League of Legends

League of Legends Dev Tracker




01 Feb

Comment

Originally posted by HiddenoO

Trinity Force is like 6% win rate above any crit item in the game.

Where do you see that?

At least the data we have available from third party sites like lolalytics.com suggests that shieldbow performs well on her, too. See e.g. https://i.imgur.com/5VIrzhr.png

And that's still skewed towards Trinity Force since there's a selection bias towards less knowledgable players among the players playing crit builds on her right now.

Wouldn't Essence Reaver + Shieldbow have similar synergies on her as Trinity Force? Especially now that her ult on-hit damage can also crit?

Edit: It's obviously a low sample size but Shieldbow + ER (and vice versa) currently sit at 57.74% and 58.31% WR according to lolalytics.com, not far off from Trinity Force's ~59% two-item WRs. It also makes sense that her builds would favo...

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  1. Sorting by Mythic is trash. You immediately open yourself up to inflated win rates if players don't Mythic first (e.g. Essence Reaver -> Shieldbow)
  2. You're cutting off game samples. Plat+ 7 days is 4k games on Shieldbow. You should expect variance there. Use Gold+ or even all ranks. Items don't actually skew with MMR almost at all.
  3. You can't just invent player behavior. You have no idea what drives Trinity Force vs. Shieldbow pickrates. It's the same incorrect refrain as "All Yasuo players are bad because he's popular." Cut it out.
  4. With far greater samples, Trinity + Titanic is 58% while Shieldbow + Reaver is 54%.

So sure, it's not 6% in some specific cases; it's more like 3-4% if you hack for the 2nd highest WR build you can find. Trinity Force is still far better.

Comment

Originally posted by Excalidorito

Touché, but are they also not encouraging less Triforce and more Crit itemization with these changes?

Yes, and I think that's good for there to be healthy competition.

I wouldn't mind if long-term Trinity Force was the faster build and crit was higher DPS. But right now Triforce will remain dominant.

Comment

It’s that time again Reddit, shower me with your hot takes to be potentially invalidated in two weeks time, I’m ready

Comment

Originally posted by Caenen_

He helps make the game,

He sustains the game,

He nurtures the game,

And he plays the game.

Maybe he even has fun doing that.


I should rename my account to u/BadMorningPoetry.

Such a way with words

Comment

Originally posted by Thothowaffle

Thank you for answering.

I was more curious if you knew how champions are decided to be put in certain size brackets if that makes sense. Either way the question does not matter that much.

They're bracketed intuitively. Tanky champs are large. Almost all ranged champs are small. Fighters tend to be medium.

Comment

The best part was the cascading worsening of the dragon-themed jokes.

IDK what you were talking about otherwise. Cool custom skin or something I guess.

Comment

Originally posted by APKID716

The version I grew up with was,

“All I wanted was a chicken wing

From Burger King”

Same!

Comment

Originally posted by Excalidorito

Okay you got me, I didn’t actually realize 325 as a base MS Stat was fairly uncommon.

Point still stands though, quite a few of these champs do feel sluggish when they don’t have access to their mobility or MS steroids and that honestly just doesn’t feel very good imo.

Kiting and letting Zeri have that “big moment” ult where she’s zipping across the teamfight and being hard to pin down is a pretty good design idea imo, but I feel she might become overly reliant on it if she loses base MS.

Well, FWIW she permanently has +20 ms because of Trinity Force rush, so she's still the fastest ranged champion in the game :)

Comment

Originally posted by Thothowaffle

Sorry this is only slightly related, but I am interested how the concept you mentioned with speed might inform how champion sizes are determined.

Clearly some champions are larger are smaller then their base model makes them appear like Warwick being the size of most yorbles, or Neeko being as large as Nautilus.

To my knowledge, which may be incorrect:

There are functionally three champion sizes: Small, medium, and large. Champions are hand-placed into each one. I don't remember the size of each bracket. Items that change size (e.g. Elixir of Iron) then modify that value.

Comment

Originally posted by SnooSquirrels9389

Are you riot employee games employee? Are you do make the game can you make the game?

Yes I am a Riot Games employee! I do indeed help make the game :D

Comment

Originally posted by poroofvoid

if I ask nicely can you make remove the restrictions on building stacking items or building items with overlapping passives. i dont see why i shouldn't be able to build 6 cosmic drives if i wanted to

Not in the near future with the current items, sorry :(. They'd have to be tuned around the possibility of getting multiple of them, so individually they probably couldn't be as strong, so you wouldn't get to experience the 6 cosmic drive fantasy you want anyway. Having those restrictions lets them be cooler.

Comment

Originally posted by poroofvoid

THORNMAIL IS RED YOU ARE NOT ALLOWED TO MAKE IT GREEN>:((((((((((((((((

you have successfully identified one reason we kept it red :)

Comment

Originally posted by MrTankerson

Unironically still loses to fiora with a kayle ult, so probably need to buff it a bit more.

% HP damage looking pretty nuts here

Comment

Originally posted by TheWarmog

August: Think of Zeri like Ezreal, the best builds for her are alike

Playerbase: finds the build

August: Nerfs runaan interaction, nerfs her damage with that build, forces her to build crit

Playerbase: Well, this was worthless _(°-°)_/

FWIW, I'm expecting her optimal builds to still clearly be Trinity Force. Hurricane is likely overtaken by Titanic or Cleaver, but is still a top-3 item in the slot.

One thing I wish Reddit would do more is actually view things in grayscale instead of black-and-white.

Trinity Force is like 6% win rate above any crit item in the game. August could move Zeri a TON and Triforce would still be best on her.

Comment

Originally posted by DanielDKXD

Really don't think ori belongs in 325 speed tier, she basically have no mobility and have very limited movement speed options, ziggs is in a kinda same-ish position.

Orianna is a special snowflake (especially with her skin, am I right?!) where she doesn't have to stop to cast any of her abilities. She's deceptively faster than every other mage in combat as a result.

So I'd argue it's defensible here.

Comment

Originally posted by thekobbernator

If she's ALSO always faster than you, what exactly are you meant to do against her?

isnt that kind of her entire philosophy with using r and building hurricane lol

Yep. And that's what the idea of "windows of power" is for.

She isn't ALWAYS faster than you. She's faster than you when she uses her ultimate.