League of Legends

League of Legends Dev Tracker




30 Sep

Comment

Originally posted by Brawlers9901

Any shot we'll have some adjustments to smurf queue? I keep getting into smurf queue on my 11 year old main account because I don't play enough ranked - and coinflipping 40-50 games to get out of there isn't very enjoyable so I just play normals instead.

Yeah, this is what we took a swing at in 12.17 (ranked-based matchmaking is what you call smurf queue). Really rough experience, we probably need to go harder here.

Comment

Originally posted by qqqeqe

Will the new loadout recommendations also be available for ARAM? The rune recommendation sounds great for when you play a champion you are not familiar with.

Yeah, they'll work for ARAM.

Comment

Originally posted by Korrathelastavatar

One other question: will the suggested runes be dynamic and update as the meta changes, or will there be a set template created by rioters?

Basically, how are the rune pages being created?

Similarly to item recommendations, data driven and dynamically updating.

Comment

Originally posted by tomi166

I was trolled more for picking a champ that im "not familar with" (meanwhile im m7 on a different account)

Honestly it would be nice if Riot focused on getting rid of smurfs (including me)

Botted accounts would be so easy to detect... You dont curb stomp gold elo after int feeding with yuumi in intro bot games

Right, bots! This will be the bot response!

Bots playing in your games is not ok. We've seen the increased reports and reprioritized some stuff to blast these, first powered-up disintegration wave went out recently and we're not done yet.

Comment

Originally posted by Sellier123

A lot of the changes looks great.

Still cant understand why duos having a competitive place to play is more important then solos having the most competitive environment possible. Surely there are a lot more solo players then duos?

Also, its always felt weird to me that you guys at riot have admitted duos make the soloq experience unfair for solo players (you removed duos at the top of the ladder) but seem to not care about it for the vast majority of your playerbase?

Any chance you could elaborate on the thought process behind these things?

Edit: u/Auberaun

There are more solo than duo players playing in the ranked queue, but duos are still a meaningful proportion. You can mitigate the advantage a duo has for most players, like finding a duo of equivalent skill to match them within a reasonable amount of time or if you're facing a duo in gold and can't find any other gold duos, pull in some plat solo players to offset. When you get to ~Masters+, it's a lot harder to make even matches in reasonable amounts of time or pull in anyone better. With a Challenger LCS bot duo we can't pull in Ruler and Keria playing solo to offset :P

Comment

Originally posted by Jragon713

Solo Only Mode: We’re not currently planning to separate solo and duo parties in Ranked. While we still believe in the logic for why this could be a good idea, we first need to make sure that duo players have another place for a compelling competitive experience. Flex queue doesn’t currently meet that bar.

What do you think flex queue needs in order to become a good competitive experience? The way I see it, with LoL being a team game and all, the party queue should be taken just as seriously as the solo queue (if not more so). It also just conceptually feels strange to split the queues into "1-2" and "more than that" instead of "solo play" and "team play".

This is a pretty complex one and there's a lot we still have to investigate. One thing (not necessarily the most important) I personally think should be part of this is that Solo & Flex shouldn't compete on the same evaluation axis, which means you climb and are evaluated in flex the same way you are in solo, even though you're usually playing with a bunch of friends. This is why you get thoughts like "[X] rank in Flex isn't real [X] rank, what they are in solo queue matters". There were some things really neat about old ranked 5s and things that Clash do today that mitigate this that we might consider revisiting.

To be clear again, this is probably not the most important thing, just one off the top of my head.

Comment

Originally posted by Auberaun

Finally here :). I'll be around today to answer any questions on this article or anything else in our scope.

Would you rather fight 1 sett sized teemo or 100 teemo sized setts?

Comment

Originally posted by Vytteak

Can you expand on goals for filling a similar space to Blind and Normal Draft modes? Does this take the form of new modes/modifications to the normal ruleset?

General thought process we'd go through is something like - why are players picking any specific queue type? What are the motivations/needs, and how well are those queues serving them? Blind for example is really ripe, maybe you choose it because you want to get to game quickly, play a specific champion without having to worry about bans, or play a specific role. But what you get is a free-for-all champ select where fast fingers decide if you pick that popular champ before someone else and how fast you type in chat determines your role, or you just turn your brain off and instalock your champion. That's not an optimal experience, IMO.

We're still thinking along the lines of what was proposed in the prior article:

What does blind pick look like if we guarantee you can get the Champion you want to play and not have to fight for it in Champ Select

Aspirationally...What if we don't even need champ select?

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༼ つ ◕_◕ ༽つ RIOT AUBERAUN ༼ つ ◕_◕ ༽つ

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Finally here :). I'll be around today to answer any questions on this article or anything else in our scope.

Editing in an FAQ for stuff that might be buried that I see being asked a lot repeatedly:

Comment

Originally posted by Aearcus

RNG would've been better off with like any other adc pick

I REALLY like Nilah, personally. You want her with an enchanter, though, especially one who actually wants levels (Yuumi, Soraka, and Sona all fit here).

And she has extremely high agency since she can follow-up engage and block a lot of very strong champions, like MF. The dodge works against 3/5 of MF, who also has no natural escapes for Apotheosis.

You also need to be willing to build her more bruisery when facing a lot of disruption in general. Merc Treads, BT second, and yeah it’s expensive, but GALA had like 380cs at 32 minutes. I don’t remember his exact build, but those should be commonplace.

Comment

Originally posted by ilanf2

If I remember, he didn't play them cause they were perma banned against him, right?

I don’t recall them receiving many bans.

Comment

Originally posted by umbrofer

óximo passo é tentar 22.2.

So... It's like I told you now I'm using a RTX 3060TI (nvidia) and the same problem continues

Sorry. Missed that bit.

So, after you have played a game where you've experienced that slow down, can you send me the .RPD file found in "Riot Games\League of Legends\Logs"? You can DM me a link to it if you like. The RPD file will give me detailed information about the performance of your last game.

Comment

Originally posted by umbrofer

3060TI e

Adrenalin 22.5.1.
But, currently have an RTX 3060 TI drive 517.48 and the same problem persists.
I'm sure this problem is CPU related.
It's just on League

Can you try the 22.9.2 drivers? AMD have been having issues with DX11 for a few driver versions. Even Epic has been recommending downgrading to 22.2.2 to fix issues in Fortnite (see here: https://www.epicgames.com/help/en-US/epic-games-store-c5719341124379/launcher-support-c5719357217435/rolling-back-amd-drivers-a6845503685403).

If 22.9.2 doesn't work, then the next step is to try 22.2.2

Let me know how you go.


29 Sep

Comment

Originally posted by umbrofer

Server: BR

- Type of Bug: In-Game bug

- Description: The FPS droppes hard during the game, and after some minutes it's impossible to play. I've submitted a support ticket about it and have done all possible procedures you can imagine, but it's bugged. (not fixed since 12.11 patch :))))

- Steps to reproduce: start a game, wait 5-9mins

- Expected result: I do not lag at any point in game

- Observed result: I lag in game

- Reproduction rate: 10/10

- System specs: RTX 3060TI Ryzen 5 2600, 16GB RAM

Unfortunately, the bug is still on and it's been many update patchs since the first complain about it and Riot haven't fixed it yet.

I did an update. I had an RX 480, now an RTX 3060TI and still the same problem :p Ty riot games.

Hey umbrofer. What's the driver version for your GPU? There have been some reports of DX11 performance issues with some AMD drivers.

Comment

Originally posted by Snufflebox

It was my first year of watching Worlds, but from what I understand, their champion pool in general was very unorthodox, making them very weird to play against for the bigger teams.

Likkrit with his Taric and Kira's Anivia in particular, with PvPStejos going demon mode on Nidalee in multiple games.

Also, Likkrit did play Brand in one game, against G2.

Ah, thanks for the correction.

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I DONT KNOW WHY THERE IS ANYTHING BUT FNATIC FLAIRS HERE. I THOUGHT ONLY TRASH WAS ALLOWED TO TALK IN THIS THREAD

Comment

Originally posted by ManEggs

And something I always love to point out is that at one point in that group, ANX were 4-1, with their last remaining game against the 0-5 G2, while ROX were 3-2, their last game being against the 3-2 CLG who had beaten them previously.

ANX had to stay on stage, playing ROX and G2 back to back. With that game against ROX going 50 minutes, they were no doubt gassed. If they had beaten the 0-5 G2, they would have taken first with no tiebreaker.

A wildcard topping the group 5-1... now that would have been legendary.

And that was with their support player not playing his core champion pool. That year, his most-played picks were Zyra and Brand but didn’t play them at Worlds.

Then the quarterfinals onward was basically defined by Zyra support and her counter in Ashe-MF.

Comment

EU > NA

AM I DOING THIS RIGHT?

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Originally posted by TrAseraan

Its probably just put there cuz players kept building it on fighters just like how is ashe listed on the support list now even tho how garbage ashe support it.

It's there because it's an important piece of the Fighter item space. It's not an accident.