League of Legends

League of Legends Dev Tracker




13 Jan

Comment

Originally posted by Kolter7

I don't want to be rude or anything and maybe I am being ignorant about it but how come you as a team having the budget an a great team to work in the cinematic thought the 2023 cinematic was a good teaser?

Feels like you had problems of time or you just had to do a video but you didn't planned well or so but on the twitter video you said you just failered to deliver but that seems odd, the last year cinematic was awesome and the one this year is lackluster but there are no real reason, you just didn't make that well? The differences are notable

Brink of Infinity (what shipped earlier this week) isn't what we were originally building. Once we knew we wouldn't be able to deliver a cinematic like other season starts we looked at what we could do with limited time, Brink of Infinity was the result. It wasn't intended to be a replacement or at the same level as a regular cinematic, thinking was it would be better to try something that do nothing. In retrospect we should have definitely talked to you all in advance about how things had gone wrong and arguably might still have been better off not shipping Brink of Infinity (was something not up to standard much worse than nothing etc)

Comment

Originally posted by Diligent_Deer6244

Can you confirm if a champion-led cinematic was what was planned, but wasn't finished in time (or otherwise delayed/cancelled)?

It was planned, got scripted, we got partway through development. The reason it didn't get finished is something I can't share specifics on, and I'm really sorry about that because I know it's a frustrating answer. I can say I'm very certain we won't hit the same issue with a cinematic for next year's season start.

Edit: Actually, to add a bit of tangibility - we saw some speculation that Aatrox would be in the season start cinematic because of the Aatrox ward skin, just like Ornn and the Ornn ward skin last year. That was indeed the plan, Aatrox was one of the featured champions.

Comment

Still coming, delayed due to tech limitations (using the AOE targeting reticle to display where the ward is going to go looks pretty terrible). We're still planning to have it out within the next few patches or so

Comment

Originally posted by Pope_Cheetos_XIV

I hope so too, but I wouldn't be surprised if "upgrading" the summer event just meant adding small animations to their now yearly VN event. The age of huge events like OG Star Guardian or Odyssey seems long gone

Things I'm confident enough to mention: - Game mode (2v2v2v2) as per the video, that I'm personally really optimistic will be a very fun experience - We're not doing a visual novel. We're prototyping a different take on a meta experience instead. Happy mentioning that, work isn't yet far enough along to offer any more, though will do so in following months be it what's working or what didn't - A new thematic for the event that pairs well with the 2v2v2v2 game mode concept (so not a return of any of the existing ones).

Beyond that - Not sure yet, will keep you folks posted. I don't think we'll hit the scope of the Odyssey event, but are certainly working to rebuild ability to run varied events regularly.

Comment

Originally posted by RiotMeddler

Going to do our damnedest. Looking to be a lot more proactive where we haven't been recently, I expect there'll also be some emergent stuff where reactive discussions are also needed too though (in addition, not instead)

What's your preference on format? I tend to favor text blogs or similar just personally (hate being on camera most of the time), but I realize a lot of people tend to prefer video content regardless.

Puppet shows?

Comment

Originally posted by ledestroninator

I want Riot Meddler to dominate me on top lane

Uh....

Comment

Originally posted by orbitalpangolin

I feel like this didn't address any of the complaints regarding VGUs/ASUs. Would love to hear about anything there, even if its just stuff super early on (I know there's an ASU happening for a male champ, but I feel like 1 a year is way too low).

Regardless, the communication is welcomed and would love to hear more.

One of the things we're doing is team changes so we can have more than one ASU underway at once. We're aiming to share a few details soon on that (hopefully a couple of champs we're targeting and our best guess as to timelines)

Comment

Originally posted by Speedy24gaming

Ok i know it’s been a bad start but Jesus it sounded like they were talking about a person who died recently not a game that had a mediocre to bad year.

  1. Working on a game you also really love, missing the mark on stuff, seeing everyone else sad and upset about that does feel really bad

  2. I'm not the most emotive person to begin with when doing stuff like this and tend to hate being on camera, so apologies there...

Comment

Originally posted by DanDevito42

Any plans to let SR camera perspective be side-agnostic?

It's something we'd like to offer, hence inclusion in Wild Rift for example. With the way Summoner's Rift was built it would require some pretty substantial overhaul's to the map's art unfortunately. Whenever's the right time to update the map as a whole we'll definitely do camera stuff like that.

I think the current version of SR has held up really well visually, but it's certainly going to hit a point sometime where the amount of stuff, both overall appearance and opportunities like that one, makes the case for another full update

Comment

Originally posted by bz6

The statement also stated: “We are committed to giving you more details about what that investment looks like in the next couple of days.”

No such announcement has been released. I guess even more unprecedented circumstances hitting the comms department or just pure lies 🤷🏽‍♂️

https://twitter.com/LeagueOfLegends/status/1614028829823209472

Or just, we're busy people who have a lot going on, and we need time to issue a proper 7 minute response.

Comment

Originally posted by StrwbryAcaiPanda

I think the statement from the Twitter account was a huge step in the right direction. I'm glad you all responded so quickly to the criticism

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Originally posted by LoyaltyLlama

The cinematic thing still baffles me. Why not just tell us beforehand that there won't be a cinematic this year, and be transparent about the staffing issues BEFOREHAND? The playerbase are real people who understand that the world can be a tough place right now, and that is transpires into things like as quality of cinematic productions. It's frankly more insulting that they even had the slightest hunch that it would be received well, hence why they released it.

We absolutely should have. I pushed for us to make something when it became clear we wouldn't have a cinematic. Brink of Infinity wasn't meant to be a replacement for the CG but it certainly felt that way and taught me to never bring a blueberry muffin to a birthday if everyone is expecting I'm going to bring a birthday cake

Comment

Originally posted by newworkaccount

I've no doubt that the example is vivid because it is personal and horrible, and you either are, or know, know of, the person it was directed at. I don't want to downplay the effect that sort of vicious attack has on you all.

But...it also isn't fair to take that as emblematic of current criticism/frustration. You're right, that isn't passion. It's horrible. But you don't really think the person you replied to was calling that passion, do you? Surely that isn't what they meant.

It'd be like me saying that Riot doesn't have passion, because passion isn't farting in people's faces, ball tapping, and gendered pay inequities.

Especially when it comes to amorphous communities like a subreddit, I think you have to address yourself to, and treat that community, as if they were whatever segment of them is the segment worth talking to. Reasonable, non-hateful, true fans.

Because let's face it, you don't work on this for the other groups in that comm...

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I'm saying there's a lot of vitriol directed at game developers - not just Riot ALL game developers - by a noticeable amount of the community on social media, and it's getting out of hand. And those extreme examples, impact people more than you realize, which dampens the noise of truly passionate, thoughtful, well intentioned humans. There is a feedback loop of gamers being angry/hateful/sarcastic/disingenuous, based off some things that may have happened in the past, and game developers have in some cases cowtowed to that behavior and rewarded it. Now, people think they can still approach devs in that way, because they do feel passionate or something, but think that being really angry is the way to get change to occur. It's not.

As a gamer, I can't think of any other game developer I interact with in the way that Riot players can interact with Riot. So I can understand being really upset if say, a game comes out, it's not what was expected, or it feels like something you l...

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Comment

Originally posted by DKRFrostlife

I like they communicated and at least they are aware of what we've been complaining about. I think they put a massive emphasis on the cinematic, which i don't think it was the biggest issue, but just the nail in the coffin.

They've been talking about how they have lost work-force during pandemic and if it's true they've been rebuilding, i would not expect much for this early 2023. Hopes for a good 2nd half of 2023 and a good 2024 (15 year anniversary tho)

Ah, apologies if we put a bit too much weight on the cinematic in our delivery. We wanted to cover that up front as the most recent thing, the trigger for talking like this in a much rougher than usual format, as something that was extra painful given other misses. Didn't want to convey we thought it was the central or key issue.

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Originally posted by BurrStreetX

More of this, please. Communication. Taking accountability. Dont let this be a one off thing, KEEP communicating with us.

I respect yall for this. But again, PLEASE continue this moving forward, dont just be reactive, please be proactive.

We know things take time, we know theres tons of stuff on the backend that happen, and we dont blame the individual employees. Just please, dont leave us in the dark, keep us updated moving forward.

We love teasers, and ARG's, and hints at new champs. We love deep and rich lore. We want that love in LOL again.

Going to do our damnedest. Looking to be a lot more proactive where we haven't been recently, I expect there'll also be some emergent stuff where reactive discussions are also needed too though (in addition, not instead)

What's your preference on format? I tend to favor text blogs or similar just personally (hate being on camera most of the time), but I realize a lot of people tend to prefer video content regardless.

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Originally posted by kohwahskee

I'm pretty sure they're one game mode. 4 teams of 2 with a death match style game mode

Yeah, that's the intent. 4 teams of 2 players, matchmaking against a random other pair each round, buy items and gain levels between rounds. Lose enough rounds and you get eliminated. Still figuring out a lot of the details in terms of how many rounds, map layout etc.

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Originally posted by gaom9706

Know what, I haven't seen the video yet, but f**k it.

WHY WOULD YOU FILM A SEVEN MINUTE VIDEO ONLY TO POST IT TO TWITTER PF ALL WEBSITES???

I understand wanting to just push this stuff out, but damn at least upload it to your YouTube channel or something.

Lemme ask about getting it onto YouTube as well if it's not already being done.

Comment

Originally posted by darkacesp

Ehhh not sure how much I like that game mode, it seems like a random idea, maybe it’ll work but it’s also not really a PvE mode like many want, which I’m glad about. The PvE modes were boring and everyone forgets how much of a shit show it was to get missions done cause they needed some specific thing.

If anything a new game mode they can bring back that doesn’t evolve an event and can be properly maintained is an okay thing.

Based off what we've prototyped so far I think that one will be a game mode that works really well for some players and isn't of much interest to others. If you're looking for things like a focus on tactical champ v champ combat, figuring out which pairings of champions work best together and how builds should change in this context, this mode could be pretty exciting. If you're looking for different experiences, then yeah, might not be the right fit.

We're working to get back to offering a wider variety of modes for a range of different tastes. This is the example we were best placed to talk about today and we figured more transparency and specificity on what we trying than we've been offering recently was important, even if this example wouldn't appeal to everyone watching

Comment

Originally posted by jferry12

Really glad they opened up and explained almost everything going on plus their future plans. Really really hope they come through and that they do indeed be more transparent and more open to communication.

We tried to cover as much as we could in a short amount of time (I already think 8 min is a long ask) so while we didn't cover everything we will continue to have updates on more parts of the game in the coming weeks and months

Comment

Originally posted by TGWBSlimestone

Cool, why didn't they just include those infos (especially like the gamemode stuff) in the dev videos?

In retrospect, yeah, most of this should have either been in the recent dev videos or should have been things we brought up with you all last year.

There are also a couple of things, like the recently prototyped game mode I mention, that didn't exist when we were producing those videos in November and December.