Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




15 Aug

Comment

It's clear there's a lot of interest in how the prices work, so here's a general overview. 

Decks start off with a base price, which is basically the same price it would cost to craft the deck with wildcards. This is what's listed with the slash, but it gets discounted a couple times.

First off, each deck gets discounted by a variable rate, based on the type of deck. Foundation decks, which are designed to be a starting place for newer players, are discounted more than Champion decks, which are based on popular and successful decks in the meta.

Next, each deck gets prorated down based on the cards you already have in your collection. Note that the proration happens after the discount, which means the price reduction you'll see from crafting any given card will vary from deck to deck.

This means that the prices for any given player will vary a good bit, based on your collection. In OP's screenshot, decks look to vary between 30% and 90% off the ba...

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Aug 15, 18:30 UTC
Completed - The scheduled maintenance has been completed.

Aug 15, 15:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Aug 14, 22:53 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2024.39.12 game update, containing bug fixes related to the preconstructed deck sales.

📥 Small download required.
🔄 Restart recommended.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.

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Aug 15, 18:09 UTC
Resolved - This incident has been resolved.

Aug 13, 19:26 UTC
Identified - We have temporarily disabled the ability to buy Decks via the in-game store due to an issue related to purchases. We apologize for the inconvenience.

Comment

Originally posted by Norm_Standart

Doesn't Best-of-One ranked also have some sort of deck strength matchmaking? I recall there being some sort of matchmaking distinction between Bo1 and Bo3

No, there’s no deck weight in any ranked queue

Comment

In ranked queues you will continue to be matched against a bunch of meta decks, yes. As many express in this thread, for some that's part of the challenge and fun of brewing.

In the unranked queues (like Standard Play or Brawl), we'll try to pair you with deck of similar strength, so you should see a lot less of the meta decks. The system isn't perfect (turns out it's not easy for a computer to judge the power level of a decklist), but that's the goal. I'm obviously biased, but I spend a good bit of time in Historic Play with silly decks that make me smile, and I feel like I get to have good fun with them.


14 Aug

Comment

Originally posted by MattSoulblade

Hey Guys! Alchemy Premier Draft is coming back to Arena, August 20–27! Its like a regular draft, but one of the slots is replaced by an Alchemy card - except last time we just got an extra slot, like the play boosters of old, which was very good (specially in MKM). Will it be the same this time u/WotC_Jay ? Anyways I do these limited reviews for fun and to remind people that this event exists.

Euru, Acorn Scrounger - Limited Rank: A

[[Chitterspitter]] was a bomb in MH2, and I expect it to be very strong here, as it will give you endless chump blockers that will eventually grow in size if you sacrifice enough fodder - which you shouldn't have any trouble finding, since BG is the color of food tokens.

The second ability of Euru is not that relevant (its the same trigger as the artifact except on combat damage instead of on the upkeep) UNLESS you are able to recur this guy to have ...

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Yup, the Alchemy draft will add the Alchemy cards as an extra slot. We like the way this plays and don't have any plans to change it.

Comment

Sorry you're having this experience! We are aware that a small number of winners are running into issues like this, and we are actively working with the different groups involved to resolve them. This is being worked on, and it hasn't been forgotten. It's just taking longer than any of us would like.

Comment

Originally posted by Garthar22

I’m glad they don’t do a ton of delayed triggers in paper magic. Tasteful offering seems like it’d be so easy to miss

Agreed; we treat memory issues like this as a kinda-digital-only mechanic.

Comment

Originally posted by Krelraz

There is an "undo" button in the upper right.

Yeah, the little pop-up that says "Undo" works like a button (as well as being an indicator that you can undo). You can also click it on PC, in case your Z key is broken or something

Comment

Originally posted by phibetakafka

I sure hope so. Alchemy's faster rotation is a feature, not a downside, and I'm not looking forward to being sick of Foundations cards 3 years from now. I really like having a smaller format than Standard (even if it is basically old Standard) and Foundations just isn't needed for a digital-only format that's no longer being marketed as the default for new players.

We agree! Alchemy is designed to have a metagame with more change and flux, and having a set legal for 5 years runs counter to that. Foundations will be legal in Alchemy, but it will rotate out in the normal two years, alongside BLB, DSK, etc.


13 Aug

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Originally posted by jimbojones2211

"What if chat GPT drooled and played magic?" I can get that.

You might be missing my reference to an 80s movie though.

The only winning move with references is not to play ;)

Comment

Originally posted by jimbojones2211

"Would you like to play a nice game of Chess?"

I've played against these random bots, and there's nothing nice about those games. Even when you know that it's random, it's still disorienting, like trying to have a conversation with someone who replies with random words.

Comment

Originally posted by MrMarijuanuh

Do you ban/Suspend people who just close the app instead of conceding?

Yes, that will get picked up as well

Comment

Originally posted by Approximation_Doctor

Interesting that the Gitrog bug didn't have any problems with drawing -2 cards.

Which card would you say had caused the most bugs overall? Either on live or in testing? Anything that looked simple but turned out ridiculous?

I'd like to give a shoutout to Underworld Breach. It had two classes of major problems due to being the first card to confer a non-mana cost to arbitrary cards.

Firstly, it made payment and affordability checks much more complicated. If you have something like Tormenting Voice, you can discard a card for the additional cost before exiling it from your graveyard. We don't let you choose payment order on Arena, so we had to change things to get the order to be smart here. For affordability, we had to predict how the costs could interact in terms of payment resources.

The other major category was linked ability bugs. Cards exiled to pay the escape cost were incorrectly linking to text like "the exiled card" due to us not yet having a good signal that the escape cost wasn't "native" to the card. We played whack-a-mole with bugs in this space for months before getting a more general solution that seems to work for all current MTG behavior (fingers crossed!). #wotc_staff...

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Comment

Originally posted by fubo

What was the fix for the bug where you could evoke Mulldrifter repeatedly from the graveyard with Muldrotha?

The issue there was that the Evoke action was incorrectly taking credit both for being an alternative cost (correct) AND for being the permission source of the action (wrong, Muldrotha is). So when deciding whether to use up part of Muldrotha's permission, the action isn't marked as relevant. The fix was a one line change to have the Evoke action copy over the permission source from the action it was duplicating instead of overwriting it. Definitely the sort of typical human error Alex alludes to. #wotc_staff


12 Aug

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Originally posted by harambe_did911

Can we get an in game report option? How much resources are put into investigating reports? I take the time to go to the website and report people who just close the all when they lose and make me watch their rope, but I'd like to know if I'm wasting my time?

We do look at player reports when deciding which accounts get suspended/banned for roping, but we also have pretty comprehensive gameplay data to let us identify which players are being problematic here as well. So, you can report people if it makes you feel better, and it does help. But don't feel like you have to.

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Originally posted by fractalspire

So, if there's one card on Arena that we can be very very certain won't cause crashes, it's Unknown Shores.

Unknown Shores (and mana filtering in general) is kind of a pain in the butt for Autotap too, so having it in RoboQA games helps stress test Autotap's performance and internal assertions about its correctness too. #wotc_staff


08 Aug

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Originally posted by Kalbex

Oh the scorpion! I think its a pet or just a map visual

Excuse me! That scorpion is Pinchy McStingbutt, triumphantly returning to Arena after a long journey.
MTG Arena on X: "Well, we asked, and you voted... Everyone, meet Pinchy McStingbutt. https://t.co/nZ2VrOgmB5" / X

Comment

Originally posted by TheBlueFormula

I see, thanks for the reply and information Jay :)

We released an update this morning that should have addressed this problem. Let me know if you're still having issues


07 Aug

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Thanks for the report; we're aware of this bug affecting Bo3 games on mobile, and we are working to ship a fix very soon. You should still be getting rewards and rank progress on the back end, but your client is hanging when it's trying to display that