Thanks for the post. I think there are some good points in here, but there are some core assumptions that we disagree on.
Yuumi's main value to league is that she is a champion that can help a player bring their friend into the game by drastically reducing the importance of one of League's skilltests (positioning), which allows the new player to focus their mental energy elsewhere.
Live Yuumi has 3 main issues:
1. As tuned, she is a Pro Play bound champion
2. Yuumi can be frustrating for some player segments (varies significantly by region X skill bracket)
3. Tends to abandon lane partner later in the game
A few further notes. Each change we make to increase the power of active yuumi (as coined) directly makes it less likely to succeed in hitting the goal for the intended audience (new players), especially when it involves yuumi jumping out in a Teamfight where she can die instantly.
While active yuumi is less frustrating to play against, we can o...
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