is a bug I learned about a couple days ago and related to one that I knew about in-dev.
Energize is weird. Something about how it's coded in the back-end has an odd set of bugs.
So I want to fix this, of course, but it only ever exists on specific champions and only sometimes, and because the effect is mostly detrimental (Renata gets the gold), it's also fixed automatically by normal gameplay patterns.
But again, need to dig into underlying Energize tech to fix it. I'm 99% sure this bug exists in 13.9 and prior on Rapid Firecannon and Stormrazor on the same champions. The missing damage o...
Read moreI appreciate the feedback! :D It's nice when people are passionate about how they experience the game.
I was the one observing here and the one zooming out. I believe a lot of what goes into who wins a fight, is the position and movements of the players during objective control plays!
It may not look as pretty depending on the angle, but it helps everyone get an overall idea of what went right and wrong in a teamfight (vision, position and flanks). Since we work on a 1.5-2 second delay only, we gotta get all the information we can!
For example, if i had been zoomed in on the fight and a wild Gragas suddenly entered the frame out of nowhere, some people might wonder "How did he get there?" or "When did he get there?". It's so everyone knows, including ourselves, who or what to focus on when we pull up the replay based on what popped off the most in the teamfight ^
I hope this makes sense :)
Yone E does show when it kills but i see ur point
Good point. Zed does as well. In Zed's case, there's not a lot you can do with that info, but Yone certainly does tell you to press E to escape early.
Are crit adcs supposed to get their mythic as third item? Since if u go IE first or second u attack once every 2 sec? I dont find it very fun personally
You don't attack anywhere remotely close to once per two seconds on spawn, let alone with item 1 + zerks + runes.
there was a hotfix to jungle leash range, which probably has not been applied all at the same time across the various regions.
The only thing I can really add is that energise might be strong, but it doesn't feel good (for me at least). ADC is fun when I'm autoing a lot, and having just one auto with a big effect and then having to build it up again doesn't feel satisfying.
Could be different for others, but that's how it's felt for me. As a Kaisa player, the new on hit items are super fun and I like noonquiver pickaxe pickaxe for q evolve into kraken then either guinsoos or bork. I know loads of people go SR first but I don't like the style of the item so I don't build it. I do better with full on hit anyway.
Idk I think my point got muddled in the midst of that but I basically like the item changes but they could maybe use some satisfaction tuning or something like that. This is absolutely a huge step in the right direction though, making on hit its own viable thing with items supporting that identity directly. I have no idea how you'd find a way to make energise satisfying though.
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Shiv of course came back as Shiv. Otherwise I wasn't trying to add any more Energize into the game. Just Stormrazor is an actually reasonably-priced item. You're not supposed to have to build it. It's just OP right now.
Feel free to go Kraken once items are fairly tuned.
thnx for the insight! idk if its going to be broken or not but as a kalista player a nice quality of life change i would like to see was an indicator for when E kills. losing the fight cuz i miscalculated my damage so it then goes on cooldown feels quite bad. i dont think its going to be too big of a buff but im interested in ur opinion reggarding this change
Knowing when your abilities will kill is an important skill test. To my knowledge, the only times they show are when:
They are guaranteed to execute at x% health (Elder Dragon) or you have flat true damage (Cho'Gath, Pyke) that essentially doesn't have in-combat context.
For everyone else, that's the skill you have to learn.
PauseChamp.
Any plans to buff Shiv at all? Feels underwhelming compared to stormrazor as a starting item.
Yeah Shiv appears to be undertuned.
I mean after he got dumped by Kalista who can blame him
This guy reads the lore.
can i ask what is ur diretion for kalista? giving her the ap ratios for rageblade but then these changes on pbe suggest u want her as a crit marksman. just feels weird
Not specifically trying to push her toward crit, at least not very much. Her being a very AS-heavy champion based around Rend is unique and it's valuable to preserve that. Right now Rageblade, BotRK, and Hurricane are her best-performing items by far. I don't intend to change that. The builds might get closer, but that just means 1/10 games you can choose a different build and it's correct, instead of 0/10.
Largely the changes are around removing some of her punishing rules that we don't think she needs to be balanced any more and then shipping tuning changes to bring her up a bit in power.
Phreak I’m a high gold / low plat player who plays crit adcs.
Right now the consensus seems to be building stormrazer first in pretty much all scenarios due to the high AD it gives while still providing some AS.
Maybe I’m just bad at the game but I feel more limited and pretty unsatisfied with my early build paths. It feels like there isn’t a great choice for first item aside from SR but it also doesn’t feel like it synergizes with the rest of the crit build without other energized items.
Basically I just feel like itemizing right now is less intuitive and more restrictive then before. I know you’ve said you wanted to nerf adcs but was this the intent?
Once again I know I’m low elo. If you could shed some light on how crit adcs should be looking to itemize early now I’d appreciate it :)
Stormrazor is OP and Shiv is underpowered from what I've seen of early data. We'll make final calls on Mon-Tues for the first big tuning pass.
Ideally I want all of the "starter" crit items (3x Noonquiver, Essence Reaver, Collector) to have at least 1 BiS user and try to balance them around parity for everyone else if possible.
Ideally, these items don't feel like wasted slots later on, which is why all of them scale pretty well. That said, I'm still thinking through how much of a champion's power budget should come from passives and actives: No one seems to really mind Deathcap, Void Staff, etc. But (tuning aside) Energize seems to get a bit of a different treatment
Most of the comments here already hit on the intent: there is a ton of attack speed in the system already via Zerks, Alacrity, and LT. There really isn’t any +AD. So I intentionally trimmed some stack speed because it was often a wasted stat from a mathematical perspective. Things like Tristana Q and Varus passive would overcap you quickly.
I made a point to still include a few very strong AS items: Kraken, PD, and Hurricane all provide substantial As so if that’s a stat you want, you can get it. It’s also why Kraken has an AP ratio and a total AD ratio: if you want to stack multiple AS items, Kraken keeps scaling. Even Nashor’s Tooth was meant to have some fringe consideration (again, the AP ratios)