You guys have mentioned that systemic damage is a bit high, are you guys also cool with the amount of individual champ, I understand that that may be a bit harder to measure
Not ready to discuss yet, sorry
You guys have mentioned that systemic damage is a bit high, are you guys also cool with the amount of individual champ, I understand that that may be a bit harder to measure
Not ready to discuss yet, sorry
I remember a time y'all had discussed decreasing the time to kill because it was more exciting. Do you think there was an over correction type of thing where there's too much damage now?
We believe League of Legends is best when it is on average be fast-paced and exciting, but yeah I think it would be fair to say it has overcorrected towards damage, which is hitting away at clarity ("I can tell what just killed me" / "I can tell what I should have done differently") and skill expression ("That assassin/mage hit their whole kit, so they earned the kill").
We'll be talking about upcoming changes intended to slow the pace of combat down within the next few weeks.
- Server: EUW
- Type of Bug: Ingame
- Description: Stat-Runes dont pop up when pressing C and hovering over the icon. The AD/AS/AH rune slots to say it more simple.
- Steps to reproduce: hold c in game, hover over runes.
- Expected result: stat runes show just like the other ones ehwn hovered.
- Observed result: absolute jack happens
- Reproduction rate: 100%
- System specs: win10
Hello! We have this ticketed and tracked, thanks for the report :D
Holy shit, I've mentally played that sound in my head every time I think about picking Zoe, and I know it's the E sound, but I've never actually made the connection that it plays with her pick quote. /u/Cashmiir you guys are all f**king geniuses
I'm not a sound designer! I just work with them a lot but I will pass along your praise ❤️
Audio design is so incredibly interesting, I read whatever I can from them.
I really love working with them because I've found their work to be so similar to writing. We use a lot of the same creative processes and sometimes the same words to describe our work, but with different meanings.
Also they're just the best ever ☺️
Its added :D Thanks for the report!
Also currently it seems that using Q and E a few times brings the indicator back as a heads up :D
- **Server:** NA
- **Type of Bug:** INGAME BUG WITH ITEM
- **Description:** So prior to patch 12.8 Wukong's Q was able to stack tear and now after 12.8 it doesn't stack it anymore. Don't think it was a deliberate change, since it would have been noted and also since its a good item to deal with Wukong's mana issues, also it adds quite the damage mid game.
- **Video / Screenshot:** Go into a game and see yourself
- **Steps to reproduce:** 1) buy tear 2) hit minion, champion, monster with Q 3) notice it doesn't stack anymore.
- **Expected result:** Wukong Q wont stack tear on use.
- **Observed result:** Wukong Q doesn't stack tear on use.
- **Reproduction rate:** 100% plus 2.5% every use.
- **System specs:** ???
Thanks for the report! Ticketed and tracked :D
- Server: EUW
- Type of Bug: Gameplay
- Description: Lulu Q indicator breaks on respawn/death
- Video / Screenshot: https://www.youtube.com/watch?v=GWH4JfcCw8I
- Steps to reproduce: 1) die 2) try to cast Q with indicator
- Expected result: both indicators show up
- Observed result: pix indicator does not show up
- Reproduction rate: 100%
could I please have confirmation this has been added to your bugtracker
I do not care what priority it is given, just add it please.
Its added :D Thanks for the report!
- Server: NA
- Type of Bug: Visual / UI
- Description: When the next dragon is spawned the tab menu no longer shows which type it is, it just shows a mountain dragon. However, the correct dragon will spawn. When pinged, it states "Dragon" is spawning with the time. Stopped occurring with Elder.
- Screenshot: Possible related bug, cannot open up objective timers in spectator, so cannot give. However, all players in my match were experiencing it.
- Steps to reproduce: Kill a dragon
- Expected result: Shows what dragon is next.
- Observed Result: Shows Mountain Dragon icon, with text saying "Dragon", rather than the correct icon/name.
- Specs: AMD Ryzen 7, Nvidia GeForce built in.
Hi! We figured out what the issue is and we are going to try to fix for 12.9. Thanks for the report!
Fix for this bug is in sight as it's fixed on the PBE, I guess it will go live next patch.
This is correct ^
Hey all! Just wanted to let everyone know that the team is aware of this, and we are working on a fix. There was a larger change relating to how audio functions in the Fog of War, but some unintended side effects (such as Zed's Q, Yasuo's tornado, etc.) have been popping up. You might notice some champions still behaving correctly when casting into the FoW (Morgana Q). The reason for that is that the audio interaction changes depending on how the sound was implemented. I'll update this thread once a fix has been submitted!
Update: Skillshots not playing their hit confirm SFX in bushes / FoW should be fixed as of 12.8! There are still some lingering Audio + FoW interactions that need to be addressed, which the team is currently investigating. Thanks for your patience!
i love yelling BIRD UP when I ult because it tilts all my friends
Comments like this are why I use this subreddit
Has his mini-rework really been that big of a disaster that they're already giving him 5ms?
That's a disingenuous thing to say.
A rework succeeds or fails based on how the champion's experience is. If the balance doesn't land right at the start, that's totally fine because you can tweak the numbers just like that. Calling it a disaster would mean something else.
A rework succeeds or fails based on how the champion's experience is.
I want to really reinforce this point. A rework's success or failure doesn't hinge on its day 1 balance. We'll be assessing the Swain update based on how it has landed with Swain players after we've had a chance to balance it, after the novelty has worn off, after players have had a chance to adjust. And the sorts of questions we'll be asking aren't "Does he have exactly the right win rate today?", they'll be things like "Is he engaging for Swain players when properly balanced?" and "Is it possible to balance this and keep it balanced across a wide range of skill levels?"
yep
wait how the hecc are you verified
Yes hello Mr. GalaxySmash I would like to just express my gratitude and adoration for not killing hybrid Kai’Sa and instead rewarding the ‘predator’ style gameplay with those latest changes.
I genuinely really like the shield and passive buffs. So as a hybrid Kai’Sa enjoyer, thank you!
Haha im glad you enjoyed it! I'll pass the compliments along :)