Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker

03 Jun


Originally posted by HamBoneRaces

Great questions! Not much play data to go on so far, but since I’ve had the pet I’ve had actual zero loses and surprisingly most, if not all, of my opponents concede shortly after starting the game. And now that I think of it, all of my opening hands have been surprisingly balanced. Just great luck I’m having today, that’s all there is to it really.

Honestly I’m a little confused with your last questions. Why would I change pets? There is only one pet. There is only precious. And it is mine. All mine and they will never make me change it. The precious

Good. Good.

02 Jun


Originally posted by Bochulaz

Oh, so they exist

They're rare, especially compared to how many players there are overall. I've played basically every day since beta launch, and I've seen ~3 Mythic Orange opponents.

01 Jun


Originally posted by SaskatoonRJ

Yup. I got crushed by ImBadAtMagic a month ago. My wounds have not yet healed..

NotVeryGoodAtMagic? Their decks are very brutal, almost cruel.

31 May

30 May


Originally posted by 1Land_1Keep

Nice to get the official confirmation.

Now, since my Google-fu failed, would you happen to know the name of the supercard on MTGO I mentioned? I tried to find it and failed miserably.

MTGO's not really my area, so I might be getting this wrong, but I believe the card you're referring to is called Library of Congress


Originally posted by 1Land_1Keep

I wonder if this was included as a dev tool.

In a recent comment, one of the Arena devs mentioned having to run a whole game to automated test a card, so One With Nothing would be a good tool to force a test user to be hellbent for cards that care about that.

On MTGO they have a card that can do basically anything. I don't remember hearing about a similar debug card for Arena so they may just craft board states from scratch using the normal cards on hand.

Yup, that's what's up! I explain a bit more above.

In debug modes, we have the ability to directly cheat a bunch of effects (wish for cards, waive the mana for the thing on the stack, bounce a permanent, etc.). It has several options like that, but still leaves a lot that it can't easily do. Back in the early days, I used to have repeatedly cast & bounce Quarry Hauler to test PW abilities. Now we have a large range of debug-only cards to help with situations like this. (For example, one of them says basically "Exile target planeswalker and return it to the battlefield with 50 loytalty".)

Magic is a game complex enough that the cards can make almost anything happen, and we built the Arena rules engine to process all that complexity. So the easiest way to build new debug tools turns out to be basically creating new cards that do what you want.


Originally posted by ProfessorVincent

Why "these cards" (plural), though? What else is there?! Tell us! Do it now! We needs to know!

Heh, I wasn't trying to be mysterious. It's just [[One With Nothing]] and [[Scour from Existence]] (mentioned elsewhere in this thread).


Huh. You weren't supposed to see those. Whoops!

So, most of our regression tests (automated tests to make sure things are working as expected) are written as, effectively, gameplay sequences - Play Runeclaw Bear, play Doom Blade targeting Runeclaw Bear, make sure it dies, etc.

These cards both provided useful effects for those test cases, so we added them to the pool of cards we could use here. They were meant to be hidden, but it looks like the settings to hide them are arriving a bit later than the cards themselves. Don't get too attached; I expect them to disappear soon.

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May 30, 18:30 UTC
Completed - The scheduled maintenance has been completed.

May 30, 15:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

May 26, 21:46 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2023.26.40 game update.

📥 Small download required.
🔄 Restart required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.

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