League of Legends

League of Legends Dev Tracker




31 Jan

Comment

Originally posted by SpiritoftheSands

Man, when someone like you replies to a post like this it feels so nice as a player because it really does remind people that the people working at riot are infact people. Its impossible to please everyone but yall are likely doing your best to do just that.

As someone who has played for almost ten years, I want to thank all the skin designers for providing us with so many stellar skins over the years.

(also, KDA gragas when?)

Comment

Originally posted by IWillNameMyChildZoe

what is so bad about 50% winrate? Why can't they wait until it actually goes to like 54%? I don't see how is she broken

she has literally no damage and is next to useless without that ult

She's already there in higher ranks. Average winrate is a misleading metric in a champion's first patch because the first ~ week of people not knowing what to build or how to play the champion weigh down that average. We usually look at winrate by day by MMR bracket (Normal, Skilled, and Elite when there's enough sample) in the first patch.

Comment

Originally posted by GrumpyPan

Maybe people would confuse it for spirit visage or warmorgs if it was green.

Yeah I recall this was part of the consideration. There were a lot of different factors involved in all of the item icon updates, like consistency with function (like you identified that anti-heal is green), overall clarity, and keeping callbacks to the old icons so that you didn't feel totally lost as a veteran. In a constraint-free world it probably would be green today.

Comment

I think Vi is a great starter champ for Jungle, personally!

Comment

Originally posted by Excalidorito

I know they’re effective but I really wish Riot would stop putting so many champs at a sluggish 325 base MS.

I’d rather them target the ult MS if I’m honest.

If by "so many" you mean fewer than at 330, 335, 340, or 345, then yeah there are a lot.

Almost every 325 champion either has some kind of absurd range advantage (Cailtyn, Corki, Ezreal) or incredible mobility tools (Kalista, Aurelion Sol).

I think it's wise that Riot actually uses the full range of tools available to distinguish champions. Zeri gets a 2500 range dash over walls and an 800 range basic attack. If she's ALSO always faster than you, what exactly are you meant to do against her?

Comment

Originally posted by Querccias

Thanks for the response! Just felt that the skin was really underwhelming and that compared to all the other great Legendaries you people constantly pump out, it just feels like a 'cashgrab' in my words. I love both Academia and Pulsefire Ezreal thematic wise and Ezreal's original character in general, so Porcelain is just a huge miss for me.

Just wanted to randomly throw out my criticism out there since this skin felt really odd to me for a really long time now and heard no one talk about it. I have no shade to throw or ill intention against any part of the Riot Team right now, it's just the skin that bugs me.

All good! No ill intent taken! Keep giving us feedback, it’s how we can lower those “missed opportunities” feelings from happening. 🔉

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Hey there! Its your friendly sfx designer here! Before anything I want to preface myself and let you know that I appreciate your post and I’m not here to try and change your mind on the skin itself, but instead, hopefully give you a different perspective on the creative stuffs.

If there is one thing, however, I’d love to maybe poke with a stick a bit is things like the “calling it a day” line. Personally, Ezreal was tough and it was a fun challenge to try and find the right sound palette to match his gameplay and thematic. I know I wasn’t the only one on the team that shared this feeling with respect to their respective craft. It sucks when sometimes things don’t hit the mark for players but we try our damnest to learn from those moments to level up for the next thing cuz I’ll tell you we LOVE giving you guys hype stuff. I know firsthand the amount of care the team individually pours into their work (from concept to anim, to vfx, to production, QA, tech, even audio!) and e...

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30 Jan

Comment

Originally posted by DuhChappers

There was an old strat where sion would use his passive to take enemy red buff. He would die halfway through the camp and finish it with passive, then tp back to lane. Not sure it was ever used for towers but stealing jungle camps was a big thing for years.

Not even that old, wasn’t it used in a playoff game last season?

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Here's a summary of my perspective.

  1. Damage in modern League is currently higher than it's been in the past. This is just true.
  2. I personally believe that League could be better if damage was a bit lower. Makes for more dynamic fights.
  3. We started hearing a lot of "damage is out of control, the game is ruined" comments a few years back, so we surveyed players to better understand the sentiment and found that on average players felt fine with the amount of damage in the game. IMO, things could be improved, but the situation doesn't seem to be as dire as those comments make it out to be.

29 Jan

Comment

Originally posted by Capek95

joke answer only

if i said "your game is trash" how would that kind of feedback be taken?

Doublelift is that you?

Originally posted by DeepBlueChris

I know that the LEC scriptwriters aren't that creative, but haven't we done the greek ADC that dominates on Caitlyn plotline before?

Can't beat a classic.

Comment

Originally posted by Kevalanium5

Even apex legends has voice comms lmao

Begone

Comment

Originally posted by R_Corr

That's an interesting idea. Thinking about it;

If you just want to avoid 0 (or 100), then an alpha = 1 is probably fine, because 2 extra games would hardly change the WR while still removing outliers.

On the other hand, it could be useful to choose a higher number if you wanted to push your lower count data towards the uniform while decreasing its standard dev. Thinking about it heuristically, I know that if I play ten games, they'll be very random and have very little statistical weight. Whereas if I play 100 games, they'll be pretty accurate and have good statistical weight. So maybe a value between 10 and 100 would be good for alpha.

This is all just me pontificating though.

Thanks for the insight. As far as I can tell it’s all arbitrary so I’ll just come up with an arbitrary alpha that suits my purposes :)

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Originally posted by nanadin

Thank you for your hard work, I’m sorry for all the negative comments you guys get, that shouldn’t be part of anybody’s job description.

Feedback is an essential part of any healthy relationship, though the anonymity of the internet allows people to be a bit more direct or less empathetic than they’d be in normal every day life. Regardless we know people only deliver feedback when they care enough about a game to do something about it.

Thanks again for all your support. Means a lot to us, truly does.

Comment

Originally posted by Reclaimer879

I have friends who never tried League, and they shit on me for playing this game for a decade and not moving on. They fail to understand how it is possible for me or anyone to still be interested.

This game gave me an escape from watching my favorite shooter of all time(Halo) being ruined by a company who didn't care. So thanks for all the hard work.

Thanks for sticking with us. Here’s hoping the next decade is just as good as the last. :)