Fixed means it's already released in live servers or?
Yup. Fixed and verified fixed on live.
Fixed means it's already released in live servers or?
Yup. Fixed and verified fixed on live.
Better question. Why can’t you report them IN GAME?
( ͡° ͜ʖ ͡°)
To be clear I had no hand in fighter stuff.
I do really appreciate the sentiment. But I’ve been at the job for exactly nine work days. Let’s just see how it goes. Can’t wait for Gangplank to single-handedly (that’s a pun) define the patch and the next thread becomes “Phreak is the worst thing to happen to League of Legends.”
RiotTony, hi! so there is an issue with alt tabbing if you have multiple displays so its recognizing league of legends as a background task and limits the frame rate. The only was to fix it is to enable/disable the vertical sync option in the video tab after tabbing back into the game.
Well, that sucks. If its what I think it is, you could try and edit your game.cfg file - add
"MillisecondsToSleepWhileSuspended=0"
in the "[General]" section. That might help until we fix that bug.
Why do you guys hate money?!
Releasing skins would mean that the mechanic must stay in the game for the rest of its existence, which isn't a commitment we want to make.
The pet's a novelty and it's only a matter of time until Riot releases pet skins, but they have been known to hate money so who knows
The pet's probably a shoutout to when Sated Devourer was a thing too, ghost puppers was the only one on my team that I actually liked
We will not release skins for the pets. We have come out and said this previously.
CPU: AMD 5800X
GPU: 6900xt
GPU Driver Version: 22.11.2
What overlays are you running: none
Did running the game in DX9 mode help: no
Did running with SMT/Hyperthreading turned off help?: noHappens every game.
https://drive.google.com/file/d/1vMD8qZ6skKZMT8GaeQ21cnFM3Uvw4TUs/view?usp=sharing
the recorded game was capped at 240 with no problem, and started going worse bit by bit.At the end, the end it dropped down to around 120-160fps.I tried playing around with a lot of settings in amd and bios but none really helped fix the issue
Hope it helps :)
That is expected behaviour. 120 to 160 fps is a good frame rate.
Just played a ranked game of regular league and it happened again. The normal games prior didn't lag so I thought i'd give ranked (non-tft) a go.
I experienced the frame drop issue from the get-go and force shutdown my computer after a couple of minutes in game as it was basically unplayable (frame dropping severely until I restarted).
Once I restarted I had a stable game (140-144hz consistently).
Last time this happened in a ranked regular league, I did restart but it didn't fix the frame issue so it seems I was fortunate this time.Please see the linked file below for the game:
https://drive.google.com/file/d/14i8NY1tRJXwJE_UC2NC-Q2y8qLnsg6XB/view?usp=share_link
Thanks
What frame rate issue are you seeing there - or is this the game which ran well? It looks like you're frame capping to 144, and for the most part you are maintaining that frame rate. There are consistent microspikes though - couple of times a second the frame time jumps from 7ms to around 10ms. This is very different to what we saw with your first RPD.
Ok but what new player is gonna read all that text and not be confused???
I've been playing since s6 and i haven't even touched jungle this season because I don't wanna read all that shit lol. Might as well shift click an ability and open a new website with that essay of words.
The goal is if you didn't read what it did and I were to ask you after the game what the pet was doing for you, you'd probably get about 60% of it. In the old jungle item, it'd probably be closer to 0-10%
We know new players don't really read. That's why the colors are red, green and blue and why many games piggyback on this color trichotomy
Ehy, league user that experiences constantly every game fps drop around minute 2. game starts on 250+ fps, after minion spawn performance decreases up to 95-100 fps and never comes up again.
I'm playing on:
CPU: Intel Core i7 4790 @ 3.60GHz
GPU: 4095MB NVIDIA GeForce GTX 970 (ZOTAC International)
GPU Driver Version: 31.0.15.1659
Reproduction rate: every gameno overlays, DX9 is mandatory because is the only way to keep more than 45 fps after alt tabbing.
95fps worst case is pretty good for your hardware. You will never maintain the frame rate that you get at the start - not much is happening then, so of course the game is much faster then.
The DX9 thing is an issue though. Alt tabbing should have no impact on frame rate. An RPD would help me identify the issue.
CPU: R5 3600
GPU: RTX 3070
GPU Driver Version: 528.02
Reproduction rate: Every summoner's rift game
Overlays: None
DX9 Mode: Did not help
SMT/Hyperthreading: Haven't tried
RPD link: https://drive.google.com/file/d/1KFmgCSE5mw20oSaHGJ6xWDiDqcKfgZ3Z/view?usp=sharing
Waited for the new season/ patch to test the game out, I am experience massive frame drops; I've tried capping at 120 to keep it playable, but I'm seeing a lot of moments where I drop to the 80s or lower, and overall inconsistent frames. Please let me know if my RPD file looks normal or irregular.
All of your frame issues seem to be GPU related. You are getting consistent GPU spikes up to 12ms. Are you using any 3rd party tools to optimise your framerate?
Your machine should definitely be running faster than it is.
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.80 GHz
GPU: GTX 1050 Ti
GPU driver version: 528.02
Reproduction rate: almost every game
i use no overlays and dx9mode didnt help
permormance log: https://drive.google.com/file/d/1wN5-NADfZd1Ol3a4zBKXp20duECFrhOY/view (just played a game with the fps issue)
I don't see an issue with the performance of that game. Your frame rate is around what is expected for the CPU you have. Can you describe the issue you are experiencing?
Also, I see that your GPU seems to be stepping between states, sometimes slowing down and speeding up. Are you using a 3rd party GPU tool like Rivatuner or Afterburner?
Newer junglers playing the game don't understand why any of the wall of text mechanics on the previous jungle item work. It's easy to understand for people who've been playing for years, but it's a more intuitive metaphor for why things are happening for newer players.
Pet gives an understandable metaphor for why camps are getting damaged, why you get healed, why jgl gets bonuses from clearing camps and an understandable metaphor for why the unlocks happen when they do (evolution), catchup mechanics (pet is starving) rather than some arbitrary rules. For newer players, this is far easier to understand.
Plus it's just better fantasy and yeah the emotional support doesn't hurt 😊
As a player that already yoyos up to 300 lp or as low as diamond 3 it sounds like my emotional roller coaster is about to get a whole lot more emotional.
Mr Bones has entered the chat.
I would have never thought that loading a couple of emotes could be so taxing for the game.
Thank you for the information!
Btw one more (theoritical) question if you don't mind (dont anwesr it if its not cool). As time goes and people get better computers for the same price can you imagine that you will rise LoL's system requirements in the future for better gaming experience? such as using more memory and such?
Yeah. We actually do this slowly over time. We look at the system specs reported for players and as they change we also update our minspec requirements. We have guidelines related to the % of players on various hardware and how that impacts our decision making.
As a dev, it can be frustrating sometimes to look at the broad market and know you’re being compared to games that have double your minspec, but I’m also really proud that we can bring League to so many players worldwide regardless of what’s under their desk. I grew up with a really really bad computer that couldn’t run the games my friends were playing, so I feels it.
Can you send me your account name and which server you're on?
50 paragraphs long articles that don't really say anything
Nah we have chatGPT write those. /s
On the real I really like our editorial and publishing teams that put the deep dives together. Helps me appreciate how many people and how much work goes into even seemingly simple things.
no timelines is a good way to say its never happening lol
Alternate theory: It was Saturday and I wasn’t going to ping a team to ask how it was going, so rather than saying nothing because I didn’t have that piece of info or putting a ton of pressure on them by promising a patch that didn’t match with the reality for I opted to leave that bit of info out.
I love you phreak
I love me, too.