League of Legends

League of Legends Dev Tracker




14 Feb

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The shopkeeper has a higher mmr than most of my teammates

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Originally posted by SpatikA

They have a rookie player in Johnsun. Having a fully rookie bottom lane is a recipe for disaster.

I think it's better that they pair Johnsun with a veteran that can help him grow.

tru


13 Feb

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Hey all, Depa here, Producer on the show. Taking a moment to thank everyone for the feedback on EUphoria so far— it's really helpful being able to hop in the threads and see where we can work to improve.

There are a few questions that people have raised about EUphoria so far this year, and I wanted to take a moment to answer them as I have in previous threads!

With questions of having guests on the show— I want to quash the speculation. We are not intentionally looking to reduce the role of guests on our show. We're still committed to providing a space for our players and professional staff on the podcast as we were last year.

Usually our first two episode of the season rely on our on-air talent team for their predictions and tierlists, as the players are prepping for the first weeks of show. In Episodes 3 & 4, Peter Dun and Caedrel were incredible to have— but in hindsight, I should have scheduled Peter to stick around with us for recording for a longer ...

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Originally posted by bns18js

Ok. So it means they have A TINY AMOUNT of EXTREMELY dedicated players. However as a % of the overall players who play a certain champ, they're still a tiny minority. This has to to be the case by default right? Where as if you compare to yasuo, there is probably a much higher % of its player base who can be said to "main" him.

Depth as defined in the graph = total number of games/total number of unique players. This metric is shown to be low for A-sol. When you're saying "A-sol has high depth", you're talking about a different definition.

I'm saying only a tiny % of the A-sol players are mains(the champ is not mostly played by mains). But you're saying that tiny % plays him a shit ton(the few mains he has plays him alot).

Am I misunderstanding anything where? Thanks for the input. But I think this new info isn't contradictory to anything I said before.

You are indeed correct, what I intended to communicate is that when you remove the LOWEST depth players from the equation, ASol has a lot more of those than other champions. So as you remove the 1 game players, ASol's depth rises more than other champions to the point where for players who play, say, 3+ games on a champion only, ASol now has the highest depth.

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Originally posted by dagoto

I think that is a Sion script.

When you see suspicious activity like this, make sure to use the in-game reporting for Third Party Tools. This actually helps in getting these players gone from the Rift even faster.


12 Feb

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    /u/Jatt on Reddit - Thread - Direct

Originally posted by Miruwest

He's been doing them twice a week for the past 2-3 weeks almost. Seems he wants to do one on Monday while things are fresh in the memory banks then he does one later in the week with more depth. I actually like this way .

Yeah, still feeling out what a good schedule will be. Pretty set on doing one Sunday after the games for release monday morning, and then 1 or 2 more episodes throughout the week. This week it will end up being 3, with another podcast with Kien Lam (the guy who writes 10 thoughts) coming out tomorrow at 6 am PST

Originally posted by shinomiya2

why do you feel like the legend line needs nerfs? its just another nerf to adcs for no reason

Pulled power out of farming to stack it since bloodline generally out performs the other options for adcs in pro. Could probably buff them in the future, just pulling an elo skewed lever since I suspect it's also making later build lifesteal items worthless on adcs (cause they got enough from bloodline)

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Originally posted by gruxlike

u/the_cactopus this one right there my dude

TARGET ACQUIRED

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Originally posted by ImKrypton

His breadth is stupidly low yet he HAS borderline median DEPTH. People that all have 1 game on him have exactly that 1 game. It won't reflect on DEPTH at all. Yet he has that depth.

edit: /u/NovaAsterix, please could you help with this one?

I have arrived. One thing to keep in mind with that analysis is it's showing all players. The amount of folks who play 1 game and bounce is exceptional for champs like ASol and Singed due to their unique kits that have little overlap with any other champions. When you start to filter out the 1 and dones, the trialists, etc; Singed, ASol, Fiddlesticks, Anivia etc. are THE highest depth champions.

Basically, you won't see them often but they will often be very high mastery points when you do and if they aren't...well good luck.

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Hello, WingsofCookie!

I see you found my sh*tpost on the land on Twitter. I created this monstrosity of an ability as a joke, and people clearly liked it! To clear up any confusion, this was entirely for laughs; the changes are local to my machine only, and I have no intention to submit it to Live nor would it be approved to be shipped either way.

Thanks for bringing visibility around it! Hope you enjoy the rest of my memes as well :)

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Originally posted by Joyako

This content is so good.

But

Ender WeirdChamp

You can't have one without the other

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Originally posted by PantiesEater

riot talks big game about netcode, but league's latency is still a noticeable issue that prevents a lot of champs from being able to be perfectly executed in an online environment. we'll see what they have in store, i dont think fighting game netcode is really something that can be solved other than better connectivity technology advancements

Fighting game netcode literally is solved, it's just that Japanese devs don't give a f*ck.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by Wanrenmi

Overwatch Workshop (hey look, same genre) made it work, and it only added to the game.

Cool! And they alone are able to speak to if it was worthwhile from a resource investment vs. adding to the overall game and total community engagement. Would those resources be better spent elsewhere? Who knows :) hey look, same broad genre, different goals!

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Originally posted by Sittybob

Hello Bellissimoh, so will there only be no NEW lunar revel skin or no event at all? i am asking because id love to get the warring kingdoms chroma for katarina, and if theres no event at all, i dont need to have hopes at all.

The Mecha Kingdom skins are a new skin line that has been made to celebrate Lunar Revel. The thematic is a bit different from previous years, but we intend to celebrate Lunar Revel in similar fashion. (Full event Pass, re-release of precious Lunar Revel content, etc)

Originally posted by Spideraxe30

Hey /u/greaterbelugawhale could you explain the Zed energy restore on monsters change, because AFAIK his W on live already restores energy vs monsters

lul oops

Originally posted by Eve_Asher

Think of how many times you do your heal so it reaches an ally but you can't give them an aura because of positioning. Does it refund on cast or does it refund it the aura ever touches an ally?

ever touches

Originally posted by roll-up-penis

Legend runes need 20 points for 1 stack. Minion kills provide very few points towards stacks. Now the runes will stack slower throughout the game. Though I'm a bit confused because it's only large monsters that give 5 points towards a stack... But it clearly says minions.

player facing its 20 points for 1 stack. internally is 100 points for 1 stack, just the numbers are divided down. the actual patchnote will probably read something like "20 minion kills to get a stack >>> 25 minion kills to get a stack"

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by bensimmonsismydaddy

As a game designer could u enlighten me, a professional dumbass, why fps games like overwatch use sensitivity scales from 1-100 instead of scalars like csgo?

A specific clarity of information. Scalars work if you understand them, but if I give you a linear scale of 1-100 where each point gives you a consistent bump you’ll figure it out fast enough. Honestly it’s the same as scalars so really it’s whatever flavor ya want: set a number, shoot a hole in the wall, move around, adjust (ty adreN).

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by lolofaf

I'm really worried about this point too. Imo one of the best parts of csgo is the creativity that modders have found. Things like Kz and surf using the movement system are unique to the source system but wouldn't I doubt any actual game designer would purposely turn their fps into a platformer, but modders did and it's great. Other things like csgo built in dm being more new user friendly while community ones being catered more towards skill training. Things like the fact that league doesn't have a good team f**k around on the map mode where you can do whatever you want, but csgo you can get a server, throw on a map, and do any one of a billion different things between the server commands, cheats commands, and mods, to make practicing and making creative things more accessible as a team.

I'd be more than willing to talk with yall about lists of things that I think would be good to include but I also know you have more qualified people talking to you too. I really hope you r...

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I get you, man. Sal Garozzo is one of our lead map designers, and he mentioned the irony isn't lost on us/him that we take a pretty shallow support to community UGC content (he made decache which began as a community map that got adopted for official play). It's just a _massive endeavor to take on - particularly if you're providing anything coherent in terms of tooling or support.

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    /u/Pwyff on Reddit - Thread - Direct

Originally posted by VeniiGamiiz

My only question is:

Will it run on my really low-end computer???

aiming for it