League of Legends

League of Legends Dev Tracker




17 Oct

Comment

Originally posted by Netsuko

Kudos to you for trying to work out comfortable Mobile controls. I feel so many games fail at this horribly because there’s no tactile feedback from a touchscreen like there would be from a key/button obviously.

Having said that, this looks promising. :D

Good visual feedback is one technique we use to try to overcome the lack of tactile feedback. Keep in mind that your mouse doesn't really have tactile feedback either for positioning, but you've gotten really good at putting it over a minion to last hit them. :D So tactile feedback isn't the only way to good feeling controls. I do think that movement controls are the most challenging ones to adapt to because you don't have the physical sense of where your thumb is relative to the center like you would with an analog stick. But you can always play on console if you want that experience!

Comment

Originally posted by otakarg

Can't imagine how hard working on HUD for phones has to be. Do you guys get limits as to how many buttons you can use to make everything work?

We are constantly keeping an eye on the complexity from having more buttons (for example we have 4 abilities when most mobile MOBAs have 3). There's no hard limit, but every time we consider adding a function that requires a new button we look very hard at the value we get from doing so vs. the cost of a more complicated interface that covers more of the game space. We also look at comparable games like PUBG mobile and playtest extensively to judge whether we have too many controls.

Comment

Originally posted by MiskTF

Pardon me for asking, but with you working on the HUD and controls .. Which software background do you come from? A UX design background with a bit of programming here or there, or do you come from a computer science or software engineer background? Thanks.

My background is Industrial Design (design of physical products), but I also have a partial software engineering background and previous experience. I don't use the programming skills as much anymore though, but it does come in handy when engineers don't have time to do something that I really care about and can justify doing a lot slower than an experience developer.

Comment

Originally posted by [deleted]

[deleted]

Once 10 days have passed you can play all 10 games and collect all 10 rewards in one day if you really want to.

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Originally posted by mehngo

So do you have to log in on the first day, or you can log in any time between the 10th day and last day and get access to the missions? I’m assuming you’ll have to play one game per mission, per reward?

Comment

Originally posted by RHunterGN

Will it be any game, or Summoner's Rift specifically?

Any mode that uses matchmaking (so everything but custom games).

Comment

Originally posted by [deleted]

[deleted]

All the rewards at a rate of one per game.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by IWillNameMyChildZoe

no ionian juggernauts? Maokai can do both tank and juggernaut

Maokai is a Shadow Isles Champ

Comment

that's awesome! what's your SN? I think I can help ya out :D


16 Oct

Comment

Originally posted by warsonggulch

pretty generous rewards

is there a particular day/reward you're most excited about?

Comment

Originally posted by verregnet

Thank god, I'm still in hospital for the next few days and missing out on this would have been beyond sad :')

No need to worry, hope you're recovering well. The missions will all be available until Nov 19

Comment

Originally posted by RagingAlien

Will TFT count as a matchmade game?

Yep!

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Originally posted by SirDante830

I was around back when buffs had small sentinels protecting them, Krugs didn’t split and there were only 3 small raptors.

Edit: or when inner turrets gave shields

Krugs

You mean S T O N E B R O T H E R S

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by madwolf898

But will she jungle?

Doubtful, but you can always try

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by EROTIC_RAID_BOSS

I guess I could just wait n find out in 2 weeks but I gotta ask, will lucian and senna talk to each other like xayah and rakan?

Yes, of course

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Soxviper

It? I thought you guys always assigned a gender, even to things that technically don't have one. (Blitzcrank, Bard, etc.)

No one knows what Fiddle is

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Soxviper

What about the juggernaut? Weren't these two supposed to come out before the end of the year originally?

Who said that?

Comment

Originally posted by Gervh

It's kinda f**ked up to be in League with your parents/loved ones. A lot of the time you'll have to beat the life out of eachother, literally.

How many times did Kass kill his daughter already?

Alright, so this was interesting to me, so I pulled the data. Across all regions, and as of this month, Kassadin has killed Kai'sa just shy of 7.4 million times.

Yikes.

Comment

Originally posted by bigfish1992

It will be a dodgeable execute, so things like Zhonyas, Flash, Fizz E, Kindred ult etc. would be able to negate it.

Right now the current Elder drake is probably actually stronger than this proposed version, as this one only comes with the execute and not the dragon stacking.

I wanna wait until we see the actual numbers, but I am thinking it will be like 10-15% which I think is reasonable as it is a big objective and it gives the team that gets it a big advantage that you need to be aware of when fighting and a chance for teams who are behind (who maybe didn't get dragons earlier) a chance to get back into the game.

Not flash! Don't waste your flash!

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Originally posted by Blastuch_v2

Does capping it at 4 drakes create situations when you want to give first or second drake to enemy team to get 3 of a kind?

I don't think it does mostly because those dragons count towards the dragon soul which is a pretty powerful permanent buff. For example, I don't think the promise of 3 Infernal Dragons outweighs the risk of 'gifting' a dragon to the enemy team.